Implement vibrations (#2468)
* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase
This commit is contained in:
parent
46ffc81d90
commit
70f79e689b
18 changed files with 468 additions and 50 deletions
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@ -33,5 +33,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
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/// Controller Motion Settings
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/// </summary>
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public MotionConfigController Motion { get; set; }
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/// <summary>
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/// Controller Rumble Settings
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/// </summary>
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public RumbleConfigController Rumble { get; set; }
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}
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}
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@ -0,0 +1,20 @@
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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public class RumbleConfigController
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{
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/// <summary>
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/// Controller Strong Rumble Multiplier
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/// </summary>
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public float StrongRumble { get; set; }
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/// <summary>
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/// Controller Weak Rumble Multiplier
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/// </summary>
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public float WeakRumble { get; set; }
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/// <summary>
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/// Enable Rumble
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/// </summary>
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public bool EnableRumble { get; set; }
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}
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}
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@ -1,7 +1,9 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Hid.Types;
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@ -20,11 +22,21 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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private ControllerType[] _configuredTypes;
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private KEvent[] _styleSetUpdateEvents;
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private bool[] _supportedPlayers;
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private static HidVibrationValue _neutralVibrationValue = new HidVibrationValue
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{
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AmplitudeLow = 0f,
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FrequencyLow = 160f,
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AmplitudeHigh = 0f,
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FrequencyHigh = 320f
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};
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internal NpadJoyHoldType JoyHold { get; set; }
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internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
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internal ControllerType SupportedStyleSets { get; set; }
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public Dictionary<PlayerIndex, ConcurrentQueue<(HidVibrationValue, HidVibrationValue)>> RumbleQueues = new Dictionary<PlayerIndex, ConcurrentQueue<(HidVibrationValue, HidVibrationValue)>>();
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public Dictionary<PlayerIndex, (HidVibrationValue, HidVibrationValue)> LastVibrationValues = new Dictionary<PlayerIndex, (HidVibrationValue, HidVibrationValue)>();
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public NpadDevices(Switch device, bool active = true) : base(device, active)
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{
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_configuredTypes = new ControllerType[MaxControllers];
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@ -596,5 +608,49 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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WriteNewSixInputEntry(ref currentNpad.JoyLeftSixAxisSensor, ref newState);
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WriteNewSixInputEntry(ref currentNpad.JoyRightSixAxisSensor, ref newState);
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}
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public void UpdateRumbleQueue(PlayerIndex index, Dictionary<byte, HidVibrationValue> dualVibrationValues)
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{
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if (RumbleQueues.TryGetValue(index, out ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> currentQueue))
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{
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if (!dualVibrationValues.TryGetValue(0, out HidVibrationValue leftVibrationValue))
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{
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leftVibrationValue = _neutralVibrationValue;
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}
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if (!dualVibrationValues.TryGetValue(1, out HidVibrationValue rightVibrationValue))
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{
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rightVibrationValue = _neutralVibrationValue;
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}
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if (!LastVibrationValues.TryGetValue(index, out (HidVibrationValue, HidVibrationValue) dualVibrationValue) || !leftVibrationValue.Equals(dualVibrationValue.Item1) || !rightVibrationValue.Equals(dualVibrationValue.Item2))
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{
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currentQueue.Enqueue((leftVibrationValue, rightVibrationValue));
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LastVibrationValues[index] = (leftVibrationValue, rightVibrationValue);
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}
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}
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}
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public HidVibrationValue GetLastVibrationValue(PlayerIndex index, byte position)
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{
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if (!LastVibrationValues.TryGetValue(index, out (HidVibrationValue, HidVibrationValue) dualVibrationValue))
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{
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return _neutralVibrationValue;
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}
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return (position == 0) ? dualVibrationValue.Item1 : dualVibrationValue.Item2;
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}
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public ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> GetRumbleQueue(PlayerIndex index)
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{
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if (!RumbleQueues.TryGetValue(index, out ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> rumbleQueue))
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{
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rumbleQueue = new ConcurrentQueue<(HidVibrationValue, HidVibrationValue)>();
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_device.Hid.Npads.RumbleQueues[index] = rumbleQueue;
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}
