This website requires JavaScript.
Explore
Help
Sign in
Mirrors
/
Ryujinx
Watch
1
Star
0
Fork
You've already forked Ryujinx
0
Code
Issues
Pull requests
Projects
Releases
Packages
Wiki
Activity
Actions
ed075ae3cd
Ryujinx
/
Ryujinx.HLE
/
OsHle
/
Services
/
Nv
/
NvGpuAS
/
NvGpuASUnmapBuffer.cs
7 lines
121 B
C#
Raw
Normal View
History
Unescape
Escape
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
2018-06-11 00:46:42 +00:00
namespace
Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS
NvServices refactoring (#120) * Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
2018-05-07 18:53:23 +00:00
{
struct
NvGpuASUnmapBuffer
{
public
long
Offset
;
}
}
Reference in a new issue
Copy permalink