headless: fix vulkan exclusive fullscreen ignored

Running in headless mode under wayland (e.g. Sway) compositor, it's not
possible to set any resolution other than 1280x720.

This is because Ryujinx was not updating default surface dimension when
creating swapchain.
This commit is contained in:
e2dk4r 2024-09-27 22:04:08 +03:00
parent a2c0035013
commit 811d2e6d3b
2 changed files with 31 additions and 12 deletions

View file

@ -10,8 +10,8 @@ namespace Ryujinx.Graphics.Vulkan
{
class Window : WindowBase, IDisposable
{
private const int SurfaceWidth = 1280;
private const int SurfaceHeight = 720;
private uint _surfaceWidth = 1280;
private uint _surfaceHeight = 720;
private readonly VulkanRenderer _gd;
private readonly SurfaceKHR _surface;
@ -295,15 +295,15 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static Extent2D ChooseSwapExtent(SurfaceCapabilitiesKHR capabilities)
public Extent2D ChooseSwapExtent(SurfaceCapabilitiesKHR capabilities)
{
if (capabilities.CurrentExtent.Width != uint.MaxValue)
{
return capabilities.CurrentExtent;
}
uint width = Math.Max(capabilities.MinImageExtent.Width, Math.Min(capabilities.MaxImageExtent.Width, SurfaceWidth));
uint height = Math.Max(capabilities.MinImageExtent.Height, Math.Min(capabilities.MaxImageExtent.Height, SurfaceHeight));
uint width = Math.Max(capabilities.MinImageExtent.Width, Math.Min(capabilities.MaxImageExtent.Width, _surfaceWidth));
uint height = Math.Max(capabilities.MinImageExtent.Height, Math.Min(capabilities.MaxImageExtent.Height, _surfaceHeight));
return new Extent2D(width, height);
}
@ -630,8 +630,13 @@ namespace Ryujinx.Graphics.Vulkan
public override void SetSize(int width, int height)
{
// We don't need to use width and height as we can get the size from the surface.
_swapchainIsDirty = true;
if (width > 0 && height > 0)
{
_surfaceWidth = (uint)width;
_surfaceHeight = (uint)height;
_swapchainIsDirty = true;
}
}
public override void ChangeVSyncMode(bool vsyncEnabled)

View file

@ -29,16 +29,30 @@ namespace Ryujinx.Headless.SDL2.Vulkan
protected override void InitializeRenderer()
{
int width = DefaultWidth;
int height = DefaultHeight;
if (IsExclusiveFullscreen)
{
Renderer?.Window.SetSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
MouseDriver.SetClientSize(ExclusiveFullscreenWidth, ExclusiveFullscreenHeight);
width = ExclusiveFullscreenWidth;
height = ExclusiveFullscreenHeight;
}
else
else if (IsFullscreen)
{
Renderer?.Window.SetSize(DefaultWidth, DefaultHeight);
MouseDriver.SetClientSize(DefaultWidth, DefaultHeight);
// NOTE: grabbing the main display's dimensions directly as OpenGL doesn't scale along like the VulkanWindow.
if (SDL_GetDisplayBounds(DisplayId, out SDL_Rect displayBounds) < 0)
{
Logger.Warning?.Print(LogClass.Application, $"Could not retrieve display bounds: {SDL_GetError()}");
}
else
{
width = displayBounds.w;
height = displayBounds.h;
}
}
Renderer?.Window.SetSize(width, height);
MouseDriver.SetClientSize(width, height);
}
private static void BasicInvoke(Action action)