Support 3D BC4 and BC5 compressed textures (#1655)

* Support 3D BC4 and BC5 compressed textures

* PR feedback

* Fix some typos
This commit is contained in:
gdkchan 2020-11-01 15:32:53 -03:00 committed by GitHub
parent 6222f173f0
commit 11a7c99764
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 357 additions and 32 deletions

View file

@ -341,5 +341,25 @@ namespace Ryujinx.Graphics.GAL
{ {
return format.IsUint() || format.IsSint(); return format.IsUint() || format.IsSint();
} }
/// <summary>
/// Checks if the texture format is a BC4 compressed format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>True if the texture format is a BC4 compressed format, false otherwise</returns>
public static bool IsBc4(this Format format)
{
return format == Format.Bc4Unorm || format == Format.Bc4Snorm;
}
/// <summary>
/// Checks if the texture format is a BC5 compressed format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>True if the texture format is a BC5 compressed format, false otherwise</returns>
public static bool IsBc5(this Format format)
{
return format == Format.Bc5Unorm || format == Format.Bc5Snorm;
}
} }
} }

View file

@ -671,6 +671,9 @@ namespace Ryujinx.Graphics.Gpu.Image
data); data);
} }
// Handle compressed cases not supported by the host:
// - ASTC is usually not supported on desktop cards.
// - BC4/BC5 is not supported on 3D textures.
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc()) if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
{ {
if (!AstcDecoder.TryDecodeToRgba8( if (!AstcDecoder.TryDecodeToRgba8(
@ -691,6 +694,14 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded; data = decoded;
} }
else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
{
data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
}
else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
{
data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
}
return data; return data;
} }
@ -707,8 +718,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void Flush(bool tracked = true) public void Flush(bool tracked = true)
{ {
IsModified = false; IsModified = false;
if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
if (Info.FormatInfo.Format.IsAstc())
{ {
return; // Flushing this format is not supported, as it may have been converted to another host format. return; // Flushing this format is not supported, as it may have been converted to another host format.
} }
@ -739,10 +749,9 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.BackgroundContextAction(() => _context.Renderer.BackgroundContextAction(() =>
{ {
IsModified = false; IsModified = false;
if (Info.FormatInfo.Format.IsAstc()) if (TextureCompatibility.IsFormatHostIncompatible(Info, _context.Capabilities))
{ {
// ASTC textures are not in their original format, so cannot be flushed. return; // Flushing this format is not supported, as it may have been converted to another host format.
return;
} }
ITexture texture = HostTexture; ITexture texture = HostTexture;

View file

@ -26,6 +26,68 @@ namespace Ryujinx.Graphics.Gpu.Image
Bc7 Bc7
} }
/// <summary>
/// Checks if a format is host incompatible.
/// </summary>
/// <remarks>
/// Host incompatible formats can't be used directly, the texture data needs to be converted
/// to a compatible format first.
/// </remarks>
/// <param name="info">Texture information</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>True if the format is incompatible, false otherwise</returns>
public static bool IsFormatHostIncompatible(TextureInfo info, Capabilities caps)
{
Format originalFormat = info.FormatInfo.Format;
return ToHostCompatibleFormat(info, caps).Format != originalFormat;
}
/// <summary>
/// Converts a incompatible format to a host compatible format, or return the format directly
/// if it is already host compatible.
/// </summary>
/// <remarks>
/// This can be used to convert a incompatible compressed format to the decompressor
/// output format.
/// </remarks>
/// <param name="info">Texture information</param>
/// <param name="caps">Host GPU capabilities</param>
/// <returns>A host compatible format</returns>
public static FormatInfo ToHostCompatibleFormat(TextureInfo info, Capabilities caps)
{
if (!caps.SupportsAstcCompression)
{
if (info.FormatInfo.Format.IsAstcUnorm())
{
return new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
else if (info.FormatInfo.Format.IsAstcSrgb())
{
return new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
}
}
if (info.Target == Target.Texture3D)
{
// The host API does not support 3D BC4/BC5 compressed formats.
// We assume software decompression will be done for those textures,
// and so we adjust the format here to match the decompressor output.
switch (info.FormatInfo.Format)
{
case Format.Bc4Unorm:
return new FormatInfo(Format.R8Unorm, 1, 1, 1, 1);
case Format.Bc4Snorm:
return new FormatInfo(Format.R8Snorm, 1, 1, 1, 1);
case Format.Bc5Unorm:
return new FormatInfo(Format.R8G8Unorm, 1, 1, 2, 2);
case Format.Bc5Snorm:
return new FormatInfo(Format.R8G8Snorm, 1, 1, 2, 2);
}
}
return info.FormatInfo;
}
/// <summary> /// <summary>
/// Finds the appropriate depth format for a copy texture if the source texture has a depth format. /// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
/// </summary> /// </summary>

