[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
0684b00b3c
commit
515fc32b21
207 changed files with 1354 additions and 1670 deletions
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@ -16,17 +16,17 @@ namespace Ryujinx.Audio
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/// <summary>
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/// Events signaled when the driver played audio buffers.
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/// </summary>
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private ManualResetEvent[] _updateRequiredEvents;
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private readonly ManualResetEvent[] _updateRequiredEvents;
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/// <summary>
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/// Action to execute when the driver played audio buffers.
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/// </summary>
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private Action[] _actions;
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private readonly Action[] _actions;
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/// <summary>
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/// The worker thread in charge of handling sessions update.
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/// </summary>
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private Thread _workerThread;
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private readonly Thread _workerThread;
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private bool _isRunning;
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@ -44,7 +44,7 @@ namespace Ryujinx.Audio
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_workerThread = new Thread(Update)
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{
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Name = "AudioManager.Worker"
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Name = "AudioManager.Worker",
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};
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}
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@ -115,6 +115,7 @@ namespace Ryujinx.Audio
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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@ -129,4 +130,4 @@ namespace Ryujinx.Audio
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}
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}
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}
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}
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}
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@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Backends.Common
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return bufferSize / GetSampleSize(format) / channelCount;
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}
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}
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}
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}
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@ -163,4 +163,4 @@ namespace Ryujinx.Audio.Backends.Common
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}
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}
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}
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}
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}
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@ -66,14 +66,11 @@ namespace Ryujinx.Audio.Backends.Common
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return false;
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}
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if (buffer.Data == null)
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{
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buffer.Data = samples;
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}
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buffer.Data ??= samples;
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return true;
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}
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public virtual void UnregisterBuffer(AudioBuffer buffer) { }
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}
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}
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}
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@ -6,14 +6,13 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.CompatLayer
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{
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public class CompatLayerHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private IHardwareDeviceDriver _realDriver;
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private readonly IHardwareDeviceDriver _realDriver;
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public static bool IsSupported => true;
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@ -24,6 +23,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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_realDriver.Dispose();
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}
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@ -49,7 +49,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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6 => SelectHardwareChannelCount(2),
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2 => SelectHardwareChannelCount(1),
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1 => throw new ArgumentException("No valid channel configuration found!"),
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_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}")
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_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}"),
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};
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}
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@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support audio input, fallback to dummy...");
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return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
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return new DummyHardwareDeviceSessionInput(this, memoryManager);
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}
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throw new NotImplementedException();
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@ -138,12 +138,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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if (direction == Direction.Input)
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{
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Logger.Warning?.Print(LogClass.Audio, $"The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
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Logger.Warning?.Print(LogClass.Audio, "The selected audio backend doesn't support the requested audio input configuration, fallback to dummy...");
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// TODO: We currently don't support audio input upsampling/downsampling, implement this.
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realSession.Dispose();
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return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
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return new DummyHardwareDeviceSessionInput(this, memoryManager);
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}
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// It must be a HardwareDeviceSessionOutputBase.
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@ -183,4 +183,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return direction == Direction.Input || direction == Direction.Output;
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}
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}
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}
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}
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@ -8,9 +8,9 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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class CompatLayerHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private HardwareDeviceSessionOutputBase _realSession;
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private SampleFormat _userSampleFormat;
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private uint _userChannelCount;
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private readonly HardwareDeviceSessionOutputBase _realSession;
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private readonly SampleFormat _userSampleFormat;
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private readonly uint _userChannelCount;
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public CompatLayerHardwareDeviceSession(HardwareDeviceSessionOutputBase realSession, SampleFormat userSampleFormat, uint userChannelCount) : base(realSession.MemoryManager, realSession.RequestedSampleFormat, realSession.RequestedSampleRate, userChannelCount)
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{
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@ -116,11 +116,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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samples = MemoryMarshal.Cast<short, byte>(samplesPCM16).ToArray();
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}
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AudioBuffer fakeBuffer = new AudioBuffer
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AudioBuffer fakeBuffer = new()
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{
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BufferTag = buffer.BufferTag,
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DataPointer = buffer.DataPointer,
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DataSize = (ulong)samples.Length
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DataSize = (ulong)samples.Length,
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};
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bool result = _realSession.RegisterBuffer(fakeBuffer, samples);
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@ -159,4 +159,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return _realSession.WasBufferFullyConsumed(buffer);
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}
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}
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}
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}
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@ -31,18 +31,18 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
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private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
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private static readonly int[] _defaultSurroundToStereoCoefficients = new int[4]
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{
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RawQ15One,
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Minus3dBInQ15,
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Minus12dBInQ15,
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Minus3dBInQ15
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Minus3dBInQ15,
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};
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private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
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private static readonly int[] _defaultStereoToMonoCoefficients = new int[2]
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{
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Minus6dBInQ15,
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Minus6dBInQ15
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Minus6dBInQ15,
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};
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private const int SurroundChannelCount = 6;
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public static short[] DownMixStereoToMono(ReadOnlySpan<short> data)
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{
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return DownMixStereoToMono(DefaultStereoToMonoCoefficients, data);
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return DownMixStereoToMono(_defaultStereoToMonoCoefficients, data);
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}
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public static short[] DownMixSurroundToStereo(ReadOnlySpan<short> data)
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{
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return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
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return DownMixSurroundToStereo(_defaultSurroundToStereoCoefficients, data);
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}
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}
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}
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}
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@ -1,16 +1,16 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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namespace Ryujinx.Audio.Backends.Dummy
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{
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public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
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{
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private ManualResetEvent _updateRequiredEvent;
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private ManualResetEvent _pauseEvent;
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private readonly ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _pauseEvent;
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public static bool IsSupported => true;
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{
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return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
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}
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else
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{
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return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
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}
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return new DummyHardwareDeviceSessionInput(this, memoryManager);
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}
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public ManualResetEvent GetUpdateRequiredEvent()
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@ -54,6 +52,7 @@ namespace Ryujinx.Audio.Backends.Dummy
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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@ -86,4 +85,4 @@ namespace Ryujinx.Audio.Backends.Dummy
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return channelCount == 1 || channelCount == 2 || channelCount == 6;
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}
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}
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}
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}
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@ -8,10 +8,10 @@ namespace Ryujinx.Audio.Backends.Dummy
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class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
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{
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private float _volume;
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private IHardwareDeviceDriver _manager;
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private IVirtualMemoryManager _memoryManager;
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private readonly IHardwareDeviceDriver _manager;
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private readonly IVirtualMemoryManager _memoryManager;
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public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
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public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager)
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{
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_volume = 1.0f;
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_manager = manager;
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return true;
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}
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}
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}
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}
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@ -9,7 +9,7 @@ namespace Ryujinx.Audio.Backends.Dummy
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internal class DummyHardwareDeviceSessionOutput : HardwareDeviceSessionOutputBase
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{
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private float _volume;
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private IHardwareDeviceDriver _manager;
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private readonly IHardwareDeviceDriver _manager;
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private ulong _playedSampleCount;
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return true;
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}
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}
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}
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}
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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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public byte[] Data;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// Array of all buffers currently used or released.
