Some things for time:* (#211)
- Fully implement ISystemClock - Implement ISteadyClock 1.0 cmds - Add cmd 300 to IStaticService - Add EphemeralNetwork to SystemClockType
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4 changed files with 123 additions and 10 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.HLE.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.OsHle.Services.Time
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@ -9,6 +10,8 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private static readonly DateTime StartupDate = DateTime.UtcNow;
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public IStaticService()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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@ -17,7 +20,8 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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{ 1, GetStandardNetworkSystemClock },
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{ 2, GetStandardSteadyClock },
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{ 3, GetTimeZoneService },
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{ 4, GetStandardLocalSystemClock }
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{ 4, GetStandardLocalSystemClock },
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{ 300, CalculateMonotonicSystemClockBaseTimePoint }
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};
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}
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@ -56,5 +60,15 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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return 0;
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}
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public long CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx Context)
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{
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long TimeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
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long SystemClockContextEpoch = Context.RequestData.ReadInt64();
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Context.ResponseData.Write(TimeOffset + SystemClockContextEpoch);
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return 0;
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}
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}
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}
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@ -1,4 +1,5 @@
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using Ryujinx.HLE.OsHle.Ipc;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.OsHle.Services.Time
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@ -9,12 +10,44 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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private ulong TestOffset;
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public ISteadyClock()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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//...
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{ 0, GetCurrentTimePoint },
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{ 1, GetTestOffset },
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{ 2, SetTestOffset }
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};
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TestOffset = 0;
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}
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public long GetCurrentTimePoint(ServiceCtx Context)
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{
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Context.ResponseData.Write((long)(System.Diagnostics.Process.GetCurrentProcess().StartTime - DateTime.Now).TotalSeconds);
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for (int i = 0; i < 0x10; i++)
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{
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Context.ResponseData.Write((byte)0);
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}
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return 0;
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}
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public long GetTestOffset(ServiceCtx Context)
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{
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Context.ResponseData.Write(TestOffset);
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return 0;
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}
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public long SetTestOffset(ServiceCtx Context)
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{
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TestOffset = Context.RequestData.ReadUInt64();
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return 0;
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}
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}
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}
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@ -14,14 +14,36 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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private SystemClockType ClockType;
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private DateTime SystemClockContextEpoch;
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private long SystemClockTimePoint;
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private byte[] SystemClockContextEnding;
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private long TimeOffset;
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public ISystemClock(SystemClockType ClockType)
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetCurrentTime }
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{ 0, GetCurrentTime },
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{ 1, SetCurrentTime },
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{ 2, GetSystemClockContext },
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{ 3, SetSystemClockContext }
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};
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this.ClockType = ClockType;
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SystemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
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SystemClockContextEnding = new byte[0x10];
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TimeOffset = 0;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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{
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SystemClockContextEpoch = SystemClockContextEpoch.ToUniversalTime();
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}
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SystemClockTimePoint = (long)(SystemClockContextEpoch - Epoch).TotalSeconds;
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}
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public long GetCurrentTime(ServiceCtx Context)
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@ -34,7 +56,50 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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CurrentTime = CurrentTime.ToUniversalTime();
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}
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Context.ResponseData.Write((long)(DateTime.Now - Epoch).TotalSeconds);
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Context.ResponseData.Write((long)((CurrentTime - Epoch).TotalSeconds) + TimeOffset);
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return 0;
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}
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public long SetCurrentTime(ServiceCtx Context)
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{
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DateTime CurrentTime = DateTime.Now;
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if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
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{
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CurrentTime = CurrentTime.ToUniversalTime();
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}
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TimeOffset = (Context.RequestData.ReadInt64() - (long)(CurrentTime - Epoch).TotalSeconds);
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return 0;
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}
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public long GetSystemClockContext(ServiceCtx Context)
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{
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Context.ResponseData.Write((long)(SystemClockContextEpoch - Epoch).TotalSeconds);
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// The point in time, TODO: is there a link between epoch and this?
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Context.ResponseData.Write(SystemClockTimePoint);
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// This seems to be some kind of identifier?
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for (int i = 0; i < 0x10; i++)
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{
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Context.ResponseData.Write(SystemClockContextEnding[i]);
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}
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return 0;
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}
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public long SetSystemClockContext(ServiceCtx Context)
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{
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long NewSystemClockEpoch = Context.RequestData.ReadInt64();
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long NewSystemClockTimePoint = Context.RequestData.ReadInt64();
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SystemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(NewSystemClockEpoch));
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SystemClockTimePoint = NewSystemClockTimePoint;
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SystemClockContextEnding = Context.RequestData.ReadBytes(0x10);
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return 0;
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}
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@ -4,6 +4,7 @@ namespace Ryujinx.HLE.OsHle.Services.Time
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{
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User,
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Network,
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Local
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Local,
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EphemeralNetwork
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}
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}
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