using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
public SamplerType Type { get; }
public TextureFlags Flags { get; }
public int Handle { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compMask,
params IAstNode[] sources) : base(inst, compMask, sources)
Type = type;
Flags = flags;
Handle = handle;
}