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/// </summary>
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private AudioBuffer[] _buffers;
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private readonly AudioBuffer[] _buffers;
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/// <summary>
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/// The server index inside <see cref="_buffers"/> (appended but not queued to device driver).
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@ -58,17 +58,17 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// The released buffer event.
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/// </summary>
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private IWritableEvent _bufferEvent;
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private readonly IWritableEvent _bufferEvent;
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/// <summary>
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/// The session on the device driver.
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/// </summary>
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private IHardwareDeviceSession _hardwareDeviceSession;
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private readonly IHardwareDeviceSession _hardwareDeviceSession;
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/// <summary>
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/// Max number of buffers that can be registered to the device driver at a time.
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/// </summary>
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private uint _bufferRegisteredLimit;
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private readonly uint _bufferRegisteredLimit;
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/// <summary>
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/// Create a new <see cref="AudioDeviceSession"/>.
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@ -311,9 +311,9 @@ namespace Ryujinx.Audio.Common
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return false;
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}
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public bool AppendUacBuffer(AudioBuffer buffer, uint handle)
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public static bool AppendUacBuffer(AudioBuffer buffer, uint handle)
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{
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// NOTE: On hardware, there is another RegisterBuffer method taking an handle.
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// NOTE: On hardware, there is another RegisterBuffer method taking a handle.
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// This variant of the call always return false (stubbed?) as a result this logic will never succeed.
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return false;
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@ -425,10 +425,8 @@ namespace Ryujinx.Audio.Common
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{
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return 0;
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}
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else
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{
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return _hardwareDeviceSession.GetPlayedSampleCount();
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}
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return _hardwareDeviceSession.GetPlayedSampleCount();
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}
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/// <summary>
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@ -515,4 +513,4 @@ namespace Ryujinx.Audio.Common
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}
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}
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}
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}
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}
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@ -13,6 +13,6 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// The audio device is stopped.
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/// </summary>
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Stopped
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Stopped,
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}
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}
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}
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@ -24,6 +24,6 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private ushort _reserved;
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private readonly ushort _reserved;
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}
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}
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}
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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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public AudioDeviceState AudioOutState;
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}
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}
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}
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|
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@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Common
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/// </summary>
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public ulong DataOffset;
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}
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}
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}
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@ -38,6 +38,6 @@ namespace Ryujinx.Audio.Common
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/// <summary>
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/// ADPCM sample format. (Also known as GC-ADPCM)
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/// </summary>
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Adpcm = 6
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Adpcm = 6,
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}
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}
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}
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@ -172,4 +172,4 @@ namespace Ryujinx.Audio
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0.707f,
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};
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}
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}
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}
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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The session ids allocation table.
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/// </summary>
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private int[] _sessionIds;
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private readonly int[] _sessionIds;
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/// <summary>
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/// The device driver.
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@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
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/// The <see cref="AudioInputSystem"/> session instances.
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/// </summary>
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private AudioInputSystem[] _sessions;
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private readonly AudioInputSystem[] _sessions;
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/// <summary>
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/// The count of active sessions.
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@ -166,6 +166,7 @@ namespace Ryujinx.Audio.Input
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/// </summary>
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/// <param name="filtered">If true, filter disconnected devices</param>
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/// <returns>The list of all audio inputs name</returns>
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#pragma warning disable CA1822 // Mark member as static
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public string[] ListAudioIns(bool filtered)
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{
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if (filtered)
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@ -173,8 +174,9 @@ namespace Ryujinx.Audio.Input
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// TODO: Detect if the driver supports audio input
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}
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return new string[] { Constants.DefaultDeviceInputName };
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return new[] { Constants.DefaultDeviceInputName };
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}
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#pragma warning restore CA1822
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|
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/// <summary>
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/// Open a new <see cref="AudioInputSystem"/>.
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@ -205,7 +207,7 @@ namespace Ryujinx.Audio.Input
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|
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IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Input, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
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|
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AudioInputSystem audioIn = new AudioInputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
|
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AudioInputSystem audioIn = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
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|
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ResultCode result = audioIn.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
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|
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|
@ -238,6 +240,8 @@ namespace Ryujinx.Audio.Input
|
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|
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public void Dispose()
|
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{
|
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GC.SuppressFinalize(this);
|
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|
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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|
@ -263,4 +267,4 @@ namespace Ryujinx.Audio.Input
|
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}
|
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}
|
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}
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}
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}
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@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Input
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/// <summary>
|
||||
/// The session the <see cref="AudioInputSystem"/>.
|
||||
/// </summary>
|
||||
private AudioDeviceSession _session;
|
||||
private readonly AudioDeviceSession _session;
|
||||
|
||||
/// <summary>
|
||||
/// The target device name of the <see cref="AudioInputSystem"/>.
|
||||
|
@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Input
|
|||
/// <summary>
|
||||
/// The <see cref="AudioInputManager"/> owning this.
|
||||
/// </summary>
|
||||
private AudioInputManager _manager;
|
||||
private readonly AudioInputManager _manager;
|
||||
|
||||
/// <summary>
|
||||
/// The lock of the parent.
