2020-08-18 01:49:37 +00:00
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter.Performance
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{
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/// <summary>
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/// Input information for performance monitoring.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct PerformanceInParameter
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{
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/// <summary>
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/// The target node id to monitor performance on.
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/// </summary>
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public int TargetNodeId;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed uint _reserved[3];
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}
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2022-07-25 18:46:33 +00:00
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}
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