using SPB.Graphics;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.UI.Helpers
{
[SupportedOSPlatform("windows")]
internal class AvaloniaWglContext : SPB.Platform.WGL.WGLOpenGLContext
public AvaloniaWglContext(IntPtr handle)
: base(FramebufferFormat.Default, 0, 0, 0, false, null)
ContextHandle = handle;
}