2019-09-02 16:03:57 +00:00
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using System.Collections.Generic;
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2019-02-11 12:00:32 +00:00
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using System.IO;
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2020-08-02 14:41:24 +00:00
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using Ryujinx.Common.Configuration;
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2020-04-30 12:07:41 +00:00
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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2019-12-21 19:52:31 +00:00
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using Ryujinx.Configuration.System;
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using Ryujinx.Configuration.Ui;
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2019-02-11 12:00:32 +00:00
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2019-12-21 19:52:31 +00:00
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namespace Ryujinx.Configuration
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2019-02-11 12:00:32 +00:00
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{
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2019-12-21 19:52:31 +00:00
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public class ConfigurationFileFormat
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{
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2020-03-25 22:23:21 +00:00
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/// <summary>
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/// The current version of the file format
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/// </summary>
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2021-05-05 21:37:09 +00:00
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public const int CurrentVersion = 25;
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public int Version { get; set; }
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2021-04-30 19:39:42 +00:00
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/// <summary>
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/// Enables or disables logging to a file on disk
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/// </summary>
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public bool EnableFileLog { get; set; }
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2020-07-07 02:41:07 +00:00
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/// <summary>
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/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
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/// </summary>
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public int ResScale { get; set; }
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/// <summary>
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/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
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/// </summary>
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public float ResScaleCustom { get; set; }
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2020-03-30 21:38:52 +00:00
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public float MaxAnisotropy { get; set; }
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2020-12-16 02:19:07 +00:00
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/// <summary>
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/// Aspect Ratio applied to the renderer window.
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/// </summary>
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public AspectRatio AspectRatio { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Dumps shaders in this local directory
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/// </summary>
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public string GraphicsShadersDumpPath { get; set; }
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/// <summary>
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/// Enables printing debug log messages
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/// </summary>
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public bool LoggingEnableDebug { get; set; }
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/// <summary>
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/// Enables printing stub log messages
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/// </summary>
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public bool LoggingEnableStub { get; set; }
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/// <summary>
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/// Enables printing info log messages
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/// </summary>
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public bool LoggingEnableInfo { get; set; }
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/// <summary>
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/// Enables printing warning log messages
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/// </summary>
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public bool LoggingEnableWarn { get; set; }
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/// <summary>
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/// Enables printing error log messages
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/// </summary>
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public bool LoggingEnableError { get; set; }
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2019-06-16 01:31:18 +00:00
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/// <summary>
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/// Enables printing guest log messages
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/// </summary>
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public bool LoggingEnableGuest { get; set; }
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2019-06-16 01:31:18 +00:00
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/// <summary>
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/// Enables printing FS access log messages
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/// </summary>
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public bool LoggingEnableFsAccessLog { get; set; }
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/// <summary>
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/// Controls which log messages are written to the log targets
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/// </summary>
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public LogClass[] LoggingFilteredClasses { get; set; }
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2020-08-02 14:41:24 +00:00
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/// <summary>
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/// Change Graphics API debug log level
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/// </summary>
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public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
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/// <summary>
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/// Change System Language
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/// </summary>
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public Language SystemLanguage { get; set; }
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2020-03-19 22:37:55 +00:00
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/// <summary>
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/// Change System Region
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/// </summary>
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public Region SystemRegion { get; set; }
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2020-03-25 22:23:21 +00:00
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/// <summary>
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/// Change System TimeZone
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/// </summary>
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public string SystemTimeZone { get; set; }
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2020-04-16 23:18:54 +00:00
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/// <summary>
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/// Change System Time Offset in seconds
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/// </summary>
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public long SystemTimeOffset { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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public bool DockedMode { get; set; }
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2019-05-30 20:27:43 +00:00
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/// <summary>
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2019-07-02 02:39:22 +00:00
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/// Enables or disables Discord Rich Presence
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2019-05-30 20:27:43 +00:00
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/// </summary>
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public bool EnableDiscordIntegration { get; set; }
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2020-09-29 20:05:25 +00:00
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/// <summary>
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/// Checks for updates when Ryujinx starts when enabled
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/// </summary>
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public bool CheckUpdatesOnStart { get; set; }
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2021-01-14 22:30:52 +00:00
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/// <summary>
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/// Show "Confirm Exit" Dialog
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/// </summary>
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public bool ShowConfirmExit { get; set; }