View file

@ -1058,19 +1058,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The texture creation information</returns> /// <returns>The texture creation information</returns>
public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale) public static TextureCreateInfo GetCreateInfo(TextureInfo info, Capabilities caps, float scale)
{ {
FormatInfo formatInfo = info.FormatInfo; FormatInfo formatInfo = TextureCompatibility.ToHostCompatibleFormat(info, caps);
if (!caps.SupportsAstcCompression)
{
if (formatInfo.Format.IsAstcUnorm())
{
formatInfo = new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4);
}
else if (formatInfo.Format.IsAstcSrgb())
{
formatInfo = new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4);
}
}
if (info.Target == Target.TextureBuffer) if (info.Target == Target.TextureBuffer)
{ {
@ -1079,12 +1067,24 @@ namespace Ryujinx.Graphics.Gpu.Image
// The shader will need the appropriate conversion code to compensate. // The shader will need the appropriate conversion code to compensate.
switch (formatInfo.Format) switch (formatInfo.Format)
{ {
case Format.R8Snorm: formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1); break; case Format.R8Snorm:
case Format.R16Snorm: formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1); break; formatInfo = new FormatInfo(Format.R8Sint, 1, 1, 1, 1);
case Format.R8G8Snorm: formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2); break; break;
case Format.R16G16Snorm: formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2); break; case Format.R16Snorm:
case Format.R8G8B8A8Snorm: formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4); break; formatInfo = new FormatInfo(Format.R16Sint, 1, 1, 2, 1);
case Format.R16G16B16A16Snorm: formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4); break; break;
case Format.R8G8Snorm:
formatInfo = new FormatInfo(Format.R8G8Sint, 1, 1, 2, 2);
break;
case Format.R16G16Snorm:
formatInfo = new FormatInfo(Format.R16G16Sint, 1, 1, 4, 2);
break;
case Format.R8G8B8A8Snorm:
formatInfo = new FormatInfo(Format.R8G8B8A8Sint, 1, 1, 4, 4);
break;
case Format.R16G16B16A16Snorm:
formatInfo = new FormatInfo(Format.R16G16B16A16Sint, 1, 1, 8, 4);
break;
} }
} }

