Disable DMA GPU copy for block linear to linear copies (#5927)
* Disable DMA GPU copy for block linear to linear copies * Simplify check * PR feedback
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1 changed files with 5 additions and 1 deletions
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@ -279,7 +279,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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if (completeSource && completeDest)
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// Try to set the texture data directly,
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// but only if we are doing a complete copy,
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// and not for block linear to linear copies, since those are typically accessed from the CPU.
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if (completeSource && completeDest && !(dstLinear && !srcLinear))
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{
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{
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var target = memoryManager.Physical.TextureCache.FindTexture(
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var target = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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memoryManager,
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