|
||||
|
@ -90,11 +90,13 @@ namespace Ryujinx.Audio.Input
|
|||
{
|
||||
return ResultCode.DeviceNotFound;
|
||||
}
|
||||
else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
|
||||
|
||||
if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
|
||||
{
|
||||
return ResultCode.UnsupportedSampleRate;
|
||||
}
|
||||
else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
|
||||
|
||||
if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
|
||||
{
|
||||
return ResultCode.UnsupportedChannelConfiguration;
|
||||
}
|
||||
|
@ -185,11 +187,11 @@ namespace Ryujinx.Audio.Input
|
|||
{
|
||||
lock (_parentLock)
|
||||
{
|
||||
AudioBuffer buffer = new AudioBuffer
|
||||
AudioBuffer buffer = new()
|
||||
{
|
||||
BufferTag = bufferTag,
|
||||
DataPointer = userBuffer.Data,
|
||||
DataSize = userBuffer.DataSize
|
||||
DataSize = userBuffer.DataSize,
|
||||
};
|
||||
|
||||
if (_session.AppendBuffer(buffer))
|
||||
|
@ -213,14 +215,14 @@ namespace Ryujinx.Audio.Input
|
|||
{
|
||||
lock (_parentLock)
|
||||
{
|
||||
AudioBuffer buffer = new AudioBuffer
|
||||
AudioBuffer buffer = new()
|
||||
{
|
||||
BufferTag = bufferTag,
|
||||
DataPointer = userBuffer.Data,
|
||||
DataSize = userBuffer.DataSize
|
||||
DataSize = userBuffer.DataSize,
|
||||
};
|
||||
|
||||
if (_session.AppendUacBuffer(buffer, handle))
|
||||
if (AudioDeviceSession.AppendUacBuffer(buffer, handle))
|
||||
{
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -373,6 +375,8 @@ namespace Ryujinx.Audio.Input
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
||||
{
|
||||
Dispose(true);
|
||||
|
@ -389,4 +393,4 @@ namespace Ryujinx.Audio.Input
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,12 +6,12 @@ namespace Ryujinx.Audio.Integration
|
|||
{
|
||||
public class HardwareDeviceImpl : IHardwareDevice
|
||||
{
|
||||
private IHardwareDeviceSession _session;
|
||||
private uint _channelCount;
|
||||
private uint _sampleRate;
|
||||
private readonly IHardwareDeviceSession _session;
|
||||
private readonly uint _channelCount;
|
||||
private readonly uint _sampleRate;
|
||||
private uint _currentBufferTag;
|
||||
|
||||
private byte[] _buffer;
|
||||
private readonly byte[] _buffer;
|
||||
|
||||
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ namespace Ryujinx.Audio.Integration
|
|||
DataSize = (ulong)_buffer.Length,
|
||||
});
|
||||
|
||||
_currentBufferTag = _currentBufferTag % 4;
|
||||
_currentBufferTag %= 4;
|
||||
}
|
||||
|
||||
public void SetVolume(float volume)
|
||||
|
@ -61,6 +61,7 @@ namespace Ryujinx.Audio.Integration
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
@ -72,4 +73,4 @@ namespace Ryujinx.Audio.Integration
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,4 +52,4 @@ namespace Ryujinx.Audio.Integration
|
|||
return channelCount != Constants.ChannelCountMax;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Integration
|
|||
public enum Direction
|
||||
{
|
||||
Input,
|
||||
Output
|
||||
Output,
|
||||
}
|
||||
|
||||
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);
|
||||
|
@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Integration
|
|||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Integration
|
|||
|
||||
void PrepareToClose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Integration
|
|||
/// </summary>
|
||||
void Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Output
|
|||
/// <summary>
|
||||
/// The session ids allocation table.
|
||||
/// </summary>
|
||||
private int[] _sessionIds;
|
||||
private readonly int[] _sessionIds;
|
||||
|
||||
/// <summary>
|
||||
/// The device driver.
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Output
|
|||
/// <summary>
|
||||
/// The <see cref="AudioOutputSystem"/> session instances.
|
||||
/// </summary>
|
||||
private AudioOutputSystem[] _sessions;
|
||||
private readonly AudioOutputSystem[] _sessions;
|
||||
|
||||
/// <summary>
|
||||
/// The count of active sessions.
|
||||
|
@ -165,10 +165,12 @@ namespace Ryujinx.Audio.Output
|
|||
/// Get the list of all audio outputs name.
|
||||
/// </summary>
|
||||
/// <returns>The list of all audio outputs name</returns>
|
||||
#pragma warning disable CA1822 // Mark member as static
|
||||
public string[] ListAudioOuts()
|
||||
{
|
||||
return new string[] { Constants.DefaultDeviceOutputName };
|
||||
return new[] { Constants.DefaultDeviceOutputName };
|
||||
}
|
||||
#pragma warning restore CA1822
|
||||
|
||||
/// <summary>
|
||||
/// Open a new <see cref="AudioOutputSystem"/>.
|
||||
|
@ -182,6 +184,7 @@ namespace Ryujinx.Audio.Output
|
|||
/// <param name="parameter">The user configuration</param>
|
||||
/// <param name="appletResourceUserId">The applet resource user id of the application</param>
|
||||
/// <param name="processHandle">The process handle of the application</param>
|
||||
/// <param name="volume">The volume level to request</param>
|
||||
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
||||
public ResultCode OpenAudioOut(out string outputDeviceName,
|
||||
out AudioOutputConfiguration outputConfiguration,
|
||||
|
@ -200,7 +203,7 @@ namespace Ryujinx.Audio.Output
|
|||
|
||||
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
|
||||
|
||||
AudioOutputSystem audioOut = new AudioOutputSystem(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
|
||||
AudioOutputSystem audioOut = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
|
||||
|
||||
ResultCode result = audioOut.Initialize(inputDeviceName, sampleFormat, ref parameter, sessionId);
|
||||
|
||||
|
@ -268,6 +271,8 @@ namespace Ryujinx.Audio.Output
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
||||
{
|
||||
Dispose(true);
|
||||
|
@ -293,4 +298,4 @@ namespace Ryujinx.Audio.Output
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Output
|
|||
/// <summary>
|
||||
/// The session the <see cref="AudioOutputSystem"/>.
|
||||
/// </summary>
|
||||
private AudioDeviceSession _session;
|
||||
private readonly AudioDeviceSession _session;
|
||||
|
||||
/// <summary>
|
||||
/// The target device name of the <see cref="AudioOutputSystem"/>.
|
||||
|
@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Output
|
|||
/// <summary>
|
||||
/// The <see cref="AudioOutputManager"/> owning this.
|
||||
/// </summary>
|
||||
private AudioOutputManager _manager;
|
||||
private readonly AudioOutputManager _manager;
|
||||
|
||||
/// <summary>
|
||||
/// THe lock of the parent.
