diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs
index 756422049..8959bf93e 100644
--- a/src/Ryujinx.Graphics.GAL/Capabilities.cs
+++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs
@@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
+ public readonly bool SupportsTextureGatherOffsets;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsVertexStoreAndAtomics;
public readonly bool SupportsViewportIndexVertexTessellation;
@@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
+ bool supportsTextureGatherOffsets,
bool supportsTextureShadowLod,
bool supportsVertexStoreAndAtomics,
bool supportsViewportIndexVertexTessellation,
@@ -142,6 +144,7 @@ namespace Ryujinx.Graphics.GAL
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
+ SupportsTextureGatherOffsets = supportsTextureGatherOffsets;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index 0f1aa6a96..0dc4b1a72 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 5767;
+ private const uint CodeGenVersion = 5791;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index 9d030cd60..a5b31363b 100644
--- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -186,6 +186,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
+ public bool QueryHostSupportsTextureGatherOffsets() => _context.Capabilities.SupportsTextureGatherOffsets;
+
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback;
diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
index 3eba15e34..667ea7825 100644
--- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
+++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
@@ -163,6 +163,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
supportsShaderFloat64: true,
+ supportsTextureGatherOffsets: true,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsVertexStoreAndAtomics: true,
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
index 4dc75a3e1..29a5435e3 100644
--- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
+++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
@@ -339,6 +339,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
+ ///
+ /// Queries host GPU texture gather with multiple offsets support.
+ ///
+ /// True if the GPU and driver supports texture gather offsets, false otherwise
+ bool QueryHostSupportsTextureGatherOffsets()
+ {
+ return true;
+ }
+
///
/// Queries host GPU texture shadow LOD support.
///
diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
index dbfe6269e..495ea8a94 100644
--- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
+++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
@@ -303,7 +303,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
- bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset();
+ bool needsOffsetsEmulation = hasOffsets && !gpuAccessor.QueryHostSupportsTextureGatherOffsets();
+
+ bool hasInvalidOffset = needsOffsetsEmulation || ((hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset());
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
@@ -402,11 +404,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
offsets[index] = offset;
}
- hasInvalidOffset &= !areAllOffsetsConstant;
-
- if (!hasInvalidOffset)
+ if (!needsOffsetsEmulation)
{
- return node;
+ hasInvalidOffset &= !areAllOffsetsConstant;
+
+ if (!hasInvalidOffset)
+ {
+ return node;
+ }
}
if (hasLodBias)
@@ -434,13 +439,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
LinkedListNode oldNode = node;
- if (isGather && !isShadow)
+ if (isGather && !isShadow && hasOffsets)
{
Operand[] newSources = new Operand[sources.Length];
sources.CopyTo(newSources, 0);
- Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
+ Operand[] texSizes = InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount);
int destIndex = 0;
@@ -455,7 +460,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
{
Operand offset = Local();
- Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)];
+ Operand intOffset = offsets[index + compIndex * coordsCount];
node.List.AddBefore(node, new Operation(
Instruction.FP32 | Instruction.Divide,
@@ -478,7 +483,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
texOp.Binding,
- 1,
+ 1 << 3, // W component: i=0, j=0
new[] { dests[destIndex++] },
newSources);
@@ -502,7 +507,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
}
else
{
- Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
+ Operand[] texSizes = isGather
+ ? InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount)
+ : InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage);
for (int index = 0; index < coordsCount; index++)
{
@@ -549,6 +556,43 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
return node;
}
+ private static Operand[] InsertTextureBaseSize(
+ LinkedListNode node,
+ TextureOperation texOp,
+ Operand bindlessHandle,
+ int coordsCount)
+ {
+ Operand[] texSizes = new Operand[coordsCount];
+
+ for (int index = 0; index < coordsCount; index++)
+ {
+ texSizes[index] = Local();
+
+ Operand[] texSizeSources;
+
+ if (bindlessHandle != null)
+ {
+ texSizeSources = new Operand[] { bindlessHandle, Const(0) };
+ }
+ else
+ {
+ texSizeSources = new Operand[] { Const(0) };
+ }
+
+ node.List.AddBefore(node, new TextureOperation(
+ Instruction.TextureQuerySize,
+ texOp.Type,
+ texOp.Format,
+ texOp.Flags,
+ texOp.Binding,
+ index,
+ new[] { texSizes[index] },
+ texSizeSources));
+ }
+
+ return texSizes;
+ }
+
private static Operand[] InsertTextureLod(
LinkedListNode node,
TextureOperation texOp,
diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
index a483dc599..ab8e61371 100644
--- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
+++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
@@ -605,6 +605,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsShaderBallot: false,
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
+ supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk,
supportsTextureShadowLod: false,
supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics,
supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,