discordRPC: Truncate game title and details if they exceed discord byte limit. (#6581)
* Truncate game title and details if they exceed DiscordRPC limit. * Update implementation to a byte total check. * Track if the string has actually been modified correctly. * Allow an early function return and simplify logic. * Better handling of large input strings and minimise loop opportunities. * Remove unused using. * Update to `applicationName` over `titleName`.
This commit is contained in:
parent
cada4d04ef
commit
44dbab3848
1 changed files with 29 additions and 3 deletions
|
@ -1,6 +1,7 @@
|
|||
using DiscordRPC;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.UI.Common
|
||||
{
|
||||
|
@ -9,6 +10,9 @@ namespace Ryujinx.UI.Common
|
|||
private const string Description = "A simple, experimental Nintendo Switch emulator.";
|
||||
private const string ApplicationId = "1216775165866807456";
|
||||
|
||||
private const int ApplicationByteLimit = 128;
|
||||
private const string Ellipsis = "…";
|
||||
|
||||
private static DiscordRpcClient _discordClient;
|
||||
private static RichPresence _discordPresenceMain;
|
||||
|
||||
|
@ -60,18 +64,18 @@ namespace Ryujinx.UI.Common
|
|||
}
|
||||
}
|
||||
|
||||
public static void SwitchToPlayingState(string titleId, string titleName)
|
||||
public static void SwitchToPlayingState(string titleId, string applicationName)
|
||||
{
|
||||
_discordClient?.SetPresence(new RichPresence
|
||||
{
|
||||
Assets = new Assets
|
||||
{
|
||||
LargeImageKey = "game",
|
||||
LargeImageText = titleName,
|
||||
LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit),
|
||||
SmallImageKey = "ryujinx",
|
||||
SmallImageText = Description,
|
||||
},
|
||||
Details = $"Playing {titleName}",
|
||||
Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit),
|
||||
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
|
||||
Timestamps = Timestamps.Now,
|
||||
Buttons =
|
||||
|
@ -90,6 +94,28 @@ namespace Ryujinx.UI.Common
|
|||
_discordClient?.SetPresence(_discordPresenceMain);
|
||||
}
|
||||
|
||||
private static string TruncateToByteLength(string input, int byteLimit)
|
||||
{
|
||||
if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
|
||||
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
|
||||
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
|
||||
|
||||
// Basic trim to best case scenario of 1 byte characters.
|
||||
input = input[..trimLimit];
|
||||
|
||||
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
|
||||
{
|
||||
// Remove one character from the end of the string at a time.
|
||||
input = input[..^1];
|
||||
}
|
||||
|
||||
return input.TrimEnd() + Ellipsis;
|
||||
}
|
||||
|
||||
public static void Exit()
|
||||
{
|
||||
_discordClient?.Dispose();
|
||||
|
|
Loading…
Reference in a new issue