79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
|
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
|||
|
using Ryujinx.Graphics.Gpu.Image;
|
|||
|
using Ryujinx.Graphics.Gpu.Memory;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Represents a GPU channel.
|
|||
|
/// </summary>
|
|||
|
public class GpuChannel : IDisposable
|
|||
|
{
|
|||
|
private readonly GpuContext _context;
|
|||
|
private readonly GPFifoDevice _device;
|
|||
|
private readonly GPFifoProcessor _processor;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Channel buffer bindings manager.
|
|||
|
/// </summary>
|
|||
|
internal BufferManager BufferManager { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Channel texture bindings manager.
|
|||
|
/// </summary>
|
|||
|
internal TextureManager TextureManager { get; }
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a new instance of a GPU channel.
|
|||
|
/// </summary>
|
|||
|
/// <param name="context">GPU context that the channel belongs to</param>
|
|||
|
internal GpuChannel(GpuContext context)
|
|||
|
{
|
|||
|
_context = context;
|
|||
|
_device = context.GPFifo;
|
|||
|
_processor = new GPFifoProcessor(context, this);
|
|||
|
BufferManager = new BufferManager(context);
|
|||
|
TextureManager = new TextureManager(context, this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Push a GPFIFO entry in the form of a prefetched command buffer.
|
|||
|
/// It is intended to be used by nvservices to handle special cases.
|
|||
|
/// </summary>
|
|||
|
/// <param name="commandBuffer">The command buffer containing the prefetched commands</param>
|
|||
|
public void PushHostCommandBuffer(int[] commandBuffer)
|
|||
|
{
|
|||
|
_device.PushHostCommandBuffer(_processor, commandBuffer);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pushes GPFIFO entries.
|
|||
|
/// </summary>
|
|||
|
/// <param name="entries">GPFIFO entries</param>
|
|||
|
public void PushEntries(ReadOnlySpan<ulong> entries)
|
|||
|
{
|
|||
|
_device.PushEntries(_processor, entries);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Disposes the GPU channel.
|
|||
|
/// It's an error to use the GPU channel after disposal.
|
|||
|
/// </summary>
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
_context.DisposedChannels.Enqueue(this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Performs disposal of the host GPU resources used by this channel, that are not shared.
|
|||
|
/// This must only be called from the render thread.
|
|||
|
/// </summary>
|
|||
|
internal void Destroy()
|
|||
|
{
|
|||
|
BufferManager.Dispose();
|
|||
|
TextureManager.Dispose();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|