|
||||
|
@ -90,11 +90,13 @@ namespace Ryujinx.Audio.Output
|
|||
{
|
||||
return ResultCode.DeviceNotFound;
|
||||
}
|
||||
else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
|
||||
|
||||
if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate)
|
||||
{
|
||||
return ResultCode.UnsupportedSampleRate;
|
||||
}
|
||||
else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
|
||||
|
||||
if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6)
|
||||
{
|
||||
return ResultCode.UnsupportedChannelConfiguration;
|
||||
}
|
||||
|
@ -185,11 +187,11 @@ namespace Ryujinx.Audio.Output
|
|||
{
|
||||
lock (_parentLock)
|
||||
{
|
||||
AudioBuffer buffer = new AudioBuffer
|
||||
AudioBuffer buffer = new()
|
||||
{
|
||||
BufferTag = bufferTag,
|
||||
DataPointer = userBuffer.Data,
|
||||
DataSize = userBuffer.DataSize
|
||||
DataSize = userBuffer.DataSize,
|
||||
};
|
||||
|
||||
if (_session.AppendBuffer(buffer))
|
||||
|
@ -346,6 +348,8 @@ namespace Ryujinx.Audio.Output
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
||||
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
||||
{
|
||||
Dispose(true);
|
||||
|
@ -362,4 +366,4 @@ namespace Ryujinx.Audio.Output
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
public ulong ReturnBufferInfo;
|
||||
public ulong ReturnBufferInfoBase;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private uint _padding;
|
||||
private readonly uint _padding;
|
||||
|
||||
/// <summary>
|
||||
/// The flags given controlling behaviour of the audio renderer
|
||||
|
@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private uint _padding;
|
||||
private readonly uint _padding;
|
||||
|
||||
/// <summary>
|
||||
/// Extra information given with the <see cref="ResultCode"/>
|
||||
|
@ -47,4 +47,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
public ulong ExtraErrorInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -147,4 +147,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
return _nodeCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,4 +55,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// </summary>
|
||||
Compressor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,6 +38,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// The memory pool is released. (client side only)
|
||||
/// </summary>
|
||||
Released = 6
|
||||
Released = 6,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
return (nodeId >> 16) & 0xFFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// Performance monitoring related node id (performance commands)
|
||||
/// </summary>
|
||||
Performance = 15
|
||||
Performance = 15,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,17 +53,17 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
}
|
||||
|
||||
private int _nodeCount;
|
||||
private EdgeMatrix _discovered;
|
||||
private EdgeMatrix _finished;
|
||||
private readonly EdgeMatrix _discovered;
|
||||
private readonly EdgeMatrix _finished;
|
||||
private Memory<int> _resultArray;
|
||||
private Stack _stack;
|
||||
private readonly Stack _stack;
|
||||
private int _tsortResultIndex;
|
||||
|
||||
private enum NodeState : byte
|
||||
{
|
||||
Unknown,
|
||||
Discovered,
|
||||
Finished
|
||||
Finished,
|
||||
}
|
||||
|
||||
public NodeStates()
|
||||
|
@ -88,16 +88,16 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
|
||||
int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
|
||||
|
||||
_discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
|
||||
_discovered.Initialize(nodeStatesWorkBuffer[..edgeMatrixWorkBufferSize], nodeCount);
|
||||
_finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
|
||||
|
||||
nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
|
||||
nodeStatesWorkBuffer = nodeStatesWorkBuffer[(edgeMatrixWorkBufferSize * 2)..];
|
||||
|
||||
_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
|
||||
_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..(sizeof(int) * nodeCount)]);
|
||||
|
||||
nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
|
||||
nodeStatesWorkBuffer = nodeStatesWorkBuffer[(sizeof(int) * nodeCount)..];
|
||||
|
||||
Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
|
||||
Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..Stack.CalcBufferSize(nodeCount * nodeCount)]);
|
||||
|
||||
_stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
|
||||
}
|
||||
|
@ -120,7 +120,8 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
|
||||
return NodeState.Discovered;
|
||||
}
|
||||
else if (_finished.Test(index))
|
||||
|
||||
if (_finished.Test(index))
|
||||
{
|
||||
Debug.Assert(!_discovered.Test(index));
|
||||
|
||||
|
@ -158,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
|
||||
public ReadOnlySpan<int> GetTsortResult()
|
||||
{
|
||||
return _resultArray.Span.Slice(0, _tsortResultIndex);
|
||||
return _resultArray.Span[.._tsortResultIndex];
|
||||
}
|
||||
|
||||
public bool Sort(EdgeMatrix edgeMatrix)
|
||||
|
@ -226,4 +227,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
PcmFloat,
|
||||
Limiter,
|
||||
CaptureBuffer,
|
||||
Compressor
|
||||
Compressor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
Voice,
|
||||
SubMix,
|
||||
FinalMix,
|
||||
Sink
|
||||
Sink,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// The user request the voice to be paused.
|
||||
/// </summary>
|
||||
Pause
|
||||
Pause,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,6 +28,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// No early reflection.
|
||||
/// </summary>
|
||||
Disabled
|
||||
Disabled,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,6 +33,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// Max delay. (used for delay line limits)
|
||||
/// </summary>
|
||||
Limit = NoDelay
|
||||
Limit = NoDelay,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// The sink is a circular buffer.
|
||||
/// </summary>
|
||||
CircularBuffer
|
||||
CircularBuffer,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Common
|
||||
|
@ -19,7 +20,9 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
public uint Unknown24;
|
||||
public uint RenderInfoSize;
|
||||
|
||||
private unsafe fixed int _reserved[4];
|
||||
#pragma warning disable IDE0051, CS0169 // Remove unused field
|
||||
private Array4<int> _reserved;
|
||||
#pragma warning restore IDE0051, CS0169
|
||||
|
||||
public uint TotalSize;
|
||||
|
||||
|
@ -30,4 +33,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,4 +101,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
using DspAddr = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Common
|
||||
|
@ -77,6 +76,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
/// <summary>
|
||||
/// Padding/Reserved.
|
||||
/// </summary>
|
||||
private ushort _padding;
|
||||
private readonly ushort _padding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
|
||||
if (size != 0)
|
||||
{
|
||||
ulong alignedOffset = BitUtils.AlignUp<ulong>(Offset, (ulong)align);
|
||||
ulong alignedOffset = BitUtils.AlignUp(Offset, (ulong)align);
|
||||
|
||||
if (alignedOffset + size <= (ulong)BackingMemory.Length)
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
Offset = alignedOffset + size;
|
||||
|
||||
// Clear the memory to be sure that is does not contain any garbage.
|
||||
result.Span.Fill(0);
|
||||
result.Span.Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
|||
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
|
||||
{
|
||||
return BitUtils.AlignUp<ulong>(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
|
||||
return BitUtils.AlignUp(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,11 +12,11 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||
/// </summary>
|
||||
public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
|
||||
{
|
||||
new VirtualDevice("AudioStereoJackOutput", 2, true),
|
||||
new VirtualDevice("AudioBuiltInSpeakerOutput", 2, false),
|
||||
new VirtualDevice("AudioTvOutput", 6, false),
|
||||
new VirtualDevice("AudioUsbDeviceOutput", 2, true),
|
||||
new VirtualDevice("AudioExternalOutput", 6, true),
|
||||
new("AudioStereoJackOutput", 2, true),
|
||||
new("AudioBuiltInSpeakerOutput", 2, false),
|
||||
new("AudioTvOutput", 6, false),
|
||||
new("AudioUsbDeviceOutput", 2, true),
|
||||
new("AudioExternalOutput", 6, true),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -86,4 +86,4 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||
return Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||
Device = virtualDevice;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,13 +11,15 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||
/// <summary>
|
||||
/// The session registry, used to store the sessions of a given AppletResourceId.
