using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Nvdec.Image;
namespace Ryujinx.Graphics.Nvdec
{
readonly struct ResourceManager
public MemoryManager Gmm { get; }
public SurfaceCache Cache { get; }
public ResourceManager(MemoryManager gmm, SurfaceCache cache)
Gmm = gmm;
Cache = cache;
}