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return rumbleQueue;
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}
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}
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}
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@ -0,0 +1,10 @@
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public struct HidVibrationDeviceHandle
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{
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public byte DeviceType;
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public byte PlayerId;
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public byte Position;
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public byte Reserved;
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}
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}
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@ -3,6 +3,7 @@
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public enum HidVibrationDeviceType
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{
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None,
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LinearResonantActuator
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LinearResonantActuator,
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GcErm
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}
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}
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@ -1,4 +1,7 @@
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namespace Ryujinx.HLE.HOS.Services.Hid
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using Ryujinx.HLE.HOS.Tamper;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public struct HidVibrationValue
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{
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@ -6,5 +9,17 @@
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public float FrequencyLow;
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public float AmplitudeHigh;
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public float FrequencyHigh;
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public override bool Equals(object obj)
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{
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return obj is HidVibrationValue value &&
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AmplitudeLow == value.AmplitudeLow &&
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AmplitudeHigh == value.AmplitudeHigh;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(AmplitudeLow, AmplitudeHigh);
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}
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}
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}
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@ -1,10 +1,13 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Hid.HidServer;
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using Ryujinx.HLE.HOS.Services.Hid.Types;
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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@ -37,7 +40,6 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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private HidSensorFusionParameters _sensorFusionParams;
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private HidAccelerometerParameters _accelerometerParams;
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private HidVibrationValue _vibrationValue;
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public IHidServer(ServiceCtx context) : base(context.Device.System.HidServer)
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{
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@ -52,7 +54,6 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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_sensorFusionParams = new HidSensorFusionParameters();
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_accelerometerParams = new HidAccelerometerParameters();
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_vibrationValue = new HidVibrationValue();
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// TODO: signal event at right place
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_xpadIdEvent.ReadableEvent.Signal();
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@ -1025,29 +1026,78 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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// GetVibrationDeviceInfo(nn::hid::VibrationDeviceHandle) -> nn::hid::VibrationDeviceInfo
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public ResultCode GetVibrationDeviceInfo(ServiceCtx context)
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{
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int vibrationDeviceHandle = context.RequestData.ReadInt32();
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HidVibrationDeviceHandle deviceHandle = context.RequestData.ReadStruct<HidVibrationDeviceHandle>();
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NpadStyleIndex deviceType = (NpadStyleIndex)deviceHandle.DeviceType;
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NpadIdType npadIdType = (NpadIdType)deviceHandle.PlayerId;
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HidVibrationDeviceValue deviceInfo = new HidVibrationDeviceValue
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if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey)
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{
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DeviceType = HidVibrationDeviceType.None,
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Position = HidVibrationDevicePosition.None
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};
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if (npadIdType >= (NpadIdType.Player8 + 1) && npadIdType != NpadIdType.Handheld && npadIdType != NpadIdType.Unknown)
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{
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return ResultCode.InvalidNpadIdType;
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}
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context.ResponseData.Write((int)deviceInfo.DeviceType);
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context.ResponseData.Write((int)deviceInfo.Position);
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if (deviceHandle.Position > 1)
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{
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return ResultCode.InvalidDeviceIndex;
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}
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Logger.Stub?.PrintStub(LogClass.ServiceHid, new { vibrationDeviceHandle, deviceInfo.DeviceType, deviceInfo.Position });
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HidVibrationDeviceType vibrationDeviceType = HidVibrationDeviceType.None;
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return ResultCode.Success;
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if (Enum.IsDefined(typeof(NpadStyleIndex), deviceType))
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{
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vibrationDeviceType = HidVibrationDeviceType.LinearResonantActuator;
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}
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else if ((uint)deviceType == 8)
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{
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vibrationDeviceType = HidVibrationDeviceType.GcErm;
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}
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HidVibrationDevicePosition vibrationDevicePosition = HidVibrationDevicePosition.None;
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if (vibrationDeviceType == HidVibrationDeviceType.LinearResonantActuator)
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{
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if (deviceHandle.Position == 0)
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{