View file

@ -0,0 +1,242 @@
using Ryujinx.Common;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Texture
{
public static class BCnDecoder
{
private const int BlockWidth = 4;
private const int BlockHeight = 4;
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
for (int l = 0; l < levels; l++)
{
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers;
}
byte[] output = new byte[size];
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
Span<byte> rPal = stackalloc byte[8];
int baseOOffs = 0;
for (int l = 0; l < levels; l++)
{
int w = BitUtils.DivRoundUp(width, BlockWidth);
int h = BitUtils.DivRoundUp(height, BlockHeight);
for (int l2 = 0; l2 < layers; l2++)
{
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < h; y++)
{
int baseY = y * BlockHeight;
for (int x = 0; x < w; x++)
{
int baseX = x * BlockWidth;
int lineBaseOOffs = baseOOffs + baseX;
ulong block = data64[0];
rPal[0] = (byte)block;
rPal[1] = (byte)(block >> 8);
if (signed)
{
CalculateBC3AlphaS(rPal);
}
else
{
CalculateBC3Alpha(rPal);
}
ulong rI = block >> 16;
for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
{
int tX = texel & 3;
int tY = texel >> 2;
if (baseX + tX >= width || baseY + tY >= height)
{
continue;
}
int shift = texel * 3;
byte r = rPal[(int)((rI >> shift) & 7)];
int oOffs = lineBaseOOffs + tY * width + tX;
output[oOffs] = r;
}
data64 = data64.Slice(1);
}
baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
}
}
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
depth = Math.Max(1, depth >> 1);
}
return output;
}
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
for (int l = 0; l < levels; l++)
{
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 2;
}
byte[] output = new byte[size];
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
Span<byte> rPal = stackalloc byte[8];
Span<byte> gPal = stackalloc byte[8];
int baseOOffs = 0;
for (int l = 0; l < levels; l++)
{
int w = BitUtils.DivRoundUp(width, BlockWidth);
int h = BitUtils.DivRoundUp(height, BlockHeight);
for (int l2 = 0; l2 < layers; l2++)
{
for (int z = 0; z < depth; z++)
{
for (int y = 0; y < h; y++)
{
int baseY = y * BlockHeight;
for (int x = 0; x < w; x++)
{
int baseX = x * BlockWidth;
int lineBaseOOffs = baseOOffs + baseX;
ulong blockL = data64[0];
ulong blockH = data64[1];
rPal[0] = (byte)blockL;
rPal[1] = (byte)(blockL >> 8);
gPal[0] = (byte)blockH;
gPal[1] = (byte)(blockH >> 8);
if (signed)
{
CalculateBC3AlphaS(rPal);
CalculateBC3AlphaS(gPal);
}
else
{
CalculateBC3Alpha(rPal);
CalculateBC3Alpha(gPal);
}
ulong rI = blockL >> 16;
ulong gI = blockH >> 16;
for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
{
int tX = texel & 3;
int tY = texel >> 2;
if (baseX + tX >= width || baseY + tY >= height)
{
continue;
}
int shift = texel * 3;
byte r = rPal[(int)((rI >> shift) & 7)];
byte g = gPal[(int)((gI >> shift) & 7)];
int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
output[oOffs + 0] = r;
output[oOffs + 1] = g;
}
data64 = data64.Slice(2);
}
baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
}
}
}
width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
depth = Math.Max(1, depth >> 1);
}
return output;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CalculateBC3Alpha(Span<byte> alpha)
{
for (int i = 2; i < 8; i++)
{
if (alpha[0] > alpha[1])
{
alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
}
else if (i < 6)
{
alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
}
else if (i == 6)
{
alpha[i] = 0;
}
else /* i == 7 */
{
alpha[i] = 0xff;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CalculateBC3AlphaS(Span<byte> alpha)
{
for (int i = 2; i < 8; i++)
{
if ((sbyte)alpha[0] > (sbyte)alpha[1])
{
alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
}
else if (i < 6)
{
alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
}
else if (i == 6)
{
alpha[i] = 0x80;
}
else /* i == 7 */
{
alpha[i] = 0x7f;
}
}
}
}
}

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@ -87,14 +87,6 @@ Global
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{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.ActiveCfg = Release|Any CPU {3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.Build.0 = Release|Any CPU {3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}.Release|Any CPU.Build.0 = Release|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8E7D36DD-9626-47E2-8EF5-8F2F66751C9C}.Release|Any CPU.Build.0 = Release|Any CPU
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.Build.0 = Debug|Any CPU {5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.ActiveCfg = Release|Any CPU {5FD4E4F6-8928-4B3C-BE07-28A675C17226}.Release|Any CPU.ActiveCfg = Release|Any CPU