Fix direct keyboard not working when using a Controller. (#6716)
* Fix direct keyboard not working when connected with a controller - Pass KeyboardDriver to NpadController.GetHLEKeyboardInput(). - Always fetch all keyboards if Direct Keyboard is turned on. - Remove unnecessary return null. * Get Keyboard Inputs outside of the controller loop. - Moved GetHLEKeyboardInput outside of the controller loop. - Made GetHLEKeyboardInput public static from public * Removed extra newline * Update src/Ryujinx.Input/HLE/NpadManager.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Input/HLE/NpadController.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
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2 changed files with 27 additions and 30 deletions
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@ -487,38 +487,35 @@ namespace Ryujinx.Input.HLE
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return value;
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return value;
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}
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}
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public KeyboardInput? GetHLEKeyboardInput()
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public static KeyboardInput GetHLEKeyboardInput(IGamepadDriver KeyboardDriver)
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{
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{
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if (_gamepad is IKeyboard keyboard)
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var keyboard = KeyboardDriver.GetGamepad("0") as IKeyboard;
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KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
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KeyboardInput hidKeyboard = new()
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{
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{
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KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot();
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Modifier = 0,
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Keys = new ulong[0x4],
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};
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KeyboardInput hidKeyboard = new()
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foreach (HLEKeyboardMappingEntry entry in _keyMapping)
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{
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{
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Modifier = 0,
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ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL;
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Keys = new ulong[0x4],
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};
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foreach (HLEKeyboardMappingEntry entry in _keyMapping)
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hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40));
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{
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ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL;
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hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40));
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}
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foreach (HLEKeyboardMappingEntry entry in _keyModifierMapping)
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{
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int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0;
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hidKeyboard.Modifier |= value << entry.Target;
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}
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return hidKeyboard;
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}
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}
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return null;
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foreach (HLEKeyboardMappingEntry entry in _keyModifierMapping)
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}
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{
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int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0;
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hidKeyboard.Modifier |= value << entry.Target;
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}
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return hidKeyboard;
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}
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protected virtual void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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{
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@ -231,11 +231,6 @@ namespace Ryujinx.Input.HLE
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var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
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motionState = (controller.GetHLEMotionState(), altMotionState);
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motionState = (controller.GetHLEMotionState(), altMotionState);
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if (_enableKeyboard)
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{
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hleKeyboardInput = controller.GetHLEKeyboardInput();
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}
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}
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}
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else
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else
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{
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{
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@ -257,6 +252,11 @@ namespace Ryujinx.Input.HLE
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}
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}
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}
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}
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if (!_blockInputUpdates && _enableKeyboard)
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{
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hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver);
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}
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_device.Hid.Npads.Update(hleInputStates);
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_device.Hid.Npads.Update(hleInputStates);
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_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
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_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
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