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vibrationDevicePosition = HidVibrationDevicePosition.Left;
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}
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else if (deviceHandle.Position == 1)
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{
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vibrationDevicePosition = HidVibrationDevicePosition.Right;
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}
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else
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{
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throw new ArgumentOutOfRangeException(nameof(deviceHandle.Position));
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}
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}
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HidVibrationDeviceValue deviceInfo = new HidVibrationDeviceValue
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{
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DeviceType = vibrationDeviceType,
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Position = vibrationDevicePosition
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};
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context.ResponseData.WriteStruct(deviceInfo);
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return ResultCode.Success;
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}
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return ResultCode.InvalidNpadDeviceType;
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}
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[CommandHipc(201)]
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// SendVibrationValue(nn::hid::VibrationDeviceHandle, nn::hid::VibrationValue, nn::applet::AppletResourceUserId)
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public ResultCode SendVibrationValue(ServiceCtx context)
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{
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int vibrationDeviceHandle = context.RequestData.ReadInt32();
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HidVibrationDeviceHandle deviceHandle = new HidVibrationDeviceHandle
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{
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DeviceType = context.RequestData.ReadByte(),
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PlayerId = context.RequestData.ReadByte(),
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Position = context.RequestData.ReadByte(),
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Reserved = context.RequestData.ReadByte()
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};
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_vibrationValue = new HidVibrationValue
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HidVibrationValue vibrationValue = new HidVibrationValue
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{
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AmplitudeLow = context.RequestData.ReadSingle(),
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FrequencyLow = context.RequestData.ReadSingle(),
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@ -1057,14 +1107,11 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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long appletResourceUserId = context.RequestData.ReadInt64();
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Logger.Debug?.PrintStub(LogClass.ServiceHid, new {
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appletResourceUserId,
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vibrationDeviceHandle,
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_vibrationValue.AmplitudeLow,
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_vibrationValue.FrequencyLow,
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_vibrationValue.AmplitudeHigh,
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_vibrationValue.FrequencyHigh
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});
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Dictionary<byte, HidVibrationValue> dualVibrationValues = new Dictionary<byte, HidVibrationValue>();
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dualVibrationValues[deviceHandle.Position] = vibrationValue;
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context.Device.Hid.Npads.UpdateRumbleQueue((PlayerIndex)deviceHandle.PlayerId, dualVibrationValues);
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return ResultCode.Success;
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}
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@ -1073,22 +1120,22 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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// GetActualVibrationValue(nn::hid::VibrationDeviceHandle, nn::applet::AppletResourceUserId) -> nn::hid::VibrationValue
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public ResultCode GetActualVibrationValue(ServiceCtx context)
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{
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int vibrationDeviceHandle = context.RequestData.ReadInt32();
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HidVibrationDeviceHandle deviceHandle = new HidVibrationDeviceHandle
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{
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DeviceType = context.RequestData.ReadByte(),
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PlayerId = context.RequestData.ReadByte(),
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Position = context.RequestData.ReadByte(),
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Reserved = context.RequestData.ReadByte()
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};
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long appletResourceUserId = context.RequestData.ReadInt64();
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context.ResponseData.Write(_vibrationValue.AmplitudeLow);
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context.ResponseData.Write(_vibrationValue.FrequencyLow);
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context.ResponseData.Write(_vibrationValue.AmplitudeHigh);
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context.ResponseData.Write(_vibrationValue.FrequencyHigh);
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HidVibrationValue vibrationValue = context.Device.Hid.Npads.GetLastVibrationValue((PlayerIndex)deviceHandle.PlayerId, deviceHandle.Position);
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Logger.Stub?.PrintStub(LogClass.ServiceHid, new {
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appletResourceUserId,
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vibrationDeviceHandle,
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_vibrationValue.AmplitudeLow,
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_vibrationValue.FrequencyLow,
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_vibrationValue.AmplitudeHigh,
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_vibrationValue.FrequencyHigh
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});
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context.ResponseData.Write(vibrationValue.AmplitudeLow);
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context.ResponseData.Write(vibrationValue.FrequencyLow);
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context.ResponseData.Write(vibrationValue.AmplitudeHigh);
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context.ResponseData.Write(vibrationValue.FrequencyHigh);
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return ResultCode.Success;
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}
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@ -1138,13 +1185,31 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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context.Memory.Read(context.Request.PtrBuff[1].Position, vibrationValueBuffer);
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// TODO: Read all handles and values from buffer.