|
||||
/// </summary>
|
||||
private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
|
||||
private readonly Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new();
|
||||
|
||||
/// <summary>
|
||||
/// The default <see cref="VirtualDevice"/>.
|
||||
/// </summary>
|
||||
/// <remarks>This is used when the USB device is the default one on older revision.</remarks>
|
||||
#pragma warning disable CA1822 // Mark member as static
|
||||
public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
|
||||
#pragma warning restore CA1822
|
||||
|
||||
/// <summary>
|
||||
/// The current active <see cref="VirtualDevice"/>.
|
||||
|
@ -76,4 +78,4 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||
return virtualDeviceSession;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,7 +12,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
private const int SamplesPerFrame = 14;
|
||||
private const int NibblesPerFrame = SamplesPerFrame + 2;
|
||||
private const int BytesPerFrame = 8;
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private const int BitsPerFrame = BytesPerFrame * 8;
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static uint GetAdpcmDataSize(int sampleCount)
|
||||
|
@ -64,10 +66,14 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
private static short Saturate(int value)
|
||||
{
|
||||
if (value > short.MaxValue)
|
||||
{
|
||||
value = short.MaxValue;
|
||||
}
|
||||
|
||||
if (value < short.MinValue)
|
||||
{
|
||||
value = short.MinValue;
|
||||
}
|
||||
|
||||
return (short)value;
|
||||
}
|
||||
|
@ -109,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
ReadOnlySpan<byte> targetInput;
|
||||
|
||||
targetInput = input.Slice(nibbles / 2);
|
||||
targetInput = input[(nibbles / 2)..];
|
||||
|
||||
while (remaining > 0)
|
||||
{
|
||||
|
@ -213,4 +219,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return decodedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
Start,
|
||||
Stop,
|
||||
RenderStart,
|
||||
RenderEnd
|
||||
RenderEnd,
|
||||
}
|
||||
|
||||
private class RendererSession
|
||||
|
@ -36,7 +36,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
private long _lastTime;
|
||||
private long _playbackEnds;
|
||||
private ManualResetEvent _event;
|
||||
private readonly ManualResetEvent _event;
|
||||
|
||||
private ManualResetEvent _pauseEvent;
|
||||
|
||||
|
@ -45,6 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
_event = new ManualResetEvent(false);
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
|
||||
{
|
||||
// Get the real device driver (In case the compat layer is on top of it).
|
||||
|
@ -54,12 +55,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
|
||||
return 2;
|
||||
}
|
||||
|
||||
// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
|
||||
return 2;
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
public void Start(IHardwareDeviceDriver deviceDriver, float volume)
|
||||
{
|
||||
|
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
CommandList = commands,
|
||||
RenderingLimit = renderingLimit,
|
||||
AppletResourceId = appletResourceId
|
||||
AppletResourceId = appletResourceId,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
_workerThread = new Thread(Work)
|
||||
{
|
||||
Name = "AudioProcessor.Worker"
|
||||
Name = "AudioProcessor.Worker",
|
||||
};
|
||||
|
||||
_workerThread.Start();
|
||||
|
@ -260,6 +260,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
@ -271,4 +272,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -29,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
|
||||
public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -57,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat.Adpcm,
|
||||
|
@ -72,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (readResult != context.SampleCount)
|
||||
{
|
||||
outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
|
||||
outputBuffer[(int)readResult..(int)context.SampleCount].Clear();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,4 +48,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,4 +133,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
context.ClearBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index), index, null);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -149,7 +149,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
_buffersMemoryHandle.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
LimiterVersion2,
|
||||
GroupedBiquadFilter,
|
||||
CaptureBuffer,
|
||||
Compressor
|
||||
Compressor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
@ -51,11 +52,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (_parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new CompressorState(ref _parameter);
|
||||
}
|
||||
else if (_parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
|
|
@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -37,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public SampleRateConversionQuality SrcQuality { get; }
|
||||
|
||||
public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -72,24 +74,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
|
||||
{
|
||||
switch (sampleFormat)
|
||||
return sampleFormat switch
|
||||
{
|
||||
case SampleFormat.Adpcm:
|
||||
return CommandType.AdpcmDataSourceVersion2;
|
||||
case SampleFormat.PcmInt16:
|
||||
return CommandType.PcmInt16DataSourceVersion2;
|
||||
case SampleFormat.PcmFloat:
|
||||
return CommandType.PcmFloatDataSourceVersion2;
|
||||
default:
|
||||
throw new NotImplementedException($"{sampleFormat}");
|
||||
}
|
||||
SampleFormat.Adpcm => CommandType.AdpcmDataSourceVersion2,
|
||||
SampleFormat.PcmInt16 => CommandType.PcmInt16DataSourceVersion2,
|
||||
SampleFormat.PcmFloat => CommandType.PcmFloatDataSourceVersion2,
|
||||
_ => throw new NotImplementedException($"{sampleFormat}"),
|
||||
};
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat,
|
||||
|
@ -99,10 +97,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ExtraParameterSize = ExtraParameterSize,
|
||||
ChannelIndex = (int)ChannelIndex,
|
||||
ChannelCount = (int)ChannelCount,
|
||||
SrcQuality = SrcQuality
|
||||
SrcQuality = SrcQuality,
|
||||
};
|
||||
|
||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,18 +87,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
Vector2 channelInput = new Vector2
|
||||
Vector2 channelInput = new()
|
||||
{
|
||||
X = *((float*)inputBuffers[0] + i) * 64,
|
||||
Y = *((float*)inputBuffers[1] + i) * 64,
|
||||
};
|
||||
|
||||
Vector2 delayLineValues = new Vector2()
|
||||
Vector2 delayLineValues = new()
|
||||
{
|
||||
X = state.DelayLines[0].Read(),
|
||||
Y = state.DelayLines[1].Read(),
|
||||
|
@ -124,7 +124,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
@ -132,20 +132,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
Vector4 channelInput = new Vector4
|
||||
Vector4 channelInput = new()
|
||||
{
|
||||
X = *((float*)inputBuffers[0] + i) * 64,
|
||||
Y = *((float*)inputBuffers[1] + i) * 64,
|
||||
Z = *((float*)inputBuffers[2] + i) * 64,
|
||||
W = *((float*)inputBuffers[3] + i) * 64
|
||||
W = *((float*)inputBuffers[3] + i) * 64,
|
||||
};
|
||||
|
||||
Vector4 delayLineValues = new Vector4()
|
||||
Vector4 delayLineValues = new()
|
||||
{
|
||||
X = state.DelayLines[0].Read(),
|
||||
Y = state.DelayLines[1].Read(),
|
||||
Z = state.DelayLines[2].Read(),
|
||||
W = state.DelayLines[3].Read()
|
||||
W = state.DelayLines[3].Read(),
|
||||
};
|
||||
|
||||
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
|
||||
Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
|
||||
0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
|
||||
|
@ -180,24 +180,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
Vector6 channelInput = new Vector6
|
||||
Vector6 channelInput = new()
|
||||
{
|
||||
X = *((float*)inputBuffers[0] + i) * 64,
|
||||
Y = *((float*)inputBuffers[1] + i) * 64,
|
||||
Z = *((float*)inputBuffers[2] + i) * 64,
|
||||
W = *((float*)inputBuffers[3] + i) * 64,
|
||||
V = *((float*)inputBuffers[4] + i) * 64,
|
||||
U = *((float*)inputBuffers[5] + i) * 64
|
||||
U = *((float*)inputBuffers[5] + i) * 64,
|
||||
};
|
||||
|
||||
Vector6 delayLineValues = new Vector6
|
||||
Vector6 delayLineValues = new()
|
||||
{
|
||||
X = state.DelayLines[0].Read(),
|
||||
Y = state.DelayLines[1].Read(),
|
||||
Z = state.DelayLines[2].Read(),
|
||||
W = state.DelayLines[3].Read(),
|
||||
V = state.DelayLines[4].Read(),
|
||||
U = state.DelayLines[5].Read()
|
||||
U = state.DelayLines[5].Read(),
|
||||
};
|
||||
|
||||
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
|
|
@ -55,17 +55,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
return -depopValue;
|
||||
}
|
||||
else
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
||||
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
||||
|
||||
buffer[i] += depopValue;
|
||||
}
|
||||
|
||||
return depopValue;
|
||||
buffer[i] += depopValue;
|
||||
}
|
||||
|
||||
return depopValue;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
@ -89,4 +87,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
context.ClearBuffer(OutputBufferIndices[5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,11 +14,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private BiquadFilterParameter[] _parameters;
|
||||
private Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private int _inputBufferIndex;
|
||||
private int _outputBufferIndex;
|
||||
private bool[] _isInitialized;
|
||||
private readonly BiquadFilterParameter[] _parameters;
|
||||
private readonly Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private readonly int _inputBufferIndex;
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
|
||||
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
|
@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
@ -50,13 +51,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,4 +142,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -54,13 +55,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -160,4 +161,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessMix(outputBuffer, inputBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
{
|
||||
float ramp = (volume1 - volume0) / sampleCount;
|
||||
float volume = volume0;
|
||||
|
@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
public Memory<VoiceUpdateState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat.PcmFloat,
|
||||
|
@ -71,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
public Memory<VoiceUpdateState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat.PcmInt16,
|
||||
|
@ -71,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Invalid,
|
||||
Start,
|
||||
End
|
||||
End,
|
||||
}
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,21 +9,21 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public class Reverb3dCommand : ICommand
|
||||
{
|
||||
private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 };
|
||||
private static readonly int[] _outputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[1] { 0 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
|
||||
private static readonly int[] _outputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
|
@ -73,25 +73,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableMono, _targetEarlyDelayLineIndicesTableMono, _targetOutputFeedbackIndicesTableMono);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround);
|
||||
}
|
||||
|
||||
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
|
||||
|
@ -109,7 +109,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
|
||||
{
|
||||
outputValues.Fill(0);
|
||||
outputValues.Clear();
|
||||
|
||||
float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -8,25 +9,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public class ReverbCommand : ICommand
|
||||
{
|
||||
private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] _outputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
|
||||
private static readonly int[] _outputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] _outputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] _outputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
|
||||
private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
|
||||
private static readonly int[] _outputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
|
@ -82,10 +83,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableMono,
|
||||
TargetEarlyDelayLineIndicesTableMono,
|
||||
TargetOutputFeedbackIndicesTableMono,
|
||||
OutputIndicesTableMono);
|
||||
_outputEarlyIndicesTableMono,
|
||||
_targetEarlyDelayLineIndicesTableMono,
|
||||
_targetOutputFeedbackIndicesTableMono,
|
||||
_outputIndicesTableMono);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -95,10 +96,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableStereo,
|
||||
TargetEarlyDelayLineIndicesTableStereo,
|
||||
TargetOutputFeedbackIndicesTableStereo,
|
||||
OutputIndicesTableStereo);
|
||||
_outputEarlyIndicesTableStereo,
|
||||
_targetEarlyDelayLineIndicesTableStereo,
|
||||
_targetOutputFeedbackIndicesTableStereo,
|
||||
_outputIndicesTableStereo);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -108,10 +109,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableQuadraphonic,
|
||||
TargetEarlyDelayLineIndicesTableQuadraphonic,
|
||||
TargetOutputFeedbackIndicesTableQuadraphonic,
|
||||
OutputIndicesTableQuadraphonic);
|
||||
_outputEarlyIndicesTableQuadraphonic,
|
||||
_targetEarlyDelayLineIndicesTableQuadraphonic,
|
||||
_targetOutputFeedbackIndicesTableQuadraphonic,
|
||||
_outputIndicesTableQuadraphonic);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -121,10 +122,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableSurround,
|
||||
TargetEarlyDelayLineIndicesTableSurround,
|
||||
TargetOutputFeedbackIndicesTableSurround,
|
||||
OutputIndicesTableSurround);
|
||||
_outputEarlyIndicesTableSurround,
|
||||
_targetEarlyDelayLineIndicesTableSurround,
|
||||
_targetOutputFeedbackIndicesTableSurround,
|
||||
_outputIndicesTableSurround);
|
||||
}
|
||||
|
||||
private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
|
||||
|
@ -143,7 +144,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
|
||||
{
|
||||
outputValues.Fill(0);
|
||||
outputValues.Clear();
|
||||
|
||||
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
||||
{
|
||||
|
@ -263,11 +264,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
|
||||
}
|
||||
else if (Parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -276,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessReverb(context, ref state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,4 +67,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessVolume(outputBuffer, inputBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
{
|
||||
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
|
||||
voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
|
||||
tempBufferIndex += pitchMaxLength;
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
|
||||
}
|
||||
|
||||
Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
|
||||
Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
|
||||
|
||||
int decodedSampleCount = -1;
|
||||
|
||||
|
@ -168,7 +168,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
|
||||
break;
|
||||
default:
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Unsupported sample format " + info.SampleFormat);
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, "Unsupported sample format " + info.SampleFormat);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -220,7 +220,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
|
||||
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer.Slice(i));
|
||||
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
|
||||
|
||||
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
{
|
||||
|
@ -231,9 +231,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
else
|
||||
{
|
||||
Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
|
||||
Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
|
||||
|
||||
tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
|
||||
tempSpan[..(sampleCountToDecode - y)].Clear();
|
||||
|
||||
ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);
|
||||
|
||||
|
|
|
@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return _delayLine.Tap(sampleIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
{
|
||||
public class DelayLine : IDelayLine
|
||||
{
|
||||
private float[] _workBuffer;
|
||||
private uint _sampleRate;
|
||||
private readonly float[] _workBuffer;
|
||||
private readonly uint _sampleRate;
|
||||
private uint _currentSampleIndex;
|
||||
private uint _lastSampleIndex;
|
||||
|
||||
|
@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return TapUnsafe(sampleIndex, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
{
|
||||
public class DelayLine3d : IDelayLine
|
||||
{
|
||||
private float[] _workBuffer;
|
||||
private uint _sampleRate;
|
||||
private readonly float[] _workBuffer;
|
||||
private readonly uint _sampleRate;
|
||||
private uint _currentSampleIndex;
|
||||
private uint _lastSampleIndex;
|
||||
|
||||
|
@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return TapUnsafe(sampleIndex, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
{
|
||||
public struct ExponentialMovingAverage
|
||||
{
|
||||
|
@ -11,7 +9,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
_mean = mean;
|
||||
}
|
||||
|
||||
public float Read()
|
||||
public readonly float Read()
|
||||
{
|
||||
return _mean;
|
||||
}
|
||||
|
|
|
@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return (uint)MathF.Round(sampleRate * delayTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,4 +36,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return ToInt(value + half, qBits);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
@ -39,7 +38,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return 1.0f;
|
||||
}
|
||||
else if (x <= -5.3f)
|
||||
|
||||
if (x <= -5.3f)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
@ -112,4 +112,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return MathF.Sin(DegreesToRadians(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
@ -62,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
output[i] = ((int)input[i]) << 16;
|
||||
output[i] = input[i] << 16;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,4 +126,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return (short)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
@ -11,8 +10,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
public static class ResamplerHelper
|
||||
{
|
||||
#region "Default Quality Lookup Tables"
|
||||
private static short[] _normalCurveLut0 = new short[]
|
||||
{
|
||||
private static readonly short[] _normalCurveLut0 = {
|
||||
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
|
||||
6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
|
||||
5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77,
|
||||
|
@ -44,11 +42,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213,
|
||||
77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659,
|
||||
48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121,
|
||||
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
|
||||
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600,
|
||||
};
|
||||
|
||||
private static short[] _normalCurveLut1 = new short[]
|
||||
{
|
||||
private static readonly short[] _normalCurveLut1 = {
|
||||
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
|
||||
-568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
|
||||
-990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128,
|
||||
|
@ -80,11 +77,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338,
|
||||
-128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990,
|
||||
-80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568,
|
||||
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
|
||||
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68,
|
||||
};
|
||||
|
||||
private static short[] _normalCurveLut2 = new short[]
|
||||
{
|
||||
private static readonly short[] _normalCurveLut2 = {
|
||||
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
|
||||
2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
|
||||
2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76,
|
||||
|
@ -116,13 +112,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813,
|
||||
-76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227,
|
||||
-58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688,
|
||||
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195
|
||||
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195,
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region "High Quality Lookup Tables"
|
||||
private static short[] _highCurveLut0 = new short[]
|
||||
{
|
||||
private static readonly short[] _highCurveLut0 = {
|
||||
-582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1,
|
||||
-565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2,
|
||||
-549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3,
|
||||
|
@ -189,8 +184,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582,
|
||||
};
|
||||
|
||||
private static short[] _highCurveLut1 = new short[]
|
||||
{
|
||||
private static readonly short[] _highCurveLut1 = {
|
||||
-12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1,
|
||||
-40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3,
|
||||
-66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6,
|
||||
|
@ -257,8 +251,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12,
|
||||
};
|
||||
|
||||
private static short[] _highCurveLut2 = new short[]
|
||||
{
|
||||
private static readonly short[] _highCurveLut2 = {
|
||||
418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1,
|
||||
421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3,
|
||||
423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5,
|
||||
|
@ -326,13 +319,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
};
|
||||
#endregion
|
||||
|
||||
private static float[] _normalCurveLut0F;
|
||||
private static float[] _normalCurveLut1F;
|
||||
private static float[] _normalCurveLut2F;
|
||||
private static readonly float[] _normalCurveLut0F;
|
||||
private static readonly float[] _normalCurveLut1F;
|
||||
private static readonly float[] _normalCurveLut2F;
|
||||
|
||||
private static float[] _highCurveLut0F;
|
||||
private static float[] _highCurveLut1F;
|
||||
private static float[] _highCurveLut2F;
|
||||
private static readonly float[] _highCurveLut0F;
|
||||
private static readonly float[] _highCurveLut1F;
|
||||
private static readonly float[] _highCurveLut2F;
|
||||
|
||||
static ResamplerHelper()
|
||||
{
|
||||
|
@ -373,7 +366,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return _normalCurveLut1F;
|
||||
}
|
||||
else if (ratio > 1.333313f)
|
||||
|
||||
if (ratio > 1.333313f)
|
||||
{
|
||||
return _normalCurveLut0F;
|
||||
}
|
||||
|
@ -514,7 +508,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return _highCurveLut1F;
|
||||
}
|
||||
else if (ratio > 1.333313f)
|
||||
|
||||
if (ratio > 1.333313f)
|
||||
{
|
||||
return _highCurveLut0F;
|
||||
}
|
||||
|
@ -601,4 +596,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
public short History0;
|
||||
public short History1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
public AuxiliaryBufferInfo CpuBufferInfo;
|
||||
public AuxiliaryBufferInfo DspBufferInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
public float State2;
|
||||
public float State3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,12 +20,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
|
||||
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
|
||||
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
||||
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
||||
DelayedSampleBufferPosition.AsSpan().Clear();
|
||||
DelayedSampleBuffer.AsSpan().Clear();
|
||||
|
||||
UpdateParameter(ref parameter);
|
||||
}
|
||||
|
||||
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
public static void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,11 +6,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
{
|
||||
public class Reverb3dState
|
||||
{
|
||||
private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
|
||||
private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
|
||||
private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
|
||||
private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
|
||||
private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
|
||||
private readonly float[] _fdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
|
||||
private readonly float[] _fdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
|
||||
private readonly float[] _decayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
|
||||
private readonly float[] _decayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
|
||||
private readonly float[] _earlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
|
||||
public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
|
||||
|
||||
public IDelayLine[] FdnDelayLines { get; }
|
||||
|
@ -46,9 +46,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]);
|
||||
DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i]));
|
||||
DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i]));
|
||||
FdnDelayLines[i] = new DelayLine3d(sampleRate, _fdnDelayMaxTimes[i]);
|
||||
DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, _decayDelayMaxTimes1[i]));
