2020-07-07 02:41:07 +00:00
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using System;
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namespace Ryujinx.Graphics.Shader
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{
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/// <summary>
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/// Flags that indicate how a texture will be used in a shader.
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/// </summary>
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[Flags]
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public enum TextureUsageFlags
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{
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None = 0,
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// Integer sampled textures must be noted for resolution scaling.
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2020-11-02 19:53:23 +00:00
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ResScaleUnsupported = 1 << 0,
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2021-03-08 21:43:39 +00:00
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NeedsScaleValue = 1 << 1,
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2021-10-28 22:53:12 +00:00
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ImageStore = 1 << 2,
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ImageCoherent = 1 << 3
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2020-07-07 02:41:07 +00:00
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}
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}
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