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Span<HidVibrationDeviceHandle> deviceHandles = MemoryMarshal.Cast<byte, HidVibrationDeviceHandle>(vibrationDeviceHandleBuffer);
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Span<HidVibrationValue> vibrationValues = MemoryMarshal.Cast<byte, HidVibrationValue>(vibrationValueBuffer);
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Logger.Debug?.PrintStub(LogClass.ServiceHid, new {
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appletResourceUserId,
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VibrationDeviceHandleBufferLength = vibrationDeviceHandleBuffer.Length,
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VibrationValueBufferLength = vibrationValueBuffer.Length
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});
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if (!deviceHandles.IsEmpty && vibrationValues.Length == deviceHandles.Length)
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{
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Dictionary<byte, HidVibrationValue> dualVibrationValues = new Dictionary<byte, HidVibrationValue>();
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PlayerIndex currentIndex = (PlayerIndex)deviceHandles[0].PlayerId;
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for (int deviceCounter = 0; deviceCounter < deviceHandles.Length; deviceCounter++)
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{
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PlayerIndex index = (PlayerIndex)deviceHandles[deviceCounter].PlayerId;
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byte position = deviceHandles[deviceCounter].Position;
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if (index != currentIndex || dualVibrationValues.Count == 2)
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{
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context.Device.Hid.Npads.UpdateRumbleQueue(currentIndex, dualVibrationValues);
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dualVibrationValues = new Dictionary<byte, HidVibrationValue>();
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}
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dualVibrationValues[position] = vibrationValues[deviceCounter];
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currentIndex = index;
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}
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context.Device.Hid.Npads.UpdateRumbleQueue(currentIndex, dualVibrationValues);
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}
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return ResultCode.Success;
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}
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@ -7,6 +7,9 @@
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Success = 0,
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InvalidNpadIdType = (710 << ErrorCodeShift) | ModuleId
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InvalidNpadDeviceType = (122 << ErrorCodeShift) | ModuleId,
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InvalidNpadIdType = (123 << ErrorCodeShift) | ModuleId,
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InvalidDeviceIndex = (124 << ErrorCodeShift) | ModuleId,
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InvalidBufferSize = (131 << ErrorCodeShift) | ModuleId
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}
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}
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13
Ryujinx.HLE/HOS/Services/Hid/Types/Npad/NpadStyleIndex.cs
Normal file
13
Ryujinx.HLE/HOS/Services/Hid/Types/Npad/NpadStyleIndex.cs
Normal file
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@ -0,0 +1,13 @@
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namespace Ryujinx.HLE.HOS.Services.Hid
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{
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public enum NpadStyleIndex : byte
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{
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FullKey = 3,
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Handheld = 4,
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JoyDual = 5,
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JoyLeft = 6,
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JoyRight = 7,
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SystemExt = 32,
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System = 33
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}
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}
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@ -236,6 +236,12 @@ namespace Ryujinx.Headless.SDL2
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false
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}
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};
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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@ -151,7 +152,18 @@ namespace Ryujinx.Input.SDL2
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
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if (durationMs == uint.MaxValue)
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{
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SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY);
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}
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else if (durationMs > SDL_HAPTIC_INFINITY)
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{
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Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
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}
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else
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{
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SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
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}
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}
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}
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@ -2,8 +2,11 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
|
@ -534,5 +537,29 @@ namespace Ryujinx.Input.HLE
|
|||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public void UpdateRumble(ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> queue)
|
||||
{
|
||||
if (queue.TryDequeue(out (HidVibrationValue, HidVibrationValue) dualVibrationValue))
|
||||
{
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble)
|
||||
{
|
||||
HidVibrationValue leftVibrationValue = dualVibrationValue.Item1;
|
||||
HidVibrationValue rightVibrationValue = dualVibrationValue.Item2;
|
||||
|
||||
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
|
||||
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));
|
||||
|
||||
_gamepad.Rumble(low, high, uint.MaxValue);
|
||||
|
||||
Logger.Debug?.Print(LogClass.Hid, $"Effect for {controllerConfig.PlayerIndex} " +
|
||||
$"L.low.amp={leftVibrationValue.AmplitudeLow}, " +
|
||||
$"L.high.amp={leftVibrationValue.AmplitudeHigh}, " +
|
||||
$"R.low.amp={rightVibrationValue.AmplitudeLow}, " +
|
||||
$"R.high.amp={rightVibrationValue.AmplitudeHigh} " +
|
||||
$"--> ({low}, {high})");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
|||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -167,6 +168,7 @@ namespace Ryujinx.Input.HLE
|
|||
(SixAxisInput, SixAxisInput) motionState = default;
|
||||
|
||||
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
|
||||
Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
|
||||
|
||||
bool isJoyconPair = false;
|
||||
|
||||
|
@ -177,6 +179,7 @@ namespace Ryujinx.Input.HLE
|
|||
|
||||
controller.UpdateUserConfiguration(inputConfig);
|
||||
controller.Update();
|
||||
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
|
||||
|
||||
inputState = controller.GetHLEInputState();
|
||||
|
||||
|
@ -199,15 +202,15 @@ namespace Ryujinx.Input.HLE
|
|||
motionState.Item1.Orientation = new float[9];
|
||||
}
|
||||
|
||||
inputState.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
|
||||
motionState.Item1.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
|
||||
inputState.PlayerId = playerIndex;
|
||||
motionState.Item1.PlayerId = playerIndex;
|
||||
|
||||
hleInputStates.Add(inputState);
|
||||
hleMotionStates.Add(motionState.Item1);
|
||||
|
||||
if (isJoyconPair && !motionState.Item2.Equals(default))
|
||||
{
|
||||
motionState.Item2.PlayerId = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
|
||||
motionState.Item2.PlayerId = playerIndex;
|
||||
|
||||
hleMotionStates.Add(motionState.Item2);
|
||||
}
|
||||
|
|
|
@ -66,7 +66,7 @@ namespace Ryujinx.Input
|
|||
void SetConfiguration(InputConfig configuration);
|
||||
|
||||
/// <summary>
|
||||
/// Starts a rumble effect on the gampead.
