Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change * Only change vertex format if the host supports the new format
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1cf6d7b7bb
commit
597388ecda
3 changed files with 43 additions and 15 deletions
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@ -65,6 +65,13 @@ namespace Ryujinx.Graphics.Vulkan
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return (formatFeatureFlags & flags) == flags;
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}
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public bool BufferFormatSupports(FormatFeatureFlags flags, VkFormat format)
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{
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_api.GetPhysicalDeviceFormatProperties(_physicalDevice, format, out var fp);
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return (fp.BufferFeatures & flags) == flags;
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}
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public bool OptimalFormatSupports(FormatFeatureFlags flags, GAL.Format format)
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{
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var formatFeatureFlags = _optimalTable[(int)format];
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@ -551,7 +551,6 @@ namespace Ryujinx.Graphics.Vulkan
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(uint)maxDrawCount,
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(uint)stride);
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}
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}
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else
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{
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@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (isMoltenVk)
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{
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UpdateVertexAttributeDescriptions();
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UpdateVertexAttributeDescriptions(gd);
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}
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fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
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@ -641,7 +641,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private void UpdateVertexAttributeDescriptions()
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private void UpdateVertexAttributeDescriptions(VulkanRenderer gd)
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{
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// Vertex attributes exceeding the stride are invalid.
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// In metal, they cause glitches with the vertex shader fetching incorrect values.
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@ -651,7 +651,11 @@ namespace Ryujinx.Graphics.Vulkan
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for (int index = 0; index < VertexAttributeDescriptionsCount; index++)
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{
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var attribute = Internal.VertexAttributeDescriptions[index];
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ref var vb = ref Internal.VertexBindingDescriptions[(int)attribute.Binding];
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int vbIndex = GetVertexBufferIndex(attribute.Binding);
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if (vbIndex >= 0)
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{
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ref var vb = ref Internal.VertexBindingDescriptions[vbIndex];
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Format format = attribute.Format;
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@ -670,11 +674,29 @@ namespace Ryujinx.Graphics.Vulkan
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format = newFormat;
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}
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if (attribute.Format != format && gd.FormatCapabilities.BufferFormatSupports(FormatFeatureFlags.VertexBufferBit, format))
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{
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attribute.Format = format;
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}
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}
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_vertexAttributeDescriptions2[index] = attribute;
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}
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}
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private int GetVertexBufferIndex(uint binding)
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{
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for (int index = 0; index < VertexBindingDescriptionsCount; index++)
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{
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if (Internal.VertexBindingDescriptions[index].Binding == binding)
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{
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return index;
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}
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}
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return -1;
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}
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public void Dispose()
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{
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Stages.Dispose();
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