2021-07-07 23:56:06 +00:00
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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2021-07-11 20:20:40 +00:00
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/// <summary>
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/// Represents temporary storage used by macros.
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/// </summary>
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2021-07-07 23:56:06 +00:00
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[StructLayout(LayoutKind.Sequential, Size = 1024)]
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struct MmeShadowScratch
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{
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#pragma warning disable CS0169
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private uint _e0;
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#pragma warning restore CS0169
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public ref uint this[int index] => ref ToSpan()[index];
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public Span<uint> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
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}
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}
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