|
||||
/// Starts a rumble effect on the gamepad.
|
||||
/// </summary>
|
||||
/// <param name="lowFrequency">The intensity of the low frequency from 0.0f to 1.0f</param>
|
||||
/// <param name="highFrequency">The intensity of the high frequency from 0.0f to 1.0f</param>
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
|
|||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 29;
|
||||
public const int CurrentVersion = 30;
|
||||
|
||||
public int Version { get; set; }
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Configuration.System;
|
||||
|
@ -874,6 +875,26 @@ namespace Ryujinx.Configuration
|
|||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
if (configurationFileFormat.Version < 30)
|
||||
{
|
||||
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 30.");
|
||||
|
||||
foreach(InputConfig config in configurationFileFormat.InputConfig)
|
||||
{
|
||||
if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
controllerConfig.Rumble = new RumbleConfigController
|
||||
{
|
||||
EnableRumble = false,
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
||||
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
||||
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
|
||||
|
|
|
@ -34,6 +34,8 @@ namespace Ryujinx.Ui.Windows
|
|||
private bool _isWaitingForInput;
|
||||
|
||||
#pragma warning disable CS0649, IDE0044
|
||||
[GUI] Adjustment _controllerStrongRumble;
|
||||
[GUI] Adjustment _controllerWeakRumble;
|
||||
[GUI] Adjustment _controllerDeadzoneLeft;
|
||||
[GUI] Adjustment _controllerDeadzoneRight;
|
||||
[GUI] Adjustment _controllerTriggerThreshold;
|
||||
|
@ -99,6 +101,8 @@ namespace Ryujinx.Ui.Windows
|
|||
[GUI] ToggleButton _rSl;
|
||||
[GUI] ToggleButton _rSr;
|
||||
[GUI] Image _controllerImage;
|
||||
[GUI] CheckButton _enableRumble;
|
||||
[GUI] Box _rumbleBox;
|
||||
#pragma warning restore CS0649, IDE0044
|
||||
|
||||
private MainWindow _mainWindow;
|
||||
|
@ -314,6 +318,7 @@ namespace Ryujinx.Ui.Windows
|
|||
_deadZoneRightBox.Hide();
|
||||
_triggerThresholdBox.Hide();
|
||||
_motionBox.Hide();
|
||||
_rumbleBox.Hide();
|
||||
}
|
||||
else if (_inputDevice.ActiveId != null && _inputDevice.ActiveId.StartsWith("controller"))
|
||||
{
|
||||
|
@ -407,6 +412,8 @@ namespace Ryujinx.Ui.Windows
|
|||
_zR.Label = "Unbound";
|
||||
_rSl.Label = "Unbound";
|
||||
_rSr.Label = "Unbound";
|
||||
_controllerStrongRumble.Value = 1;
|
||||
_controllerWeakRumble.Value = 1;
|
||||
_controllerDeadzoneLeft.Value = 0;
|
||||
_controllerDeadzoneRight.Value = 0;
|
||||
_controllerTriggerThreshold.Value = 0;
|
||||
|
@ -419,6 +426,7 @@ namespace Ryujinx.Ui.Windows
|
|||
_gyroDeadzone.Value = 1;
|
||||
_dsuServerHost.Buffer.Text = "";
|
||||
_dsuServerPort.Buffer.Text = "";
|
||||
_enableRumble.Active = false;
|
||||
}
|
||||
|
||||
private void SetValues(InputConfig config)
|
||||
|
@ -497,6 +505,9 @@ namespace Ryujinx.Ui.Windows
|
|||
_zR.Label = controllerConfig.RightJoycon.ButtonZr.ToString();
|
||||
_rSl.Label = controllerConfig.RightJoycon.ButtonSl.ToString();
|
||||
_rSr.Label = controllerConfig.RightJoycon.ButtonSr.ToString();
|
||||
_controllerStrongRumble.Value = controllerConfig.Rumble.StrongRumble;
|
||||
_controllerWeakRumble.Value = controllerConfig.Rumble.WeakRumble;
|
||||
_enableRumble.Active = controllerConfig.Rumble.EnableRumble;
|
||||
_controllerDeadzoneLeft.Value = controllerConfig.DeadzoneLeft;
|
||||
_controllerDeadzoneRight.Value = controllerConfig.DeadzoneRight;
|
||||
_controllerTriggerThreshold.Value = controllerConfig.TriggerThreshold;
|
||||
|
@ -706,7 +717,13 @@ namespace Ryujinx.Ui.Windows
|
|||
