Support 3D BC4 and BC5 compressed textures (#1655)
* Support 3D BC4 and BC5 compressed textures * PR feedback * Fix some typos
This commit is contained in:
parent
6222f173f0
commit
11a7c99764
6 changed files with 357 additions and 32 deletions
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@ -341,5 +341,25 @@ namespace Ryujinx.Graphics.GAL
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{
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return format.IsUint() || format.IsSint();
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}
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/// <summary>
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/// Checks if the texture format is a BC4 compressed format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a BC4 compressed format, false otherwise</returns>
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public static bool IsBc4(this Format format)
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{
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return format == Format.Bc4Unorm || format == Format.Bc4Snorm;
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}
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/// <summary>
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/// Checks if the texture format is a BC5 compressed format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>True if the texture format is a BC5 compressed format, false otherwise</returns>
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public static bool IsBc5(this Format format)
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{
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return format == Format.Bc5Unorm || format == Format.Bc5Snorm;
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}
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}
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}
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@ -671,6 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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data);
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}
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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// - BC4/BC5 is not supported on 3D textures.
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if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
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{
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if (!AstcDecoder.TryDecodeToRgba8(
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@ -691,6 +694,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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data = decoded;
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}
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else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
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{
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data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
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}
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else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
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{
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data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
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}
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return data;
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}
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@ -707,8 +718,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void Flush(bool tracked = true)
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{
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IsModified = false;
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if (Info.FormatInfo.Format.IsAstc())
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if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
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{
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return; // Flushing this format is not supported, as it may have been converted to another host format.
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}
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@ -739,10 +749,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context.Renderer.BackgroundContextAction(() =>
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{
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IsModified = false;
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if (Info.FormatInfo.Format.IsAstc())
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if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
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{
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// ASTC textures are not in their original format, so cannot be flushed.
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return;
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return; // Flushing this format is not supported, as it may have been converted to another host format.
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}
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ITexture texture = HostTexture;
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@ -26,6 +26,68 @@ namespace Ryujinx.Graphics.Gpu.Image
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Bc7
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}
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/// <summary>
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/// Checks if a format is host incompatible.
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/// </summary>
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/// <remarks>
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/// Host incompatible formats can't be used directly, the texture data needs to be converted
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/// to a compatible format first.
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/// </remarks>
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/// <param name="info">Texture information</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <returns>True if the format is incompatible, false otherwise</returns>
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public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
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{
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Format originalFormat = info.FormatInfo.Format;
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return ToHostCompatibleFormat(info, caps).Format != originalFormat;
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}
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/// <summary>
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/// Converts a incompatible format to a host compatible format, or return the format directly
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/// if it is already host compatible.
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/// </summary>
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/// <remarks>
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/// This can be used to convert a incompatible compressed format to the decompressor
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/// output format.
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/// </remarks>
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/// <param name="info">Texture information</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <returns>A host compatible format</returns>
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public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
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{
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if (!caps.SupportsAstcCompression)
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{
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if (info.FormatInfo.Format.IsAstcUnorm())
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{
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return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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else if (info.FormatInfo.Format.IsAstcSrgb())
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{
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return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
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}
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}
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if (info.Target == Target.Texture3D)
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{
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// The host API does not support 3D BC4/BC5 compressed formats.
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// We assume software decompression will be done for those textures,
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// and so we adjust the format here to match the decompressor output.
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switch (info.FormatInfo.Format)
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{
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case Format.Bc4Unorm:
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return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
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case Format.Bc4Snorm:
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return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
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case Format.Bc5Unorm:
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return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
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case Format.Bc5Snorm:
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return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
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}
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}
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return info.FormatInfo;
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}
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/// <summary>
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/// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
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/// </summary>
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@ -1058,19 +1058,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The texture creation information</returns>
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public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale)
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{
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FormatInfo formatInfo = info.FormatInfo;
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if (!caps.SupportsAstcCompression)
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{
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if (formatInfo.Format.IsAstcUnorm())
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{
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formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
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}
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else if (formatInfo.Format.IsAstcSrgb())
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{
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formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
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}
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}
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FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
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if (info.Target == Target.TextureBuffer)
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{
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@ -1079,12 +1067,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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// The shader will need the appropriate conversion code to compensate.
