2020-08-18 01:49:37 +00:00
|
|
|
using System.Diagnostics;
|
|
|
|
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Sink
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Sink context.
|
|
|
|
/// </summary>
|
|
|
|
public class SinkContext
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Storage for <see cref="BaseSink"/>.
|
|
|
|
/// </summary>
|
|
|
|
private BaseSink[] _sinks;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The total sink count.
|
|
|
|
/// </summary>
|
|
|
|
private uint _sinkCount;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Initialize the <see cref="SinkContext"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="sinksCount">The total sink count.</param>
|
|
|
|
public void Initialize(uint sinksCount)
|
|
|
|
{
|
|
|
|
_sinkCount = sinksCount;
|
|
|
|
_sinks = new BaseSink[_sinkCount];
|
|
|
|
|
|
|
|
for (int i = 0; i < _sinkCount; i++)
|
|
|
|
{
|
|
|
|
_sinks[i] = new BaseSink();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Get the total sink count.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The total sink count.</returns>
|
|
|
|
public uint GetCount()
|
|
|
|
{
|
|
|
|
return _sinkCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="id">The index to use.</param>
|
|
|
|
/// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
|
|
|
|
public ref BaseSink GetSink(int id)
|
|
|
|
{
|
|
|
|
Debug.Assert(id >= 0 && id < _sinkCount);
|
|
|
|
|
|
|
|
return ref _sinks[id];
|
|
|
|
}
|
|
|
|
}
|
2022-07-25 18:46:33 +00:00
|
|
|
}
|