36 lines
780 B
C#
36 lines
780 B
C#
|
namespace Ryujinx.Graphics.Shader
|
||
|
{
|
||
|
public struct TextureDescriptor
|
||
|
{
|
||
|
public string Name { get; }
|
||
|
|
||
|
public int HandleIndex { get; }
|
||
|
|
||
|
public bool IsBindless { get; }
|
||
|
|
||
|
public int CbufSlot { get; }
|
||
|
public int CbufOffset { get; }
|
||
|
|
||
|
public TextureDescriptor(string name, int hIndex)
|
||
|
{
|
||
|
Name = name;
|
||
|
HandleIndex = hIndex;
|
||
|
|
||
|
IsBindless = false;
|
||
|
|
||
|
CbufSlot = 0;
|
||
|
CbufOffset = 0;
|
||
|
}
|
||
|
|
||
|
public TextureDescriptor(string name, int cbufSlot, int cbufOffset)
|
||
|
{
|
||
|
Name = name;
|
||
|
HandleIndex = 0;
|
||
|
|
||
|
IsBindless = true;
|
||
|
|
||
|
CbufSlot = cbufSlot;
|
||
|
CbufOffset = cbufOffset;
|
||
|
}
|
||
|
}
|
||
|
}
|