Vulkan: Use push descriptors for uniform bindings when possible (#6154)
* Fix Push Descriptors * Use push descriptor templates * Use reserved bindings * Formatting * Disable when using MVK ("my heart will go on" starts playing as thousands of mac users shed a tear in unison) * Introduce limit on push descriptor binding number The bitmask used for updating push descriptors is ulong, so only 64 bindings can be tracked for now. * Address feedback * Fix logic for binding rejection Should only offset limit when reserved bindings are less than the requested one. * Workaround pascal and older nv bug * Add GPU number detection for nvidia * Only do workaround if it's valid to do so.
This commit is contained in:
parent
e37735ed26
commit
4218311e6a
11 changed files with 395 additions and 16 deletions
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@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
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public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
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public const int MaxPushDescriptorBinding = 64;
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public const ulong SparseBufferAlignment = 0x10000;
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}
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@ -1,19 +1,32 @@
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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class DescriptorSetTemplate : IDisposable
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{
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/// <summary>
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/// Renderdoc seems to crash when doing a templated uniform update with count > 1 on a push descriptor.
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/// When this is true, consecutive buffers are always updated individually.
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/// </summary>
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private const bool RenderdocPushCountBug = true;
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private readonly VulkanRenderer _gd;
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private readonly Device _device;
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public readonly DescriptorUpdateTemplate Template;
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public readonly int Size;
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public unsafe DescriptorSetTemplate(VulkanRenderer gd, Device device, ResourceBindingSegment[] segments, PipelineLayoutCacheEntry plce, PipelineBindPoint pbp, int setIndex)
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public unsafe DescriptorSetTemplate(
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VulkanRenderer gd,
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Device device,
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ResourceBindingSegment[] segments,
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PipelineLayoutCacheEntry plce,
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PipelineBindPoint pbp,
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int setIndex)
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{
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_gd = gd;
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_device = device;
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@ -137,6 +150,93 @@ namespace Ryujinx.Graphics.Vulkan
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Template = result;
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}
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public unsafe DescriptorSetTemplate(
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VulkanRenderer gd,
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Device device,
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ResourceDescriptorCollection descriptors,
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long updateMask,
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PipelineLayoutCacheEntry plce,
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PipelineBindPoint pbp,
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int setIndex)
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{
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_gd = gd;
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_device = device;
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// Create a template from the set usages. Assumes the descriptor set is updated in segment order then binding order.
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int segmentCount = BitOperations.PopCount((ulong)updateMask);
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DescriptorUpdateTemplateEntry* entries = stackalloc DescriptorUpdateTemplateEntry[segmentCount];
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int entry = 0;
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nuint structureOffset = 0;
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void AddBinding(int binding, int count)
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{
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entries[entry++] = new DescriptorUpdateTemplateEntry()
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{
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DescriptorType = DescriptorType.UniformBuffer,
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DstBinding = (uint)binding,
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DescriptorCount = (uint)count,
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Offset = structureOffset,
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Stride = (nuint)Unsafe.SizeOf<DescriptorBufferInfo>()
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};
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structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
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}
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int startBinding = 0;
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int bindingCount = 0;
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foreach (ResourceDescriptor descriptor in descriptors.Descriptors)
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{
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for (int i = 0; i < descriptor.Count; i++)
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{
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int binding = descriptor.Binding + i;
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if ((updateMask & (1L << binding)) != 0)
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{
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if (bindingCount > 0 && (RenderdocPushCountBug || startBinding + bindingCount != binding))
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{
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AddBinding(startBinding, bindingCount);
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bindingCount = 0;
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}
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if (bindingCount == 0)
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{
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startBinding = binding;
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}
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bindingCount++;
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}
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}
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}
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if (bindingCount > 0)
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{
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AddBinding(startBinding, bindingCount);
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}
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Size = (int)structureOffset;
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var info = new DescriptorUpdateTemplateCreateInfo()
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{
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SType = StructureType.DescriptorUpdateTemplateCreateInfo,
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DescriptorUpdateEntryCount = (uint)entry,
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PDescriptorUpdateEntries = entries,
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TemplateType = DescriptorUpdateTemplateType.PushDescriptorsKhr,
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DescriptorSetLayout = plce.DescriptorSetLayouts[setIndex],
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PipelineBindPoint = pbp,
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PipelineLayout = plce.PipelineLayout,
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Set = (uint)setIndex,
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};
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DescriptorUpdateTemplate result;
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gd.Api.CreateDescriptorUpdateTemplate(device, &info, null, &result).ThrowOnError();
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Template = result;
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}
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public unsafe void Dispose()
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{
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_gd.Api.DestroyDescriptorUpdateTemplate(_device, Template, null);
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@ -52,11 +52,23 @@ namespace Ryujinx.Graphics.Vulkan
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return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, template.Size));
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}
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public DescriptorSetTemplateWriter Begin(int maxSize)
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{
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EnsureSize(maxSize);
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return new DescriptorSetTemplateWriter(new Span<byte>(_data.Pointer, maxSize));
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}
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public void Commit(VulkanRenderer gd, Device device, DescriptorSet set)
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{
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gd.Api.UpdateDescriptorSetWithTemplate(device, set, _activeTemplate.Template, _data.Pointer);
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}
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public void CommitPushDescriptor(VulkanRenderer gd, CommandBufferScoped cbs, DescriptorSetTemplate template, PipelineLayout layout)
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{
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gd.PushDescriptorApi.CmdPushDescriptorSetWithTemplate(cbs.CommandBuffer, template.Template, layout, 0, _data.Pointer);
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}
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public void Dispose()
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{
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_data?.Dispose();
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
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using Format = Ryujinx.Graphics.GAL.Format;
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using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
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@ -61,6 +62,8 @@ namespace Ryujinx.Graphics.Vulkan
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private BitMapStruct<Array2<long>> _storageSet;
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private BitMapStruct<Array2<long>> _uniformMirrored;
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private BitMapStruct<Array2<long>> _storageMirrored;
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private readonly int[] _uniformSetPd;
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private int _pdSequence = 1;
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private bool _updateDescriptorCacheCbIndex;
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@ -106,6 +109,8 @@ namespace Ryujinx.Graphics.Vulkan
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_bufferTextures = new BufferView[Constants.MaxTexturesPerStage];
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_bufferImages = new BufferView[Constants.MaxImagesPerStage];
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_uniformSetPd = new int[Constants.MaxUniformBufferBindings];
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var initialImageInfo = new DescriptorImageInfo
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{
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ImageLayout = ImageLayout.General,
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@ -193,6 +198,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (BindingOverlaps(ref info, bindingOffset, offset, size))
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{
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_uniformSet.Clear(binding);
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_uniformSetPd[binding] = 0;
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SignalDirty(DirtyFlags.Uniform);
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}
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}
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@ -223,8 +229,30 @@ namespace Ryujinx.Graphics.Vulkan
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});
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}
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public void SetProgram(ShaderCollection program)
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public void AdvancePdSequence()
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{
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if (++_pdSequence == 0)
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{
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_pdSequence = 1;
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}
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}
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public void SetProgram(CommandBufferScoped cbs, ShaderCollection program, bool isBound)
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{
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if (!program.HasSameLayout(_program))
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{
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// When the pipeline layout changes, push descriptor bindings are invalidated.
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AdvancePdSequence();
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if (_gd.IsNvidiaPreTuring && !program.UsePushDescriptors && _program?.UsePushDescriptors == true && isBound)
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{
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// On older nvidia GPUs, we need to clear out the active push descriptor bindings when switching
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// to normal descriptors. Keeping them bound can prevent buffers from binding properly in future.
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ClearAndBindUniformBufferPd(cbs);
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}
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}
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_program = program;
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_updateDescriptorCacheCbIndex = true;
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_dirty = DirtyFlags.All;
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@ -402,6 +430,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (!currentBufferRef.Equals(newRef) || currentInfo.Range != info.Range)
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{
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_uniformSet.Clear(index);
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_uniformSetPd[index] = 0;
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currentInfo = info;
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currentBufferRef = newRef;
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@ -671,15 +700,19 @@ namespace Ryujinx.Graphics.Vulkan
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp)
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{
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int sequence = _pdSequence;
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var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
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var dummyBuffer = _dummyBuffer?.GetBuffer();
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long updatedBindings = 0;
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DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf<DescriptorBufferInfo>());
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foreach (ResourceBindingSegment segment in bindingSegments)
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{
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int binding = segment.Binding;
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int count = segment.Count;
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bool doUpdate = false;
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ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
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for (int i = 0; i < count; i++)
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{
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@ -688,17 +721,58 @@ namespace Ryujinx.Graphics.Vulkan
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if (_uniformSet.Set(index))
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{
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ref BufferRef buffer = ref _uniformBufferRefs[index];
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UpdateBuffer(cbs, ref _uniformBuffers[index], ref buffer, dummyBuffer, true);
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doUpdate = true;
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bool mirrored = UpdateBuffer(cbs, ref _uniformBuffers[index], ref buffer, dummyBuffer, true);
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_uniformMirrored.Set(index, mirrored);
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}
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if (_uniformSetPd[index] != sequence)
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{
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// Need to set this push descriptor (even if the buffer binding has not changed)
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_uniformSetPd[index] = sequence;
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updatedBindings |= 1L << index;
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writer.Push(MemoryMarshal.CreateReadOnlySpan(ref _uniformBuffers[index], 1));
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}
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}
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}
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if (doUpdate)
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if (updatedBindings > 0)
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{
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DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings);
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_templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout);
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}
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}
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private void ClearAndBindUniformBufferPd(CommandBufferScoped cbs)
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{
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var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
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long updatedBindings = 0;
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DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf<DescriptorBufferInfo>());
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foreach (ResourceBindingSegment segment in bindingSegments)
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{
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int binding = segment.Binding;
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int count = segment.Count;
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for (int i = 0; i < count; i++)
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{
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ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
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UpdateBuffers(cbs, pbp, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
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int index = binding + i;
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updatedBindings |= 1L << index;
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var bufferInfo = new DescriptorBufferInfo();
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writer.Push(MemoryMarshal.CreateReadOnlySpan(ref bufferInfo, 1));
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}
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}
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if (updatedBindings > 0)
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{
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DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings);
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_templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout);
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}
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}
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private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc)
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@ -724,6 +798,7 @@ namespace Ryujinx.Graphics.Vulkan
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_uniformSet.Clear();
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_storageSet.Clear();
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AdvancePdSequence();
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}
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private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
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@ -34,6 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsMultiView;
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public readonly bool SupportsNullDescriptors;
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public readonly bool SupportsPushDescriptors;
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public readonly uint MaxPushDescriptors;
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public readonly bool SupportsPrimitiveTopologyListRestart;
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public readonly bool SupportsPrimitiveTopologyPatchListRestart;
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public readonly bool SupportsTransformFeedback;
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@ -71,6 +72,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsMultiView,
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bool supportsNullDescriptors,
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bool supportsPushDescriptors,
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uint maxPushDescriptors,
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bool supportsPrimitiveTopologyListRestart,
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bool supportsPrimitiveTopologyPatchListRestart,
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bool supportsTransformFeedback,
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SupportsMultiView = supportsMultiView;
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SupportsNullDescriptors = supportsNullDescriptors;
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SupportsPushDescriptors = supportsPushDescriptors;
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MaxPushDescriptors = maxPushDescriptors;
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SupportsPrimitiveTopologyListRestart = supportsPrimitiveTopologyListRestart;
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SupportsPrimitiveTopologyPatchListRestart = supportsPrimitiveTopologyPatchListRestart;
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SupportsTransformFeedback = supportsTransformFeedback;
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@ -976,7 +976,7 @@ namespace Ryujinx.Graphics.Vulkan
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_program = internalProgram;
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_descriptorSetUpdater.SetProgram(internalProgram);
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_descriptorSetUpdater.SetProgram(Cbs, internalProgram, _currentPipelineHandle != 0);
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_newState.PipelineLayout = internalProgram.PipelineLayout;
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_newState.StagesCount = (uint)stages.Length;
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@ -31,6 +31,11 @@ namespace Ryujinx.Graphics.Vulkan
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private int _dsLastCbIndex;
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private int _dsLastSubmissionCount;
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private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
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private readonly ResourceDescriptorCollection _pdDescriptors;
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private long _lastPdUsage;
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private DescriptorSetTemplate _lastPdTemplate;
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private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, int setsCount)
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{
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_gd = gd;
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@ -72,6 +77,12 @@ namespace Ryujinx.Graphics.Vulkan
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_consumedDescriptorsPerSet[setIndex] = count;
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}
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if (usePushDescriptors)
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{
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_pdDescriptors = setDescriptors[0];
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_pdTemplates = new();
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}
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}
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public void UpdateCommandBufferIndex(int commandBufferIndex)
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@ -143,10 +154,39 @@ namespace Ryujinx.Graphics.Vulkan
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return output[..count];
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}
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public DescriptorSetTemplate GetPushDescriptorTemplate(PipelineBindPoint pbp, long updateMask)
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{
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if (_lastPdUsage == updateMask && _lastPdTemplate != null)
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{
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// Most likely result is that it asks to update the same buffers.
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return _lastPdTemplate;
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}
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if (!_pdTemplates.TryGetValue(updateMask, out DescriptorSetTemplate template))
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{
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template = new DescriptorSetTemplate(_gd, _device, _pdDescriptors, updateMask, this, pbp, 0);
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_pdTemplates.Add(updateMask, template);
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}
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_lastPdUsage = updateMask;
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_lastPdTemplate = template;
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return template;
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}
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protected virtual unsafe void Dispose(bool disposing)
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{
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if (disposing)
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{
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if (_pdTemplates != null)
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{
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foreach (DescriptorSetTemplate template in _pdTemplates.Values)
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{
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template.Dispose();
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}
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}
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for (int i = 0; i < _dsCache.Length; i++)
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{
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for (int j = 0; j < _dsCache[i].Length; j++)
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@ -108,18 +108,25 @@ namespace Ryujinx.Graphics.Vulkan
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_shaders = internalShaders;
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bool usePushDescriptors = !isMinimal && VulkanConfiguration.UsePushDescriptors && _gd.Capabilities.SupportsPushDescriptors;
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bool usePushDescriptors = !isMinimal &&
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VulkanConfiguration.UsePushDescriptors &&
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_gd.Capabilities.SupportsPushDescriptors &&
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!IsCompute &&
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CanUsePushDescriptors(gd, resourceLayout, IsCompute);
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_plce = gd.PipelineLayoutCache.GetOrCreate(gd, device, resourceLayout.Sets, usePushDescriptors);
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ReadOnlyCollection<ResourceDescriptorCollection> sets = usePushDescriptors ?
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BuildPushDescriptorSets(gd, resourceLayout.Sets) : resourceLayout.Sets;
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_plce = gd.PipelineLayoutCache.GetOrCreate(gd, device, sets, usePushDescriptors);
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HasMinimalLayout = isMinimal;
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UsePushDescriptors = usePushDescriptors;
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Stages = stages;
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ClearSegments = BuildClearSegments(resourceLayout.Sets);
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ClearSegments = BuildClearSegments(sets);
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BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
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Templates = BuildTemplates();
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Templates = BuildTemplates(usePushDescriptors);
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_compileTask = Task.CompletedTask;
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_firstBackgroundUse = false;
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@ -139,6 +146,76 @@ namespace Ryujinx.Graphics.Vulkan
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_firstBackgroundUse = !fromCache;
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}
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private static bool CanUsePushDescriptors(VulkanRenderer gd, ResourceLayout layout, bool isCompute)
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{
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// If binding 3 is immediately used, use an alternate set of reserved bindings.
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ReadOnlyCollection<ResourceUsage> uniformUsage = layout.SetUsages[0].Usages;
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bool hasBinding3 = uniformUsage.Any(x => x.Binding == 3);
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int[] reserved = isCompute ? Array.Empty<int>() : gd.GetPushDescriptorReservedBindings(hasBinding3);
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// Can't use any of the reserved usages.
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for (int i = 0; i < uniformUsage.Count; i++)
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{
|
||||
var binding = uniformUsage[i].Binding;
|
||||
|
||||
if (reserved.Contains(binding) ||
|
||||
binding >= Constants.MaxPushDescriptorBinding ||
|
||||
binding >= gd.Capabilities.MaxPushDescriptors + reserved.Count(id => id < binding))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static ReadOnlyCollection<ResourceDescriptorCollection> BuildPushDescriptorSets(
|
||||
VulkanRenderer gd,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> sets)
|
||||
{
|
||||
// The reserved bindings were selected when determining if push descriptors could be used.
|
||||
int[] reserved = gd.GetPushDescriptorReservedBindings(false);
|
||||
|
||||
var result = new ResourceDescriptorCollection[sets.Count];
|
||||
|
||||
for (int i = 0; i < sets.Count; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
// Push descriptors apply here. Remove reserved bindings.
|
||||
ResourceDescriptorCollection original = sets[i];
|
||||
|
||||
var pdUniforms = new ResourceDescriptor[original.Descriptors.Count];
|
||||
int j = 0;
|
||||
|
||||
foreach (ResourceDescriptor descriptor in original.Descriptors)
|
||||
{
|
||||
if (reserved.Contains(descriptor.Binding))
|
||||
{
|
||||
// If the binding is reserved, set its descriptor count to 0.
|
||||
pdUniforms[j++] = new ResourceDescriptor(
|
||||
descriptor.Binding,
|
||||
0,
|
||||
descriptor.Type,
|
||||
descriptor.Stages);
|
||||
}
|
||||
else
|
||||
{
|
||||
pdUniforms[j++] = descriptor;
|
||||
}
|
||||
}
|
||||
|
||||
result[i] = new ResourceDescriptorCollection(new(pdUniforms));
|
||||
}
|
||||
else
|
||||
{
|
||||
result[i] = sets[i];
|
||||
}
|
||||
}
|
||||
|
||||
return new(result);
|
||||
}
|
||||
|
||||
private static ResourceBindingSegment[][] BuildClearSegments(ReadOnlyCollection<ResourceDescriptorCollection> sets)
|
||||
{
|
||||
ResourceBindingSegment[][] segments = new ResourceBindingSegment[sets.Count][];
|
||||
|
@ -243,12 +320,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return segments;
|
||||
}
|
||||
|
||||
private DescriptorSetTemplate[] BuildTemplates()
|
||||
private DescriptorSetTemplate[] BuildTemplates(bool usePushDescriptors)
|
||||
{
|
||||
var templates = new DescriptorSetTemplate[BindingSegments.Length];
|
||||
|
||||
for (int setIndex = 0; setIndex < BindingSegments.Length; setIndex++)
|
||||
{
|
||||
if (usePushDescriptors && setIndex == 0)
|
||||
{
|
||||
// Push descriptors get updated using templates owned by the pipeline layout.
|
||||
continue;
|
||||
}
|
||||
|
||||
ResourceBindingSegment[] segments = BindingSegments[setIndex];
|
||||
|
||||
if (segments != null && segments.Length > 0)
|
||||
|
@ -433,6 +516,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return null;
|
||||
}
|
||||
|
||||
public DescriptorSetTemplate GetPushDescriptorTemplate(long updateMask)
|
||||
{
|
||||
return _plce.GetPushDescriptorTemplate(IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics, updateMask);
|
||||
}
|
||||
|
||||
public void AddComputePipeline(ref SpecData key, Auto<DisposablePipeline> pipeline)
|
||||
{
|
||||
(_computePipelineCache ??= new()).Add(ref key, pipeline);
|
||||
|
@ -493,6 +581,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||
}
|
||||
|
||||
public bool HasSameLayout(ShaderCollection other)
|
||||
{
|
||||
return other != null && _plce == other._plce;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
|
|
@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
[GeneratedRegex("Radeon (((HD|R(5|7|9|X)) )?((M?[2-6]\\d{2}(\\D|$))|([7-8]\\d{3}(\\D|$))|Fury|Nano))|(Pro Duo)")]
|
||||
public static partial Regex AmdGcnRegex();
|
||||
|
||||
[GeneratedRegex("NVIDIA GeForce (R|G)?TX? (\\d{3}\\d?)M?")]
|
||||
public static partial Regex NvidiaConsumerClassRegex();
|
||||
|
||||
public static Vendor FromId(uint id)
|
||||
{
|
||||
return id switch
|
||||
|
|
|
@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
{
|
||||
public const bool UseFastBufferUpdates = true;
|
||||
public const bool UseUnsafeBlit = true;
|
||||
public const bool UsePushDescriptors = false;
|
||||
public const bool UsePushDescriptors = true;
|
||||
|
||||
public const bool ForceD24S8Unsupported = false;
|
||||
public const bool ForceRGB16IntFloatUnsupported = false;
|
||||
|
|
|
@ -76,10 +76,15 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private readonly Func<string[]> _getRequiredExtensions;
|
||||
private readonly string _preferredGpuId;
|
||||
|
||||
private int[] _pdReservedBindings;
|
||||
private readonly static int[] _pdReservedBindingsNvn = { 3, 18, 21, 36, 30 };
|
||||
private readonly static int[] _pdReservedBindingsOgl = { 17, 18, 34, 35, 36 };
|
||||
|
||||
internal Vendor Vendor { get; private set; }
|
||||
internal bool IsAmdWindows { get; private set; }
|
||||
internal bool IsIntelWindows { get; private set; }
|
||||
internal bool IsAmdGcn { get; private set; }
|
||||
internal bool IsNvidiaPreTuring { get; private set; }
|
||||
internal bool IsMoltenVk { get; private set; }
|
||||
internal bool IsTBDR { get; private set; }
|
||||
internal bool IsSharedMemory { get; private set; }
|
||||
|
@ -191,6 +196,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SType = StructureType.PhysicalDevicePortabilitySubsetPropertiesKhr,
|
||||
};
|
||||
|
||||
bool supportsPushDescriptors = _physicalDevice.IsDeviceExtensionPresent(KhrPushDescriptor.ExtensionName);
|
||||
|
||||
PhysicalDevicePushDescriptorPropertiesKHR propertiesPushDescriptor = new PhysicalDevicePushDescriptorPropertiesKHR()
|
||||
{
|
||||
SType = StructureType.PhysicalDevicePushDescriptorPropertiesKhr
|
||||
};
|
||||
|
||||
if (supportsPushDescriptors)
|
||||
{
|
||||
propertiesPushDescriptor.PNext = properties2.PNext;
|
||||
properties2.PNext = &propertiesPushDescriptor;
|
||||
}
|
||||
|
||||
PhysicalDeviceFeatures2 features2 = new()
|
||||
{
|
||||
SType = StructureType.PhysicalDeviceFeatures2,
|
||||
|
@ -320,7 +338,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_physicalDevice.IsDeviceExtensionPresent(ExtExtendedDynamicState.ExtensionName),
|
||||
features2.Features.MultiViewport && !(IsMoltenVk && Vendor == Vendor.Amd), // Workaround for AMD on MoltenVK issue
|
||||
featuresRobustness2.NullDescriptor || IsMoltenVk,
|
||||
_physicalDevice.IsDeviceExtensionPresent(KhrPushDescriptor.ExtensionName),
|
||||
supportsPushDescriptors && !IsMoltenVk,
|
||||
propertiesPushDescriptor.MaxPushDescriptors,
|
||||
featuresPrimitiveTopologyListRestart.PrimitiveTopologyListRestart,
|
||||
featuresPrimitiveTopologyListRestart.PrimitiveTopologyPatchListRestart,
|
||||
supportsTransformFeedback,
|
||||
|
@ -400,6 +419,25 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_initialized = true;
|
||||
}
|
||||
|
||||
internal int[] GetPushDescriptorReservedBindings(bool isOgl)
|
||||
{
|
||||
// The first call of this method determines what push descriptor layout is used for all shaders on this renderer.
|
||||
// This is chosen to minimize shaders that can't fit their uniforms on the device's max number of push descriptors.
|
||||
if (_pdReservedBindings == null)
|
||||
{
|
||||
if (Capabilities.MaxPushDescriptors <= Constants.MaxUniformBuffersPerStage * 2)
|
||||
{
|
||||
_pdReservedBindings = isOgl ? _pdReservedBindingsOgl : _pdReservedBindingsNvn;
|
||||
}
|
||||
else
|
||||
{
|
||||
_pdReservedBindings = Array.Empty<int>();
|
||||
}
|
||||
}
|
||||
|
||||
return _pdReservedBindings;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access)
|
||||
{
|
||||
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), default, access == BufferAccess.Stream);
|
||||
|
@ -716,6 +754,20 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
IsAmdGcn = !IsMoltenVk && Vendor == Vendor.Amd && VendorUtils.AmdGcnRegex().IsMatch(GpuRenderer);
|
||||
|
||||
if (Vendor == Vendor.Nvidia)
|
||||
{
|
||||
var match = VendorUtils.NvidiaConsumerClassRegex().Match(GpuRenderer);
|
||||
|
||||
if (match != null && int.TryParse(match.Groups[2].Value, out int gpuNumber))
|
||||
{
|
||||
IsNvidiaPreTuring = gpuNumber < 2000;
|
||||
}
|
||||
else if (GpuDriver.Contains("TITAN") && !GpuDriver.Contains("RTX"))
|
||||
{
|
||||
IsNvidiaPreTuring = true;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue