Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change * Only change vertex format if the host supports the new format
This commit is contained in:
parent
1cf6d7b7bb
commit
597388ecda
3 changed files with 43 additions and 15 deletions
|
@ -65,6 +65,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return (formatFeatureFlags & flags) == flags;
|
||||
}
|
||||
|
||||
public bool BufferFormatSupports(FormatFeatureFlags flags, VkFormat format)
|
||||
{
|
||||
_api.GetPhysicalDeviceFormatProperties(_physicalDevice, format, out var fp);
|
||||
|
||||
return (fp.BufferFeatures & flags) == flags;
|
||||
}
|
||||
|
||||
public bool OptimalFormatSupports(FormatFeatureFlags flags, GAL.Format format)
|
||||
{
|
||||
var formatFeatureFlags = _optimalTable[(int)format];
|
||||
|
|
|
@ -551,7 +551,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
(uint)maxDrawCount,
|
||||
(uint)stride);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (isMoltenVk)
|
||||
{
|
||||
UpdateVertexAttributeDescriptions();
|
||||
UpdateVertexAttributeDescriptions(gd);
|
||||
}
|
||||
|
||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
|
||||
|
@ -641,7 +641,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
private void UpdateVertexAttributeDescriptions()
|
||||
private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
|
||||
{
|
||||
// Vertex attributes exceeding the stride are invalid.
|
||||
// In metal, they cause glitches with the vertex shader fetching incorrect values.
|
||||
|
@ -651,30 +651,52 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
for (int index = 0; index < VertexAttributeDescriptionsCount; index++)
|
||||
{
|
||||
var attribute = Internal.VertexAttributeDescriptions[index];
|
||||
ref var vb = ref Internal.VertexBindingDescriptions[(int)attribute.Binding];
|
||||
int vbIndex = GetVertexBufferIndex(attribute.Binding);
|
||||
|
||||
Format format = attribute.Format;
|
||||
|
||||
while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
|
||||
if (vbIndex >= 0)
|
||||
{
|
||||
Format newFormat = FormatTable.DropLastComponent(format);
|
||||
ref var vb = ref Internal.VertexBindingDescriptions[vbIndex];
|
||||
|
||||
if (newFormat == format)
|
||||
Format format = attribute.Format;
|
||||
|
||||
while (vb.Stride != 0 && attribute.Offset + FormatTable.GetAttributeFormatSize(format) > vb.Stride)
|
||||
{
|
||||
// That case means we failed to find a format that fits within the stride,
|
||||
// so just restore the original format and give up.
|
||||
format = attribute.Format;
|
||||
break;
|
||||
Format newFormat = FormatTable.DropLastComponent(format);
|
||||
|
||||
if (newFormat == format)
|
||||
{
|
||||
// That case means we failed to find a format that fits within the stride,
|
||||
// so just restore the original format and give up.
|
||||
format = attribute.Format;
|
||||
break;
|
||||
}
|
||||
|
||||
format = newFormat;
|
||||
}
|
||||
|
||||
format = newFormat;
|
||||
if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format))
|
||||
{
|
||||
attribute.Format = format;
|
||||
}
|
||||
}
|
||||
|
||||
attribute.Format = format;
|
||||
_vertexAttributeDescriptions2[index] = attribute;
|
||||
}
|
||||
}
|
||||
|
||||
private int GetVertexBufferIndex(uint binding)
|
||||
{
|
||||
for (int index = 0; index < VertexBindingDescriptionsCount; index++)
|
||||
{
|
||||
if (Internal.VertexBindingDescriptions[index].Binding == binding)
|
||||
{
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Stages.Dispose();
|
||||
|
|
Loading…
Reference in a new issue