Update IAudioOut.cs (#51)
Little improvements, sound looks a little better...
This commit is contained in:
parent
65e04e9854
commit
1d71e33171
1 changed files with 38 additions and 28 deletions
|
@ -1,4 +1,4 @@
|
|||
using ChocolArm64.Memory;
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Core.OsHle.Handles;
|
||||
using Ryujinx.Core.OsHle.Ipc;
|
||||
using OpenTK.Audio;
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
|
|||
|
||||
//IAudioOut
|
||||
private AudioOutState State = AudioOutState.Stopped;
|
||||
private Queue<long> KeysQueue = new Queue<long>();
|
||||
private Queue<long> BufferIdQueue = new Queue<long>();
|
||||
|
||||
//OpenAL
|
||||
private bool OpenALInstalled = true;
|
||||
|
@ -71,7 +71,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
|
|||
OpenALInstalled = false;
|
||||
}
|
||||
|
||||
if (OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
|
||||
if (OpenALInstalled) AL.Listener(ALListenerf.Gain, 8.0f); //Add more gain to it
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -88,6 +88,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
|
|||
|
||||
AL.SourceStop(Source);
|
||||
AL.DeleteSource(Source);
|
||||
AL.DeleteBuffers(1, ref Buffer);
|
||||
}
|
||||
State = AudioOutState.Stopped;
|
||||
}
|
||||
|
@ -99,9 +100,8 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
|
|||
{
|
||||
long BufferId = Context.RequestData.ReadInt64();
|
||||
|
||||
KeysQueue.Enqueue(BufferId);
|
||||
|
||||
byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
|
||||
|
||||
using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
|
@ -111,18 +111,34 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
|
|||
long SizeDataInSampleBuffer = Reader.ReadInt64();
|
||||
long OffsetDataInSampleBuffer = Reader.ReadInt64();
|
||||
|
||||
byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
|
||||
|
||||
if (OpenALInstalled)
|
||||
if (SizeDataInSampleBuffer > 0)
|
||||
{
|
||||
if (AudioCtx == null) //Needed to call the instance of AudioContext()
|
||||
return 0;
|
||||
BufferIdQueue.Enqueue(BufferId);
|
||||
|
||||
Buffer = AL.GenBuffer();
|
||||
AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
|
||||
byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
|
||||
|
||||
Source = AL.GenSource();
|
||||
AL.SourceQueueBuffer(Source, Buffer);
|
||||
if (OpenALInstalled)
|
||||
{
|
||||
if (AudioCtx == null) //Needed to call the instance of AudioContext()
|
||||
return 0;
|
||||
|
||||
Source = AL.GenSource();
|
||||
Buffer = AL.GenBuffer();
|
||||
|
||||
AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
|
||||
AL.SourceQueueBuffer(Source, Buffer);
|
||||
AL.SourcePlay(Source);
|
||||
|
||||
int State;
|
||||
|
||||
do AL.GetSource(Source, ALGetSourcei.SourceState, out State);
|
||||
while ((ALSourceState)State == ALSourceState.Playing);
|
||||
|
||||
AL.SourceStop(Source);
|
||||
AL.SourceUnqueueBuffer(Buffer);
|
||||
AL.DeleteSource(Source);
|
||||
AL.DeleteBuffers(1, ref Buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -140,25 +156,19 @@ namespace Ryujinx.Core.OsHle.IpcServices.Aud
|
|||
|
||||
public long GetReleasedAudioOutBuffer(ServiceCtx Context)
|
||||
{
|
||||
long TempKey = 0;
|
||||
int ReleasedBuffersCount = 0;
|
||||
|
||||
if (KeysQueue.Count > 0) TempKey = KeysQueue.Dequeue();
|
||||
|
||||
AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, BitConverter.GetBytes(TempKey));
|
||||
|
||||
int ReleasedBuffersCount = 1;
|
||||
Context.ResponseData.Write(ReleasedBuffersCount);
|
||||
|
||||
if (OpenALInstalled)
|
||||
for(int i = 0; i < BufferIdQueue.Count; i++)
|
||||
{
|
||||
if (AudioCtx == null) //Needed to call the instance of AudioContext()
|
||||
return 0;
|
||||
long BufferId = BufferIdQueue.Dequeue();
|
||||
|
||||
AL.SourcePlay(Source);
|
||||
int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
|
||||
AL.DeleteBuffers(FreeBuffers);
|
||||
AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position + (8 * i), BitConverter.GetBytes(BufferId));
|
||||
|
||||
ReleasedBuffersCount++;
|
||||
}
|
||||
|
||||
Context.ResponseData.Write(ReleasedBuffersCount);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue