Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization) * Use specialization * Fix render scale, increase code gen version * Revert accidental change * Address Feedback
This commit is contained in:
parent
92ca1cb0cb
commit
43b4b34376
24 changed files with 200 additions and 26 deletions
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@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.GAL
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void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
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void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
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void SetViewports(int first, ReadOnlySpan<Viewport> viewports);
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void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform);
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void TextureBarrier();
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void TextureBarrierTiled();
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@ -9,17 +9,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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public CommandType CommandType => CommandType.SetViewports;
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private int _first;
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private SpanRef<Viewport> _viewports;
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private bool _disableTransform;
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public void Set(int first, SpanRef<Viewport> viewports)
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public void Set(int first, SpanRef<Viewport> viewports, bool disableTransform)
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{
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_first = first;
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_viewports = viewports;
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_disableTransform = disableTransform;
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}
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public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
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renderer.Pipeline.SetViewports(command._first, viewports);
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renderer.Pipeline.SetViewports(command._first, viewports, command._disableTransform);
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command._viewports.Dispose(threaded);
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}
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}
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@ -304,9 +304,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
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public void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform)
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{
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_renderer.New<SetViewportsCommand>().Set(first, _renderer.CopySpan(viewports));
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_renderer.New<SetViewportsCommand>().Set(first, _renderer.CopySpan(viewports), disableTransform);
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_renderer.QueueCommand();
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}
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@ -72,6 +72,13 @@ namespace Ryujinx.Graphics.GAL
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UpdateGenericField(SupportBuffer.FragmentIsBgraOffset, data, Data.FragmentIsBgra.ToSpan(), offset, count);
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}
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public void UpdateViewportInverse(Vector4<float> data)
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{
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Data.ViewportInverse = data;
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MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
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}
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public void Commit()
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{
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if (_startOffset != -1)
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@ -113,7 +113,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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nameof(ThreedClassState.DepthMode),
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nameof(ThreedClassState.ViewportTransform),
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nameof(ThreedClassState.ViewportExtents),
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nameof(ThreedClassState.YControl)),
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nameof(ThreedClassState.YControl),
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nameof(ThreedClassState.ViewportTransformEnable)),
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new StateUpdateCallbackEntry(UpdatePolygonMode,
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nameof(ThreedClassState.PolygonModeFront),
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@ -200,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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// of the shader for the new state.
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if (_shaderSpecState != null)
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{
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if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState()))
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if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState()))
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{
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ForceShaderUpdate();
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}
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@ -568,6 +569,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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var yControl = _state.State.YControl;
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var face = _state.State.FaceState;
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bool disableTransform = _state.State.ViewportTransformEnable == 0;
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UpdateFrontFace(yControl, face.FrontFace);
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UpdateDepthMode();
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@ -577,6 +580,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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for (int index = 0; index < Constants.TotalViewports; index++)
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{
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if (disableTransform)
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{
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ref var scissor = ref _state.State.ScreenScissorState;
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float rScale = _channel.TextureManager.RenderTargetScale;
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var scissorRect = new RectangleF(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
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viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
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continue;
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}
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ref var transform = ref _state.State.ViewportTransform[index];
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ref var extents = ref _state.State.ViewportExtents[index];
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@ -628,7 +642,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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viewports[index] = new Viewport(region, swizzleX, swizzleY, swizzleZ, swizzleW, depthNear, depthFar);
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}
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_context.Renderer.Pipeline.SetViewports(0, viewports);
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_context.Renderer.Pipeline.SetViewports(0, viewports, disableTransform);
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}
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/// <summary>
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@ -1194,7 +1208,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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return new GpuChannelGraphicsState(
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_state.State.EarlyZForce,
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_drawState.Topology,
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_state.State.TessMode);
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_state.State.TessMode,
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_state.State.ViewportTransformEnable == 0);
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}
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/// <summary>
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@ -166,7 +166,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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GpuChannelGraphicsState graphicsState = new GpuChannelGraphicsState(
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accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
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topology,
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tessMode);
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tessMode,
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false);
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TransformFeedbackDescriptor[] tfdNew = null;
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@ -185,6 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public bool QueryViewportTransformDisable()
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{
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return _oldSpecState.GraphicsState.ViewportTransformDisable;
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}
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/// <inheritdoc/>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 1;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 0;
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private const uint CodeGenVersion = 1;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -217,6 +217,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return _state.GraphicsState.EarlyZForce;
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}
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/// <inheritdoc/>
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public bool QueryViewportTransformDisable()
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{
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return _state.GraphicsState.ViewportTransformDisable;
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}
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/// <inheritdoc/>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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@ -25,17 +25,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public readonly TessMode TessellationMode;
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/// <summary>
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/// Indicates whenever the viewport transform is disabled.
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/// </summary>
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public readonly bool ViewportTransformDisable;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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/// <param name="earlyZForce">Early Z force enable</param>
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/// <param name="topology">Primitive topology</param>
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/// <param name="tessellationMode">Tessellation mode</param>
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public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode)
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/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
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public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
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{
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EarlyZForce = earlyZForce;
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Topology = topology;
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TessellationMode = tessellationMode;
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ViewportTransformDisable = viewportTransformDisable;
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}
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}
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}
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@ -249,12 +249,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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GpuChannelGraphicsState graphicsState,
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ShaderAddresses addresses)
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{
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if (_gpPrograms.TryGetValue(addresses, out var gpShaders) && IsShaderEqual(channel, poolState, gpShaders, addresses))
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if (_gpPrograms.TryGetValue(addresses, out var gpShaders) && IsShaderEqual(channel, poolState, graphicsState, gpShaders, addresses))
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{
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return gpShaders;
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}
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if (_graphicsShaderCache.TryFind(channel, poolState, addresses, out gpShaders, out var cachedGuestCode))
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if (_graphicsShaderCache.TryFind(channel, poolState, graphicsState, addresses, out gpShaders, out var cachedGuestCode))
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{
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_gpPrograms[addresses] = gpShaders;
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return gpShaders;
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@ -429,12 +429,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel using the shader</param>
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/// <param name="poolState">GPU channel state to verify shader compatibility</param>
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/// <param name="graphicsState">GPU channel graphics state to verify shader compatibility</param>
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/// <param name="gpShaders">Cached graphics shaders</param>
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/// <param name="addresses">GPU virtual addresses of all enabled shader stages</param>
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/// <returns>True if the code is different, false otherwise</returns>
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private static bool IsShaderEqual(
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GpuChannel channel,
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GpuChannelPoolState poolState,
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GpuChannelGraphicsState graphicsState,
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CachedShaderProgram gpShaders,
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ShaderAddresses addresses)
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{
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}
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}
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return gpShaders.SpecializationState.MatchesGraphics(channel, poolState);
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return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState);
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}
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/// <summary>
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@ -208,6 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </remarks>
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/// <param name="channel">GPU channel</param>
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/// <param name="poolState">Texture pool state</param>
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/// <param name="graphicsState">Graphics state</param>
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/// <param name="addresses">Guest addresses of the shaders to find</param>
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/// <param name="program">Cached host program for the given state, if found</param>
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/// <param name="guestCode">Cached guest code, if any found</param>
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@ -215,6 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool TryFind(
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GpuChannel channel,
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GpuChannelPoolState poolState,
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GpuChannelGraphicsState graphicsState,
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ShaderAddresses addresses,
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out CachedShaderProgram program,
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out CachedGraphicsGuestCode guestCode)
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@ -234,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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if (found && _shaderPrograms.TryGetValue(idTable, out ShaderSpecializationList specList))
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{
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return specList.TryFindForGraphics(channel, poolState, out program);
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return specList.TryFindForGraphics(channel, poolState, graphicsState, out program);
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}
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return false;
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@ -24,13 +24,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel</param>
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/// <param name="poolState">Texture pool state</param>
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/// <param name="graphicsState">Graphics state</param>
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/// <param name="program">Cached program, if found</param>
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/// <returns>True if a compatible program is found, false otherwise</returns>
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public bool TryFindForGraphics(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
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public bool TryFindForGraphics(
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GpuChannel channel,
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GpuChannelPoolState poolState,
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GpuChannelGraphicsState graphicsState,
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out CachedShaderProgram program)
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{
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foreach (var entry in _entries)
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{
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if (entry.SpecializationState.MatchesGraphics(channel, poolState))
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if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState))
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{
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program = entry;
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return true;
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@ -395,9 +395,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="channel">GPU channel</param>
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/// <param name="poolState">Texture pool state</param>
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/// <param name="graphicsState">Graphics state</param>
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/// <returns>True if the state matches, false otherwise</returns>
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public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState)
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public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState)
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{
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if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
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{
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return false;
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}
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return Matches(channel, poolState, isCompute: false);
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}
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@ -1266,7 +1266,7 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexArray.SetVertexBuffers(vertexBuffers);
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}
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public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
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public void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform)
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{
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Array.Resize(ref _viewportArray, viewports.Length * 4);
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Array.Resize(ref _depthRangeArray, viewports.Length * 2);
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@ -1305,6 +1305,19 @@ namespace Ryujinx.Graphics.OpenGL
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GL.ViewportArray(first, viewports.Length, viewportArray);
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GL.DepthRangeArray(first, viewports.Length, depthRangeArray);
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float disableTransformF = disableTransform ? 1.0f : 0.0f;
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if (_supportBuffer.Data.ViewportInverse.W != disableTransformF || disableTransform)
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{
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float scale = _renderScale[0].X;
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_supportBuffer.UpdateViewportInverse(new Vector4<float>
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{
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X = scale * 2f / viewports[first].Region.Width,
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Y = scale * 2f / viewports[first].Region.Height,
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Z = 1,
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W = disableTransformF
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});
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}
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}
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public void TextureBarrier()
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@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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}
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}
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else if (isFragment)
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else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
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{
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DeclareSupportUniformBlock(context, context.Config.Stage, 0);
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}
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@ -615,8 +615,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
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{
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bool isFragment = stage == ShaderStage.Fragment;
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if (!isFragment && scaleElements == 0)
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bool needsSupportBlock = stage == ShaderStage.Fragment ||
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(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
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if (!needsSupportBlock && scaleElements == 0)
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{
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return;
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}
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@ -630,6 +632,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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case ShaderStage.Vertex:
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context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
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context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
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context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
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context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
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break;
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case ShaderStage.Compute:
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string SupportBlockName = "support_block";
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public const string SupportBlockAlphaTestName = "s_alpha_test";
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public const string SupportBlockIsBgraName = "s_is_bgra";
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public const string SupportBlockViewportInverse = "s_viewport_inverse";
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public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
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public const string SupportBlockRenderScaleName = "s_render_scale";
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@ -84,7 +84,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
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{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }
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{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
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{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
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{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
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};
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private Dictionary<AstOperand, string> _locals;
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@ -329,6 +329,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries if host state disables the viewport transform.
