Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction * Fix a few issues and formatting stuff * Remove OpCodeNop/Depbar and use OpCode instead * Fix NOP shader instruction opcode * Fix formatting
This commit is contained in:
parent
0dd38028cb
commit
06bf25521f
2 changed files with 6 additions and 0 deletions
|
@ -48,6 +48,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("0100110001110x", InstEmit.Dadd, typeof(OpCodeFArithCbuf));
|
||||
Set("0011100x01110x", InstEmit.Dadd, typeof(OpCodeDArithImm));
|
||||
Set("0101110001110x", InstEmit.Dadd, typeof(OpCodeFArithReg));
|
||||
Set("1111000011110x", InstEmit.Depbar, typeof(OpCode));
|
||||
Set("010010110111xx", InstEmit.Dfma, typeof(OpCodeFArithCbuf));
|
||||
Set("0011011x0111xx", InstEmit.Dfma, typeof(OpCodeDArithImm));
|
||||
Set("010100110111xx", InstEmit.Dfma, typeof(OpCodeFArithRegCbuf));
|
||||
|
@ -161,6 +162,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("000000010000xx", InstEmit.Mov, typeof(OpCodeAluImm32));
|
||||
Set("0101110010011x", InstEmit.Mov, typeof(OpCodeAluReg));
|
||||
Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
|
||||
Set("0101000010110x", InstEmit.Nop, typeof(OpCode));
|
||||
Set("1111101111100x", InstEmit.Out, typeof(OpCode));
|
||||
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodePush));
|
||||
Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
|
||||
|
|
|
@ -51,6 +51,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Depbar(EmitterContext context) { }
|
||||
|
||||
public static void Exit(EmitterContext context)
|
||||
{
|
||||
OpCodeExit op = (OpCodeExit)context.CurrOp;
|
||||
|
@ -68,6 +70,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
|||
context.Discard();
|
||||
}
|
||||
|
||||
public static void Nop(EmitterContext context) { }
|
||||
|
||||
public static void Pbk(EmitterContext context)
|
||||
{
|
||||
EmitPbkOrSsy(context);
|
||||
|
|
Loading…
Reference in a new issue