Update short cache textures if modified (#4586)
This commit is contained in:
parent
26e30faff3
commit
80519af67d
1 changed files with 5 additions and 1 deletions
|
@ -130,6 +130,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
return ref descriptor;
|
return ref descriptor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
texture.SynchronizeMemory();
|
||||||
|
}
|
||||||
|
|
||||||
Items[id] = texture;
|
Items[id] = texture;
|
||||||
|
|
||||||
|
@ -233,7 +237,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queues a request to update a texture's mapping.
|
/// Queues a request to update a texture's mapping.
|
||||||
/// Mapping is updated later to avoid deleting the texture if it is still sparsely mapped.
|
/// Mapping is updated later to avoid deleting the texture if it is still sparsely mapped.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="texture">Texture with potential mapping change</param>
|
/// <param name="texture">Texture with potential mapping change</param>
|
||||||
|
|
Loading…
Reference in a new issue