127 lines
3.9 KiB
C#
127 lines
3.9 KiB
C#
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Shader.Translation
|
||
|
{
|
||
|
static class Dominance
|
||
|
{
|
||
|
//Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
|
||
|
//https://www.cs.rice.edu/~keith/EMBED/dom.pdf
|
||
|
public static void FindDominators(BasicBlock entry, int blocksCount)
|
||
|
{
|
||
|
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
|
||
|
|
||
|
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
|
||
|
|
||
|
List<BasicBlock> postOrderBlocks = new List<BasicBlock>(blocksCount);
|
||
|
|
||
|
int[] postOrderMap = new int[blocksCount];
|
||
|
|
||
|
visited.Add(entry);
|
||
|
|
||
|
blockStack.Push(entry);
|
||
|
|
||
|
while (blockStack.TryPop(out BasicBlock block))
|
||
|
{
|
||
|
if (block.Next != null && visited.Add(block.Next))
|
||
|
{
|
||
|
blockStack.Push(block);
|
||
|
blockStack.Push(block.Next);
|
||
|
}
|
||
|
else if (block.Branch != null && visited.Add(block.Branch))
|
||
|
{
|
||
|
blockStack.Push(block);
|
||
|
blockStack.Push(block.Branch);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
postOrderMap[block.Index] = postOrderBlocks.Count;
|
||
|
|
||
|
postOrderBlocks.Add(block);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BasicBlock Intersect(BasicBlock block1, BasicBlock block2)
|
||
|
{
|
||
|
while (block1 != block2)
|
||
|
{
|
||
|
while (postOrderMap[block1.Index] < postOrderMap[block2.Index])
|
||
|
{
|
||
|
block1 = block1.ImmediateDominator;
|
||
|
}
|
||
|
|
||
|
while (postOrderMap[block2.Index] < postOrderMap[block1.Index])
|
||
|
{
|
||
|
block2 = block2.ImmediateDominator;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return block1;
|
||
|
}
|
||
|
|
||
|
entry.ImmediateDominator = entry;
|
||
|
|
||
|
bool modified;
|
||
|
|
||
|
do
|
||
|
{
|
||
|
modified = false;
|
||
|
|
||
|
for (int blkIndex = postOrderBlocks.Count - 2; blkIndex >= 0; blkIndex--)
|
||
|
{
|
||
|
BasicBlock block = postOrderBlocks[blkIndex];
|
||
|
|
||
|
BasicBlock newIDom = null;
|
||
|
|
||
|
foreach (BasicBlock predecessor in block.Predecessors)
|
||
|
{
|
||
|
if (predecessor.ImmediateDominator != null)
|
||
|
{
|
||
|
if (newIDom != null)
|
||
|
{
|
||
|
newIDom = Intersect(predecessor, newIDom);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newIDom = predecessor;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (block.ImmediateDominator != newIDom)
|
||
|
{
|
||
|
block.ImmediateDominator = newIDom;
|
||
|
|
||
|
modified = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
while (modified);
|
||
|
}
|
||
|
|
||
|
public static void FindDominanceFrontiers(BasicBlock[] blocks)
|
||
|
{
|
||
|
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||
|
{
|
||
|
BasicBlock block = blocks[blkIndex];
|
||
|
|
||
|
if (block.Predecessors.Count < 2)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
for (int pBlkIndex = 0; pBlkIndex < block.Predecessors.Count; pBlkIndex++)
|
||
|
{
|
||
|
BasicBlock current = block.Predecessors[pBlkIndex];
|
||
|
|
||
|
while (current != block.ImmediateDominator)
|
||
|
{
|
||
|
current.DominanceFrontiers.Add(block);
|
||
|
|
||
|
current = current.ImmediateDominator;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|