InvertStickY = _invertRStickY.Active,
|
||||
StickButton = rStickButton,
|
||||
},
|
||||
Motion = motionConfig
|
||||
Motion = motionConfig,
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = (float)_controllerStrongRumble.Value,
|
||||
WeakRumble = (float)_controllerWeakRumble.Value,
|
||||
EnableRumble = _enableRumble.Active
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1045,6 +1062,12 @@ namespace Ryujinx.Ui.Windows
|
|||
EnableMotion = true,
|
||||
Sensitivity = 100,
|
||||
GyroDeadzone = 1,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -7,6 +7,20 @@
|
|||
<property name="step_increment">1</property>
|
||||
<property name="page_increment">4</property>
|
||||
</object>
|
||||
<object class="GtkAdjustment" id="_controllerStrongRumble">
|
||||
<property name="lower">0.1</property>
|
||||
<property name="upper">10</property>
|
||||
<property name="value">1.0</property>
|
||||
<property name="step_increment">0.1</property>
|
||||
<property name="page_increment">1.0</property>
|
||||
</object>
|
||||
<object class="GtkAdjustment" id="_controllerWeakRumble">
|
||||
<property name="lower">0.1</property>
|
||||
<property name="upper">10</property>
|
||||
<property name="value">1.0</property>
|
||||
<property name="step_increment">0.1</property>
|
||||
<property name="page_increment">1.0</property>
|
||||
</object>
|
||||
<object class="GtkAdjustment" id="_controllerDeadzoneLeft">
|
||||
<property name="upper">1</property>
|
||||
<property name="value">0.050000000000000003</property>
|
||||
|
@ -1249,6 +1263,130 @@
|
|||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox" id="_rumbleBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_top">10</property>
|
||||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_top">10</property>
|
||||
<property name="margin_bottom">5</property>
|
||||
<property name="label" translatable="yes">Rumble</property>
|
||||
<attributes>
|
||||
<attribute name="weight" value="bold"/>
|
||||
</attributes>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkCheckButton" id="_enableRumble">
|
||||
<property name="label" translatable="yes">Enable</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">True</property>
|
||||
<property name="receives_default">False</property>
|
||||
<property name="draw_indicator">True</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox" id="_StrongMultiBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_top">10</property>
|
||||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="label" translatable="yes">Strong rumble multiplier</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">True</property>
|
||||
<property name="adjustment">_controllerStrongRumble</property>
|
||||
<property name="round_digits">1</property>
|
||||
<property name="digits">1</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">2</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox" id="_WeakMultiBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="margin_top">10</property>
|
||||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="halign">start</property>
|
||||
<property name="label" translatable="yes">Weak rumble multiplier</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">True</property>
|
||||
<property name="adjustment">_controllerWeakRumble</property>
|
||||
<property name="round_digits">1</property>
|
||||
<property name="digits">1</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">True</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">3</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">2</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
|
|
Loading…
Reference in a new issue