system: Make index 0 of keyboards in configuration 'all keyboards'
This commit is contained in:
parent
afecb551c5
commit
80d0cc7d6f
7 changed files with 43 additions and 15 deletions
|
@ -13,7 +13,7 @@ namespace Ryujinx.Configuration
|
|||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 6;
|
||||
public const int CurrentVersion = 7;
|
||||
|
||||
public int Version { get; set; }
|
||||
|
||||
|
|
|
@ -556,6 +556,20 @@ namespace Ryujinx.Configuration
|
|||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
// Only needed for version 6 configurations.
|
||||
if (configurationFileFormat.Version == 6)
|
||||
{
|
||||
Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 7.");
|
||||
|
||||
for (int i = 0; i < configurationFileFormat.KeyboardConfig.Count; i++)
|
||||
{
|
||||
if (configurationFileFormat.KeyboardConfig[i].Index != KeyboardConfig.AllKeyboardsIndex)
|
||||
{
|
||||
configurationFileFormat.KeyboardConfig[i].Index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
List<InputConfig> inputConfig = new List<InputConfig>();
|
||||
foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
|
||||
{
|
||||
|
|
|
@ -2,6 +2,9 @@ namespace Ryujinx.Common.Configuration.Hid
|
|||
{
|
||||
public class KeyboardConfig : InputConfig
|
||||
{
|
||||
// DO NOT MODIFY
|
||||
public const uint AllKeyboardsIndex = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Left JoyCon Keyboard Bindings
|
||||
/// </summary>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 6,
|
||||
"version": 7,
|
||||
"max_anisotropy": -1,
|
||||
"graphics_shaders_dump_path": "",
|
||||
"logging_enable_debug": false,
|
||||
|
|
|
@ -11,6 +11,7 @@ using Ryujinx.HLE.FileSystem;
|
|||
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
using Key = Ryujinx.Configuration.Hid.Key;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Ui
|
||||
{
|
||||
|
@ -138,10 +139,12 @@ namespace Ryujinx.Ui
|
|||
_inputDevice.Append("disabled", "Disabled");
|
||||
_inputDevice.SetActiveId("disabled");
|
||||
|
||||
_inputDevice.Append($"keyboard/{KeyboardConfig.AllKeyboardsIndex}", "All keyboards");
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
if (Keyboard.GetState(i).IsConnected)
|
||||
_inputDevice.Append($"keyboard/{i}", $"Keyboard/{i}");
|
||||
if (KeyboardController.GetKeyboardState(i + 1).IsConnected)
|
||||
_inputDevice.Append($"keyboard/{i + 1}", $"Keyboard/{i + 1}");
|
||||
|
||||
if (GamePad.GetState(i).IsConnected)
|
||||
_inputDevice.Append($"controller/{i}", $"Controller/{i} ({GamePad.GetName(i)})");
|
||||
|
@ -505,9 +508,9 @@ namespace Ryujinx.Ui
|
|||
return null;
|
||||
}
|
||||
|
||||
private static bool IsAnyKeyPressed(out Key pressedKey, int index = 0)
|
||||
private static bool IsAnyKeyPressed(out Key pressedKey, int index)
|
||||
{
|
||||
KeyboardState keyboardState = Keyboard.GetState(index);
|
||||
KeyboardState keyboardState = KeyboardController.GetKeyboardState(index);
|
||||
|
||||
foreach (Key key in Enum.GetValues(typeof(Key)))
|
||||
{
|
||||
|
|
|
@ -12,8 +12,6 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
private readonly ControllerConfig _config;
|
||||
|
||||
// NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
|
||||
// BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
|
||||
public JoystickController(ControllerConfig config)
|
||||
{
|
||||
_config = config;
|
||||
|
@ -26,6 +24,8 @@ namespace Ryujinx.Ui
|
|||
|
||||
public ControllerKeys GetButtons()
|
||||
{
|
||||
// NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
|
||||
// BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
|
||||
if (!IsEnabled())
|
||||
{
|
||||
return 0;
|
||||
|
|
|
@ -15,16 +15,24 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
private readonly KeyboardConfig _config;
|
||||
|
||||
// NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
|
||||
// BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
|
||||
public KeyboardController(KeyboardConfig config)
|
||||
{
|
||||
_config = config;
|
||||
}
|
||||
|
||||
public static KeyboardState GetKeyboardState(int index)
|
||||
{
|
||||
if (index == KeyboardConfig.AllKeyboardsIndex || index < 0)
|
||||
{
|
||||
return Keyboard.GetState();
|
||||
}
|
||||
|
||||
return Keyboard.GetState(index - 1);
|
||||
}
|
||||
|
||||
public ControllerKeys GetButtons()
|
||||
{
|
||||
KeyboardState keyboard = Keyboard.GetState(_config.Index);
|
||||
KeyboardState keyboard = GetKeyboardState(_config.Index);
|
||||
|
||||
ControllerKeys buttons = 0;
|
||||
|
||||
|
@ -55,7 +63,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public (short, short) GetLeftStick()
|
||||
{
|
||||
KeyboardState keyboard = Keyboard.GetState(_config.Index);
|
||||
KeyboardState keyboard = GetKeyboardState(_config.Index);
|
||||
|
||||
short dx = 0;
|
||||
short dy = 0;
|
||||
|
@ -70,7 +78,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public (short, short) GetRightStick()
|
||||
{
|
||||
KeyboardState keyboard = Keyboard.GetState(_config.Index);
|
||||
KeyboardState keyboard = GetKeyboardState(_config.Index);
|
||||
|
||||
short dx = 0;
|
||||
short dy = 0;
|
||||
|
@ -85,7 +93,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public HotkeyButtons GetHotkeyButtons()
|
||||
{
|
||||
KeyboardState keyboard = Keyboard.GetState(_config.Index);
|
||||
KeyboardState keyboard = GetKeyboardState(_config.Index);
|
||||
|
||||
HotkeyButtons buttons = 0;
|
||||
|
||||
|
@ -246,7 +254,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
public KeyboardInput GetKeysDown()
|
||||
{
|
||||
KeyboardState keyboard = Keyboard.GetState(_config.Index);
|
||||
KeyboardState keyboard = GetKeyboardState(_config.Index);
|
||||
|
||||
KeyboardInput hidKeyboard = new KeyboardInput
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue