Texture loading: reduce memory allocations (#6623)
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch
This commit is contained in:
parent
e916662b0f
commit
268c9aecf8
29 changed files with 435 additions and 322 deletions
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@ -1,89 +0,0 @@
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using System;
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namespace Ryujinx.Common.Memory
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{
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/// <summary>
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/// A struct that can represent both a Span and Array.
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/// This is useful to keep the Array representation when possible to avoid copies.
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/// </summary>
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/// <typeparam name="T">Element Type</typeparam>
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public readonly ref struct SpanOrArray<T> where T : unmanaged
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{
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public readonly T[] Array;
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public readonly ReadOnlySpan<T> Span;
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/// <summary>
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/// Create a new SpanOrArray from an array.
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/// </summary>
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/// <param name="array">Array to store</param>
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public SpanOrArray(T[] array)
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{
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Array = array;
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Span = ReadOnlySpan<T>.Empty;
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}
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/// <summary>
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/// Create a new SpanOrArray from a readonly span.
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/// </summary>
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/// <param name="array">Span to store</param>
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public SpanOrArray(ReadOnlySpan<T> span)
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{
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Array = null;
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Span = span;
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}
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/// <summary>
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/// Return the contained array, or convert the span if necessary.
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/// </summary>
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/// <returns>An array containing the data</returns>
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public T[] ToArray()
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{
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return Array ?? Span.ToArray();
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}
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/// <summary>
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/// Return a ReadOnlySpan from either the array or ReadOnlySpan.
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/// </summary>
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/// <returns>A ReadOnlySpan containing the data</returns>
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public ReadOnlySpan<T> AsSpan()
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{
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return Array ?? Span;
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}
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/// <summary>
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/// Cast an array to a SpanOrArray.
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/// </summary>
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/// <param name="array">Source array</param>
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public static implicit operator SpanOrArray<T>(T[] array)
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{
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return new SpanOrArray<T>(array);
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}
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/// <summary>
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/// Cast a ReadOnlySpan to a SpanOrArray.
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/// </summary>
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/// <param name="span">Source ReadOnlySpan</param>
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public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
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{
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return new SpanOrArray<T>(span);
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}
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/// <summary>
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/// Cast a Span to a SpanOrArray.
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/// </summary>
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/// <param name="span">Source Span</param>
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public static implicit operator SpanOrArray<T>(Span<T> span)
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{
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return new SpanOrArray<T>(span);
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}
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/// <summary>
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/// Cast a SpanOrArray to a ReadOnlySpan
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/// </summary>
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/// <param name="spanOrArray">Source SpanOrArray</param>
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public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
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{
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return spanOrArray.AsSpan();
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}
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}
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Utilities;
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using System;
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using System.Buffers;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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@ -41,6 +42,22 @@ namespace Ryujinx.Common
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return StreamUtils.StreamToBytes(stream);
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}
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public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
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{
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var (assembly, path) = ResolveManifestPath(filename);
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return ReadFileToRentedMemory(assembly, path);
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}
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public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
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{
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using var stream = GetStream(assembly, filename);
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return stream is null
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? null
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: StreamUtils.StreamToRentedMemory(stream);
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}
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public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
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{
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using var stream = GetStream(assembly, filename);
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@ -1,4 +1,6 @@
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using Microsoft.IO;
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using Ryujinx.Common.Memory;
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using System.Buffers;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
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{
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public static byte[] StreamToBytes(Stream input)
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{
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using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
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using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
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return output.ToArray();
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}
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input.CopyTo(stream);
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public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
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{
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if (input is MemoryStream inputMemoryStream)
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{
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return MemoryStreamToRentedMemory(inputMemoryStream);
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}
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else if (input.CanSeek)
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{
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long bytesExpected = input.Length;
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return stream.ToArray();
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IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
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var destSpan = ownedMemory.Memory.Span;
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int totalBytesRead = 0;
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while (totalBytesRead < bytesExpected)
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{
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int bytesRead = input.Read(destSpan[totalBytesRead..]);
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if (bytesRead == 0)
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{
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ownedMemory.Dispose();
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throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
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}
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totalBytesRead += bytesRead;
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}
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return ownedMemory;
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}
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else
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{
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// If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
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using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
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return MemoryStreamToRentedMemory(output);
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}
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}
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public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
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return stream.ToArray();
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}
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private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
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{
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input.Position = 0;
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IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
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// Discard the return value because we assume reading a MemoryStream always succeeds completely.
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_ = input.Read(ownedMemory.Memory.Span);
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return ownedMemory;
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}
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private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
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{
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RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
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input.CopyTo(stream);
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return stream;
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}
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}
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}
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@ -1,5 +1,7 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -143,11 +145,11 @@ namespace Ryujinx.Graphics.Device
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}
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else
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{
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Memory<byte> memory = new byte[size];
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
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GetSpan(va, size).CopyTo(memory.Span);
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GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
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return new WritableRegion(this, va, memory, tracked: true);
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return new WritableRegion(this, va, memoryOwner, tracked: true);
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}
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}
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@ -1,4 +1,4 @@
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using Ryujinx.Common.Memory;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL
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{
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@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData();
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PinnedSpan<byte> GetData(int layer, int level);
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void SetData(SpanOrArray<byte> data);
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void SetData(SpanOrArray<byte> data, int layer, int level);
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void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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void SetData(IMemoryOwner<byte> data);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void Release();
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
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{
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_texture = texture;
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_data = data;
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public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
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texture.Base.SetData(command._data.Get(threaded));
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}
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
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{
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_texture = texture;
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_data = data;
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public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
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}
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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private Rectangle<int> _region;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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{
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_texture = texture;
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_data = data;
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
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}
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}
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}
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|
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.QueueCommand();
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}
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|
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
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_renderer.QueueCommand();
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}
|
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|
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public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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/// <inheritdoc/>
|
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
|
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
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_renderer.QueueCommand();
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}
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|
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|
|
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
|
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using System.Buffers;
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using System.Collections.Generic;
|
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using System.Runtime.CompilerServices;
|
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using System.Runtime.InteropServices;
|
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|
@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
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|
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if (target != null)
|
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{
|
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byte[] data;
|
||||
IMemoryOwner<byte> data;
|
||||
if (srcLinear)
|
||||
{
|
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data = LayoutConverter.ConvertLinearStridedToLinear(
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|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Common;
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using Ryujinx.Common.Memory;
|
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using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
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|
@ -198,7 +199,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (target != null)
|
||||
{
|
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target.SynchronizeMemory();
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target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
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var dataCopy = ByteMemoryPool.RentCopy(data);
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target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SignalModified();
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|
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return;
|
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|
|
|
@ -1,5 +1,4 @@
|
|||
using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
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using Ryujinx.Graphics.Texture;
|
||||
|
@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
|
|||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
|
@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
|
||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||
{
|
||||
|
@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Uploads new texture data to the host GPU.
|
||||
/// </summary>
|
||||
/// <param name="data">New data</param>
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
|
@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="data">New data</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
|
@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
|
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="level">Mip level to convert</param>
|
||||
/// <param name="single">True to convert a single slice</param>
|
||||
/// <returns>Converted data</returns>
|
||||
public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
{
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
|
@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
int sliceDepth = single ? 1 : depth;
|
||||
|
||||
SpanOrArray<byte> result;
|
||||
IMemoryOwner<byte> linear;
|
||||
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
result = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
linear = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
width,
|
||||
height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
|
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
else
|
||||
{
|
||||
result = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
linear = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
|
@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
data);
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> result = linear;
|
||||
|
||||
// Handle compressed cases not supported by the host:
|
||||
// - ASTC is usually not supported on desktop cards.
|
||||
// - BC4/BC5 is not supported on 3D textures.
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.ToArray(),
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out byte[] decoded))
|
||||
using (result)
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.Memory,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out IMemoryOwner<byte> decoded))
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
using (decoded)
|
||||
{
|
||||
return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
|
||||
result = decoded;
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
|
||||
{
|
||||
|
@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
case Format.Etc2RgbaSrgb:
|
||||
case Format.Etc2RgbaUnorm:
|
||||
result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbPtaSrgb:
|
||||
case Format.Etc2RgbPtaUnorm:
|
||||
result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbSrgb:
|
||||
case Format.Etc2RgbUnorm:
|
||||
result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
|
||||
|
@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
case Format.Bc1RgbaSrgb:
|
||||
case Format.Bc1RgbaUnorm:
|
||||
result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc2Srgb:
|
||||
case Format.Bc2Unorm:
|
||||
result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc3Srgb:
|
||||
case Format.Bc3Unorm:
|
||||
result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc4Snorm:
|
||||
case Format.Bc4Unorm:
|
||||
result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
}
|
||||
case Format.Bc5Snorm:
|
||||
case Format.Bc5Unorm:
|
||||
result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
}
|
||||
case Format.Bc6HSfloat:
|
||||
case Format.Bc6HUfloat:
|
||||
result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
}
|
||||
case Format.Bc7Srgb:
|
||||
case Format.Bc7Unorm:
|
||||
result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
|
||||
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
using (result)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
||||
|
||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
return converted;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (converted)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Format == Format.R4G4B4A4Unorm)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
|
||||
|
@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
case Format.B5G6R5Unorm:
|
||||
case Format.R5G6B5Unorm:
|
||||
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.B5G5R5A1Unorm:
|
||||
case Format.R5G5B5X1Unorm:
|
||||
case Format.R5G5B5A1Unorm:
|
||||
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
}
|
||||
case Format.A1B5G5R5Unorm:
|
||||
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.R4G4B4A4Unorm:
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
|
@ -6,6 +5,7 @@ using Ryujinx.Memory;
|
|||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
|
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||
|
||||
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
|
||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -240,11 +242,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[size];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memory, tracked);
|
||||
return new WritableRegion(this, va, memoryOwner, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
|
@ -6,6 +7,7 @@ using Ryujinx.Memory;
|
|||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -190,7 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[range.GetSize()];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
|
||||
|
||||
Memory<byte> memory = memoryOwner.Memory;
|
||||
|
||||
int offset = 0;
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
|
@ -204,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
offset += size;
|
||||
}
|
||||
|
||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
|
||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memoryOwner, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -33,7 +33,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
|||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality; set
|
||||
get => _quality;
|
||||
set
|
||||
{
|
||||
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
|
||||
}
|
||||
|
@ -150,8 +151,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
|||
_areaTexture = new TextureStorage(_renderer, areaInfo);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
var areaView = _areaTexture.CreateDefaultView();
|
||||
var searchView = _searchTexture.CreateDefaultView();
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
@ -8,9 +10,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
{
|
||||
static class FormatConverter
|
||||
{
|
||||
public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
{
|
||||
byte[] output = new byte[data.Length];
|
||||
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
|
||||
|
||||
Span<byte> output = outputMemory.Memory.Span;
|
||||
|
||||
int start = 0;
|
||||
|
||||
|
@ -74,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
|
||||
}
|
||||
|
||||
return output;
|
||||
return outputMemory;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
|
@ -54,19 +54,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
@ -448,70 +448,59 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
var dataSpan = data.Memory.Span;
|
||||
fixed (byte* ptr = dataSpan)
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -533,6 +522,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
|||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||
}
|
||||
|
||||
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
||||
{
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
using (data)
|
||||
{
|
||||
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
|
|||
int depth,
|
||||
int levels,
|
||||
int layers,
|
||||
out byte[] decoded)
|
||||
out IMemoryOwner<byte> decoded)
|
||||
{
|
||||
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
|
||||
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||
|
||||
AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
|
||||
Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
|
||||
|
||||
decoded = output;
|
||||
|
||||
return decoder.Success;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
|
@ -12,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -21,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
|
@ -100,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -109,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
|
@ -195,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -204,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
|
@ -292,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -304,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
Span<byte> outputSpan = new(output);
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
|
@ -400,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -412,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 2);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
|
@ -421,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
Span<byte> rPal = stackalloc byte[8];
|
||||
Span<byte> gPal = stackalloc byte[8];
|
||||
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||
|
@ -525,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -534,7 +536,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
|
@ -548,7 +551,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
BC6Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 8;
|
||||
|
@ -563,7 +566,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -572,7 +575,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
|
@ -586,7 +590,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
|
||||
BC7Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 4;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Texture.Encoders;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
|
@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
|
@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Memory<byte> outputMemory = output.Memory;
|
||||
|
||||
int imageBaseIOffs = 0;
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Encoder.Encode(
|
||||
output.AsMemory()[imageBaseOOffs..],
|
||||
data.AsMemory()[imageBaseIOffs..],
|
||||
outputMemory[imageBaseOOffs..],
|
||||
data[imageBaseIOffs..],
|
||||
width,
|
||||
height,
|
||||
EncodeMode.Fast | EncodeMode.Multithreaded);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
||||
};
|
||||
|
||||
public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.Intrinsics;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
|
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
};
|
||||
}
|
||||
|
||||
public static byte[] ConvertBlockLinearToLinear(
|
||||
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
|
@ -119,7 +121,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
blockHeight,
|
||||
bytesPerPixel);
|
||||
|
||||
byte[] output = new byte[outSize];
|
||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
|
@ -243,10 +246,10 @@ namespace Ryujinx.Graphics.Texture
|
|||
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."),
|
||||
};
|
||||
}
|
||||
return output;
|
||||
return outputOwner;
|
||||
}
|
||||
|
||||
public static byte[] ConvertLinearStridedToLinear(
|
||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
|
@ -262,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
|
|||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
lineSize = Math.Min(lineSize, outStride);
|
||||
|
||||
byte[] output = new byte[h * outStride];
|
||||
Span<byte> outSpan = output;
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
|
|||
return (remainder, outRemainder, length / stride);
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
if (remainder == 0)
|
||||
{
|
||||
|
@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output)
|
||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
|
@ -47,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
|
|||
|
||||
for (int i = start; i < data.Length; i++)
|
||||
{
|
||||
outputSpan[i] = (ushort)data[i];
|
||||
outputSpan[i] = data[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Graphics.Shader;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
|
||||
|
@ -216,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void Initialize()
|
||||
{
|
||||
Span<byte> dummyTextureData = stackalloc byte[4];
|
||||
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
|
||||
_dummyTexture.SetData(dummyTextureData);
|
||||
}
|
||||
|
||||
|
|
|
@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
|||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
|
||||
_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
|
@ -94,17 +94,21 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_bufferView = null;
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data);
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
@ -702,19 +702,25 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return GetDataFromBuffer(result, size, result);
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true, region);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)
|
||||
|
|
Loading…
Reference in a new issue