|
||||
DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, _decayDelayMaxTimes2[i]));
|
||||
}
|
||||
|
||||
PreDelayLine = new DelayLine3d(sampleRate, 400);
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
EarlyDelayTime = new uint[20];
|
||||
DryGain = parameter.DryGain;
|
||||
PreviousFeedbackOutputDecayed.AsSpan().Fill(0);
|
||||
PreviousFeedbackOutputDecayed.AsSpan().Clear();
|
||||
PreviousPreDelayValue = 0;
|
||||
|
||||
EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
|
||||
|
@ -91,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < FdnDelayLines.Length; i++)
|
||||
{
|
||||
FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i])));
|
||||
FdnDelayLines[i].SetDelay(_fdnDelayMinTimes[i] + (parameter.Density / 100 * (_fdnDelayMaxTimes[i] - _fdnDelayMinTimes[i])));
|
||||
|
||||
uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;
|
||||
|
||||
|
@ -111,9 +111,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < EarlyDelayTime.Length; i++)
|
||||
{
|
||||
uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
|
||||
uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (_earlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
|
||||
EarlyDelayTime[i] = sampleCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
{
|
||||
public class ReverbState
|
||||
{
|
||||
private static readonly float[] FdnDelayTimes = new float[20]
|
||||
private static readonly float[] _fdnDelayTimes = new float[20]
|
||||
{
|
||||
// Room
|
||||
53.953247f, 79.192566f, 116.238770f, 130.615295f,
|
||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
53.953247f, 79.192566f, 116.238770f, 170.615295f,
|
||||
};
|
||||
|
||||
private static readonly float[] DecayDelayTimes = new float[20]
|
||||
private static readonly float[] _decayDelayTimes = new float[20]
|
||||
{
|
||||
// Room
|
||||
7f, 9f, 13f, 17f,
|
||||
|
@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
7f, 9f, 13f, 17f,
|
||||
};
|
||||
|
||||
private static readonly float[] EarlyDelayTimes = new float[50]
|
||||
private static readonly float[] _earlyDelayTimes = new float[50]
|
||||
{
|
||||
// Room
|
||||
0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
|
||||
|
@ -46,10 +46,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
// Cathedral
|
||||
33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
|
||||
// Disabled
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
|
||||
private static readonly float[] EarlyGainBase = new float[50]
|
||||
private static readonly float[] _earlyGainBase = new float[50]
|
||||
{
|
||||
// Room
|
||||
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
|
||||
|
@ -60,10 +60,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
// Cathedral
|
||||
0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
|
||||
// Disabled
|
||||
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
|
||||
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f,
|
||||
};
|
||||
|
||||
private static readonly float[] PreDelayTimes = new float[5]
|
||||
private static readonly float[] _preDelayTimes = new float[5]
|
||||
{
|
||||
// Room
|
||||
12.5f,
|
||||
|
@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
// Cathedral
|
||||
50.0f,
|
||||
// Disabled
|
||||
0.0f
|
||||
0.0f,
|
||||
};
|
||||
|
||||
public DelayLine[] FdnDelayLines { get; }
|
||||
|
@ -93,14 +93,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
private static ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
{
|
||||
return FdnDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
return _fdnDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
}
|
||||
|
||||
private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
private static ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
{
|
||||
return DecayDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
return _decayDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
}
|
||||
|
||||
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
|
||||
|
@ -148,8 +148,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
|
||||
EarlyGain[i] = EarlyGainBase[i] * earlyGain;
|
||||
EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, _earlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
|
||||
EarlyGain[i] = _earlyGainBase[i] * earlyGain;
|
||||
}
|
||||
|
||||
if (parameter.ChannelCount == 2)
|
||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
EarlyGain[5] = EarlyGain[5] * 0.5f;
|
||||
}
|
||||
|
||||
PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
|
||||
PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, _preDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
|
||||
|
||||
ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
|
||||
ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
|
||||
|
@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
private const int FilterBankLength = 20;
|
||||
// Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
|
||||
private const int Bank0CenterIndex = 9;
|
||||
private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank1 = PrecomputeFilterBank(1.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank2 = PrecomputeFilterBank(2.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank3 = PrecomputeFilterBank(3.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank4 = PrecomputeFilterBank(4.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank5 = PrecomputeFilterBank(5.0f / 6.0f);
|
||||
|
||||
private static Array20<float> PrecomputeFilterBank(float offset)
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return A0 + A1 * MathF.Cos(2 * MathF.PI * x) + A2 * MathF.Cos(4 * MathF.PI * x);
|
||||
}
|
||||
|
||||
Array20<float> result = new Array20<float>();
|
||||
Array20<float> result = new();
|
||||
|
||||
for (int i = 0; i < FilterBankLength; i++)
|
||||
{
|
||||
|
@ -58,10 +58,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
state.Scale = inputSampleCount switch
|
||||
{
|
||||
40 => 6.0f,
|
||||
80 => 3.0f,
|
||||
40 => 6.0f,
|
||||
80 => 3.0f,
|
||||
160 => 1.5f,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(inputSampleCount), inputSampleCount, null),
|
||||
};
|
||||
state.Initialized = true;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void NextInput(ref UpsamplerBufferState state, float input)
|
||||
{
|
||||
state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan());
|
||||
state.History.AsSpan()[1..].CopyTo(state.History.AsSpan());
|
||||
state.History[HistoryLength - 1] = input;
|
||||
}
|
||||
|
||||
|
@ -123,19 +123,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||
break;
|
||||
case 1:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank1);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank1);
|
||||
break;
|
||||
case 2:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank2);
|
||||
break;
|
||||
case 3:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank3);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank3);
|
||||
break;
|
||||
case 4:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank4);
|
||||
break;
|
||||
case 5:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank5);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank5);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -152,10 +152,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||
break;
|
||||
case 1:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank2);
|
||||
break;
|
||||
case 2:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank4);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -173,11 +173,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||
break;
|
||||
case 1:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank4);
|
||||
break;
|
||||
case 2:
|
||||
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank2);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -185,7 +185,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state.Scale, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/unused
|
||||
/// </summary>
|
||||
private byte _reserved;
|
||||
private readonly byte _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// The target rendering device.
|
||||
|
@ -96,4 +96,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <seealso cref="Server.BehaviourContext"/>
|
||||
public int Revision;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
private unsafe fixed uint _reserved[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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Reference in a new issue