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/// </summary>
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/// <returns>True if the viewport transform is disabled</returns>
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bool QueryViewportTransformDisable()
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{
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return false;
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}
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/// <summary>
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/// Registers a texture used by the shader.
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/// </summary>
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@ -206,7 +206,33 @@ namespace Ryujinx.Graphics.Shader.Instructions
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if (emit)
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{
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context.EmitVertex();
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if (context.Config.LastInVertexPipeline)
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{
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context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
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context.EmitVertex();
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// Restore output position value before transformation.
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if (tempXLocal != null)
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{
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context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
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}
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if (tempYLocal != null)
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{
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context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
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}
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if (tempZLocal != null)
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{
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context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
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}
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}
|
||||
else
|
||||
{
|
||||
context.EmitVertex();
|
||||
}
|
||||
}
|
||||
|
||||
if (cut)
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public static int FragmentAlphaTestOffset;
|
||||
public static int FragmentIsBgraOffset;
|
||||
public static int ViewportInverseOffset;
|
||||
public static int FragmentRenderScaleCountOffset;
|
||||
public static int GraphicsRenderScaleOffset;
|
||||
public static int ComputeRenderScaleOffset;
|
||||
|
@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
|
||||
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
|
||||
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
|
||||
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
|
||||
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
|
||||
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||
|
@ -47,6 +49,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public Vector4<int> FragmentAlphaTest;
|
||||
public Array8<Vector4<int>> FragmentIsBgra;
|
||||
public Vector4<float> ViewportInverse;
|
||||
public Vector4<int> FragmentRenderScaleCount;
|
||||
|
||||
// Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs.
|
||||
|
|
|
@ -67,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public const int FragmentOutputIsBgraBase = 0x1000100;
|
||||
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
|
||||
|
||||
public const int SupportBlockViewInverseX = 0x1000200;
|
||||
public const int SupportBlockViewInverseY = 0x1000204;
|
||||
|
||||
public const int ThreadIdX = 0x2000000;
|
||||
public const int ThreadIdY = 0x2000004;
|
||||
public const int ThreadIdZ = 0x2000008;
|
||||
|
|
|
@ -154,9 +154,56 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return label;
|
||||
}
|
||||
|
||||
public void PrepareForVertexReturn()
|
||||
{
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
|
||||
Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
|
||||
Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
|
||||
Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
|
||||
Operand negativeOne = ConstF(-1.0f);
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
|
||||
}
|
||||
}
|
||||
|
||||
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
|
||||
{
|
||||
if (Config.GpuAccessor.QueryViewportTransformDisable())
|
||||
{
|
||||
oldXLocal = Local();
|
||||
this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
|
||||
oldYLocal = Local();
|
||||
this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
|
||||
}
|
||||
else
|
||||
{
|
||||
oldXLocal = null;
|
||||
oldYLocal = null;
|
||||
}
|
||||
|
||||
// Will be used by Vulkan backend for depth mode emulation.
|
||||
oldZLocal = null;
|
||||
|
||||
PrepareForVertexReturn();
|
||||
}
|
||||
|
||||
public void PrepareForReturn()
|
||||
{
|
||||
if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
|
||||
if (IsNonMain)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Config.LastInVertexPipeline &&
|
||||
(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
|
||||
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
|
||||
{
|
||||
PrepareForVertexReturn();
|
||||
}
|
||||
else if (Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (Config.OmapDepth)
|
||||
{
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public ShaderStage Stage { get; }
|
||||
|
||||
public bool GpPassthrough { get; }
|
||||
public bool LastInVertexPipeline { get; private set; }
|
||||
|
||||
public int ThreadsPerInputPrimitive { get; }
|
||||
|
||||
|
@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
OmapSampleMask = header.OmapSampleMask;
|
||||
OmapDepth = header.OmapDepth;
|
||||
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
|
||||
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
|
||||
}
|
||||
|
||||
public int GetDepthRegister()
|
||||
|
@ -274,6 +276,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
|
||||
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
||||
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
||||
|
||||
if (config.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
LastInVertexPipeline = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void MergeOutputUserAttributes(int mask, int maskPerPatch)
|
||||
|
|
Loading…
Reference in a new issue