Configuration: Add GDB stub related configuration
# Conflicts: # Ryujinx/Configuration/ConfigurationState.cs # src/Ryujinx.HLE/HLEConfiguration.cs # src/Ryujinx.Ui.Common/Configuration/ConfigurationFileFormat.cs # src/Ryujinx/Ui/MainWindow.cs # src/Ryujinx/Ui/Windows/SettingsWindow.cs # src/Ryujinx/Ui/Windows/SettingsWindow.glade
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20bdea45fa
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6 changed files with 238 additions and 4 deletions
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@ -677,7 +677,9 @@ namespace Ryujinx.UI
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ConfigurationState.Instance.System.AudioVolume,
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ConfigurationState.Instance.System.UseHypervisor,
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
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ConfigurationState.Instance.Multiplayer.Mode);
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ConfigurationState.Instance.Multiplayer.Mode,
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ConfigurationState.Instance.Debug.EnableGdbStub,
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ConfigurationState.Instance.Debug.GdbStubPort);
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_emulationContext = new HLE.Switch(configuration);
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}
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@ -790,6 +792,24 @@ namespace Ryujinx.UI
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shadersDumpWarningDialog.Dispose();
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}
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if (ConfigurationState.Instance.Debug.EnableGdbStub.Value)
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{
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MessageDialog gdbStubWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx - Warning",
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Text = "You have the GDB stub enabled, which is designed to be used by developers only.",
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SecondaryText = "For optimal performance, it's recommended to disable the GDB stub. Would you like to disable the GDB stub now?"
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};
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if (gdbStubWarningDialog.Run() == (int)ResponseType.Yes)
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{
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ConfigurationState.Instance.Debug.EnableGdbStub.Value = false;
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SaveConfig();
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}
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gdbStubWarningDialog.Dispose();
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}
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}
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private bool LoadApplication(string path, ulong applicationId, bool isFirmwareTitle)
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@ -117,7 +117,8 @@ namespace Ryujinx.UI.Windows
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[GUI] ToggleButton _configureController7;
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[GUI] ToggleButton _configureController8;
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[GUI] ToggleButton _configureControllerH;
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[GUI] ToggleButton _gdbStubToggle;
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[GUI] Adjustment _gdbStubPortSpinAdjustment;
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#pragma warning restore CS0649, IDE0044
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public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(parent, new Builder("Ryujinx.Gtk3.UI.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
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@ -316,6 +317,11 @@ namespace Ryujinx.UI.Windows
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_custThemeToggle.Click();
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}
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if (ConfigurationState.Instance.Debug.EnableGdbStub)
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{
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_gdbStubToggle.Click();
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}
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// Custom EntryCompletion Columns. If added to glade, need to override more signals
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ListStore tzList = new(typeof(string), typeof(string), typeof(string));
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_systemTimeZoneCompletion.Model = tzList;
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@ -375,6 +381,8 @@ namespace Ryujinx.UI.Windows
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_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
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_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
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_gdbStubPortSpinAdjustment.Value = ConfigurationState.Instance.Debug.GdbStubPort;
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_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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@ -46,6 +46,12 @@
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<property name="inline-completion">True</property>
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<property name="inline-selection">True</property>
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</object>
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<object class="GtkAdjustment" id="_gdbStubPortSpinAdjustment">
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<property name="lower">1</property>
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<property name="upper">65535</property>
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<property name="step-increment">1</property>
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<property name="page-increment">5</property>
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</object>
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<object class="GtkWindow" id="_settingsWin">
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<property name="can-focus">False</property>
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<property name="title" translatable="yes">Ryujinx - Settings</property>
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@ -3146,6 +3152,137 @@
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<property name="tab-fill">False</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox" id="TabDebug">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="margin-left">5</property>
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<property name="margin-right">10</property>
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<property name="margin-top">5</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkBox" id="CatDebug">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="margin-left">5</property>
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<property name="margin-right">5</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="halign">start</property>
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<property name="margin-bottom">5</property>
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<property name="label" translatable="yes">Debug (WARNING: For Developer Use Only)</property>
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<attributes>
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<attribute name="weight" value="bold"/>
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</attributes>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox" id="DebugOptions">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="valign">start</property>
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<property name="margin-left">10</property>
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<property name="margin-right">10</property>
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<property name="orientation">vertical</property>
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<child>
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<object class="GtkCheckButton" id="_gdbStubToggle">
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<property name="label" translatable="yes">Enable GDB Stub</property>
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="receives-default">False</property>
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<property name="tooltip-text" translatable="yes">Enables or disables GDB stub (for developer use only)</property>
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<property name="halign">start</property>
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<property name="margin-top">5</property>
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<property name="margin-bottom">5</property>
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<property name="draw-indicator">True</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkBox">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="tooltip-text" translatable="yes">Specifies which TCP port for the GDB stub to listen on. Possible values are 1-65535.</property>
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<property name="label" translatable="yes">GDB Stub Port</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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</packing>
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</child>
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<child>
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<object class="GtkSpinButton">
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<property name="visible">True</property>
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<property name="can-focus">True</property>
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<property name="tooltip-text" translatable="yes">Specifies which TCP port for the GDB stub to listen on. Possible values are 1-65535.</property>
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<property name="text" translatable="yes">55555</property>
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<property name="input-purpose">number</property>
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<property name="adjustment">_gdbStubPortSpinAdjustment</property>
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<property name="numeric">True</property>
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</object>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">9</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">True</property>
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<property name="fill">True</property>
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<property name="position">1</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="padding">5</property>
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<property name="position">0</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="position">6</property>
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</packing>
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</child>
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<child type="tab">
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can-focus">False</property>
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<property name="label" translatable="yes">Debug</property>
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</object>
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<packing>
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<property name="position">6</property>
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<property name="tab-fill">False</property>
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</packing>
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</child>
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</object>
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</child>
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</object>
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@ -169,6 +169,16 @@ namespace Ryujinx.HLE
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/// </summary>
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public Action RefreshInputConfig { internal get; set; }
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/// <summary>
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/// Enables gdbstub to allow for debugging of the guest .
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/// </summary>
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public bool EnableGdbStub { get; internal set; }
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/// <summary>
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/// A TCP port to use to expose a gdbstub for a debugger to connect to.
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/// </summary>
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public ushort GdbStubPort { get; internal set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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LibHacHorizonManager libHacHorizonManager,
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ContentManager contentManager,
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@ -194,7 +204,9 @@ namespace Ryujinx.HLE
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float audioVolume,
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bool useHypervisor,
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string multiplayerLanInterfaceId,
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MultiplayerMode multiplayerMode)
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MultiplayerMode multiplayerMode,
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bool enableGdbStub,
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ushort gdbStubPort)
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{
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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@ -222,6 +234,8 @@ namespace Ryujinx.HLE
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UseHypervisor = useHypervisor;
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MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
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MultiplayerMode = multiplayerMode;
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EnableGdbStub = enableGdbStub;
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GdbStubPort = gdbStubPort;
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}
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}
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}
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@ -386,6 +386,16 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public bool UseHypervisor { get; set; }
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/// <summary>
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/// Enables or disables the GDB stub
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/// </summary>
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public bool EnableGdbStub { get; set; }
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/// <summary>
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/// Which TCP port should the GDB stub listen on
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/// </summary>
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public ushort GdbStubPort { get; set; }
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/// <summary>
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/// Loads a configuration file from disk
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/// </summary>
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@ -416,4 +426,4 @@ namespace Ryujinx.UI.Common.Configuration
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JsonHelper.SerializeToFile(path, this, ConfigurationFileFormatSettings.SerializerContext.ConfigurationFileFormat);
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}
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}
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}
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}
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@ -577,6 +577,30 @@ namespace Ryujinx.UI.Common.Configuration
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}
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}
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/// <summary>
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/// Debug configuration section
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/// </summary>
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public class DebugSection
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{
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/// <summary>
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/// Enables or disables the GDB stub
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/// </summary>
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public ReactiveObject<bool> EnableGdbStub { get; private set; }
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/// <summary>
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/// Which TCP port should the GDB stub listen on
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/// </summary>
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public ReactiveObject<ushort> GdbStubPort { get; private set; }
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public DebugSection()
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{
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EnableGdbStub = new ReactiveObject<bool>();
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EnableGdbStub.Event += static (sender, e) => LogValueChange(e, nameof(EnableGdbStub));
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GdbStubPort = new ReactiveObject<ushort>();
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GdbStubPort.Event += static (sender, e) => LogValueChange(e, nameof(GdbStubPort));
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}
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}
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/// <summary>
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/// The default configuration instance
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/// </summary>
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@ -607,6 +631,11 @@ namespace Ryujinx.UI.Common.Configuration
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/// </summary>
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public HidSection Hid { get; private set; }
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/// <summary>
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/// The Debug
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/// </summary>
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public DebugSection Debug { get; private set; }
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/// <summary>
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/// The Multiplayer section
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/// </summary>
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@ -649,6 +678,7 @@ namespace Ryujinx.UI.Common.Configuration
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System = new SystemSection();
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Graphics = new GraphicsSection();
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Hid = new HidSection();
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Debug = new DebugSection();
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Multiplayer = new MultiplayerSection();
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EnableDiscordIntegration = new ReactiveObject<bool>();
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CheckUpdatesOnStart = new ReactiveObject<bool>();
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@ -766,6 +796,8 @@ namespace Ryujinx.UI.Common.Configuration
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PreferredGpu = Graphics.PreferredGpu,
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MultiplayerLanInterfaceId = Multiplayer.LanInterfaceId,
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MultiplayerMode = Multiplayer.Mode,
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EnableGdbStub = Debug.EnableGdbStub,
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GdbStubPort = Debug.GdbStubPort,
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};
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return configurationFile;
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@ -923,6 +955,8 @@ namespace Ryujinx.UI.Common.Configuration
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},
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},
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};
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Debug.EnableGdbStub.Value = false;
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Debug.GdbStubPort.Value = 55555;
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}
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public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
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@ -1437,6 +1471,15 @@ namespace Ryujinx.UI.Common.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 48)
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{
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Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 38.");
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configurationFileFormat.EnableGdbStub = false;
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configurationFileFormat.GdbStubPort = 55555;
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 48)
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{
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@ -1564,6 +1607,8 @@ namespace Ryujinx.UI.Common.Configuration
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Hid.EnableMouse.Value = configurationFileFormat.EnableMouse;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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Hid.InputConfig.Value = configurationFileFormat.InputConfig;
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Debug.EnableGdbStub.Value = configurationFileFormat.EnableGdbStub;
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Debug.GdbStubPort.Value = configurationFileFormat.GdbStubPort;
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if (Hid.InputConfig.Value == null)
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{
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