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2021-02-15 21:48:21 +00:00
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/// <summary>
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/// Hide Cursor on Idle
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/// </summary>
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public bool HideCursorOnIdle { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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public bool EnableVsync { get; set; }
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2020-11-12 23:15:34 +00:00
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/// <summary>
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/// Enables or disables Shader cache
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/// </summary>
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public bool EnableShaderCache { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Enables or disables multi-core scheduling of threads
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/// </summary>
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public bool EnableMulticoreScheduling { get; set; }
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2020-06-16 18:28:02 +00:00
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/// <summary>
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/// Enables or disables profiled translation cache persistency
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/// </summary>
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public bool EnablePtc { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Enables integrity checks on Game content files
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/// </summary>
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public bool EnableFsIntegrityChecks { get; set; }
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2019-06-16 01:31:18 +00:00
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/// <summary>
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/// Enables FS access log output to the console. Possible modes are 0-3
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/// </summary>
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2019-09-02 16:03:57 +00:00
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public int FsGlobalAccessLogMode { get; set; }
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2019-06-16 01:31:18 +00:00
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2020-07-03 23:16:49 +00:00
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/// <summary>
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/// The selected audio backend
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/// </summary>
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public AudioBackend AudioBackend { get; set; }
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2021-04-04 12:06:59 +00:00
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/// <summary>
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/// Expands the RAM amount on the emulated system from 4GB to 6GB
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/// </summary>
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public bool ExpandRam { get; set; }
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2019-04-15 23:22:55 +00:00
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/// <summary>
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/// Enable or disable ignoring missing services
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/// </summary>
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public bool IgnoreMissingServices { get; set; }
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2019-04-15 23:22:55 +00:00
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2019-09-02 16:03:57 +00:00
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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2019-11-29 04:32:51 +00:00
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public GuiColumns GuiColumns { get; set; }
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2019-09-02 16:03:57 +00:00
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2020-06-26 10:30:16 +00:00
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSort ColumnSort { get; set; }
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2019-09-02 16:03:57 +00:00
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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public List<string> GameDirs { get; set; }
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/// <summary>
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/// Enable or disable custom themes in the GUI
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/// </summary>
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public bool EnableCustomTheme { get; set; }
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/// <summary>
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/// Path to custom GUI theme
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/// </summary>
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public string CustomThemePath { get; set; }
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2019-02-11 12:00:32 +00:00
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2020-12-01 22:02:27 +00:00
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/// <summary>
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/// Start games in fullscreen mode
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/// </summary>
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public bool StartFullscreen { get; set; }
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2019-05-02 23:29:01 +00:00
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/// <summary>
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/// Enable or disable keyboard support (Independent from controllers binding)
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/// </summary>
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2019-09-02 16:03:57 +00:00
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public bool EnableKeyboard { get; set; }
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2019-05-02 23:29:01 +00:00
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2020-06-26 10:30:16 +00:00
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Legacy keyboard control bindings
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2019-02-11 12:00:32 +00:00
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/// </summary>
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public List<object> KeyboardConfig { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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2021-04-14 10:28:43 +00:00
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/// Legacy controller control bindings
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2019-02-11 12:00:32 +00:00
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/// </summary>
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2021-04-14 10:28:43 +00:00
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/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
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/// TODO: Remove this when those older versions aren't in use anymore.
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public List<object> ControllerConfig { get; set; }
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/// <summary>
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/// Input configurations
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/// </summary>
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public List<InputConfig> InputConfig { get; set; }
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2019-02-11 12:00:32 +00:00
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/// <summary>
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/// Loads a configuration file from disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
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{
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try
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{
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configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
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return true;
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}
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catch
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{
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configurationFileFormat = null;
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return false;
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}
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2019-02-11 12:00:32 +00:00
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}
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2019-09-02 16:03:57 +00:00
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/// <summary>
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/// Save a configuration file to disk
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/// </summary>
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/// <param name="path">The path to the JSON configuration file</param>
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2019-12-21 19:52:31 +00:00
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public void SaveConfig(string path)
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{
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using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
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JsonHelper.Serialize(fileStream, this, true);
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2019-02-11 12:00:32 +00:00
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}
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}
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2021-02-15 21:48:21 +00:00
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}
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