2020-08-18 01:49:37 +00:00
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using Ryujinx.Audio.Renderer.Common;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information for a memory pool.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct MemoryPoolOutStatus
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{
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/// <summary>
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/// The current server memory pool state.
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/// </summary>
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public MemoryPoolUserState State;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed uint _reserved[3];
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}
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2022-07-25 18:46:33 +00:00
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}
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