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switch (formatInfo.Format)
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{
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case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break;
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case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break;
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case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break;
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case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break;
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case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break;
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case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break;
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case Format.R8Snorm:
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formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1);
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break;
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case Format.R16Snorm:
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formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1);
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break;
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case Format.R8G8Snorm:
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formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2);
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break;
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case Format.R16G16Snorm:
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formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2);
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break;
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case Format.R8G8B8A8Snorm:
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formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4);
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break;
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case Format.R16G16B16A16Snorm:
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formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4);
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break;
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}
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}
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242
Ryujinx.Graphics.Texture/BCnDecoder.cs
Normal file
242
Ryujinx.Graphics.Texture/BCnDecoder.cs
Normal file
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@ -0,0 +1,242 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture
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{
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public static class BCnDecoder
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{
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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for (int l = 0; l < levels; l++)
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{
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
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}
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byte[] output = new byte[size];
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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Span<byte> rPal = stackalloc byte[8];
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int baseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int w = BitUtils.DivRoundUp(width, BlockWidth);
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int h = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < h; y++)
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{
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int baseY = y * BlockHeight;
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for (int x = 0; x < w; x++)
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{
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int baseX = x * BlockWidth;
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int lineBaseOOffs = baseOOffs + baseX;
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ulong block = data64[0];
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rPal[0] = (byte)block;
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rPal[1] = (byte)(block >> 8);
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if (signed)
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{
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CalculateBC3AlphaS(rPal);
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}
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else
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{
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CalculateBC3Alpha(rPal);
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}
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ulong rI = block >> 16;
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for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
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{
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int tX = texel & 3;
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int tY = texel >> 2;
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if (baseX + tX >= width || baseY + tY >= height)
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{
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continue;
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}
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int shift = texel * 3;
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byte r = rPal[(int)((rI >> shift) & 7)];
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int oOffs = lineBaseOOffs + tY * width + tX;
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output[oOffs] = r;
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}
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data64 = data64.Slice(1);
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}
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baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
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}
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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for (int l = 0; l < levels; l++)
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{
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2;
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}
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byte[] output = new byte[size];
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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Span<byte> rPal = stackalloc byte[8];
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Span<byte> gPal = stackalloc byte[8];
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int baseOOffs = 0;
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for (int l = 0; l < levels; l++)
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{
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int w = BitUtils.DivRoundUp(width, BlockWidth);
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int h = BitUtils.DivRoundUp(height, BlockHeight);
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for (int l2 = 0; l2 < layers; l2++)
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{
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for (int z = 0; z < depth; z++)
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{
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for (int y = 0; y < h; y++)
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{
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int baseY = y * BlockHeight;
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for (int x = 0; x < w; x++)
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{
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int baseX = x * BlockWidth;
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int lineBaseOOffs = baseOOffs + baseX;
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ulong blockL = data64[0];
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ulong blockH = data64[1];
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rPal[0] = (byte)blockL;
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rPal[1] = (byte)(blockL >> 8);
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gPal[0] = (byte)blockH;
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gPal[1] = (byte)(blockH >> 8);
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if (signed)
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{
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CalculateBC3AlphaS(rPal);
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CalculateBC3AlphaS(gPal);
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}
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else
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{
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CalculateBC3Alpha(rPal);
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CalculateBC3Alpha(gPal);
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}
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ulong rI = blockL >> 16;
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ulong gI = blockH >> 16;
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for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
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{
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int tX = texel & 3;
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int tY = texel >> 2;
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if (baseX + tX >= width || baseY + tY >= height)
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{
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continue;
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}
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int shift = texel * 3;
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byte r = rPal[(int)((rI >> shift) & 7)];
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byte g = gPal[(int)((gI >> shift) & 7)];
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int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
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output[oOffs + 0] = r;
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output[oOffs + 1] = g;
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}
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data64 = data64.Slice(2);
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}
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baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
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}
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}
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}
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width = Math.Max(1, width >> 1);
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height = Math.Max(1, height >> 1);
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depth = Math.Max(1, depth >> 1);
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}
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return output;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void CalculateBC3Alpha(Span<byte> alpha)
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{
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for (int i = 2; i < 8; i++)
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{
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if (alpha[0] > alpha[1])
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{
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alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
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}
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else if (i < 6)
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{
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alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
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}
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else if (i == 6)
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{
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alpha[i] = 0;
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}
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else /* i == 7 */
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{
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alpha[i] = 0xff;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void CalculateBC3AlphaS(Span<byte> alpha)
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{
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for (int i = 2; i < 8; i++)
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{
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if ((sbyte)alpha[0] > (sbyte)alpha[1])
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{
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alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
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}
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else if (i < 6)
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{
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alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
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}
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else if (i == 6)
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{
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alpha[i] = 0x80;
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}
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else /* i == 7 */
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{
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alpha[i] = 0x7f;
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}
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}
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}
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}
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}
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@ -87,14 +87,6 @@ Global
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{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.Build.0 = Release|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
|
Loading…
Reference in a new issue