Fix disposed textures being updated on TextureBindingsManager (#3750)
* Fix disposed textures being updated on TextureBindingsManager * PR feedback
This commit is contained in:
parent
bf77d1cab9
commit
88a8d1e567
1 changed files with 2 additions and 8 deletions
|
@ -137,11 +137,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public LinkedListNode<Texture> CacheNode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event to fire when texture data is disposed.
|
||||
/// </summary>
|
||||
public event Action<Texture> Disposed;
|
||||
|
||||
/// <summary>
|
||||
/// Physical memory ranges where the texture data is located.
|
||||
/// </summary>
|
||||
|
@ -1448,7 +1443,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
DisposeTextures();
|
||||
|
||||
HostTexture = hostTexture;
|
||||
InvalidatedSequence++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1603,6 +1597,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
private void DisposeTextures()
|
||||
{
|
||||
InvalidatedSequence++;
|
||||
|
||||
_currentData = null;
|
||||
HostTexture.Release();
|
||||
|
||||
|
@ -1637,8 +1633,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
DisposeTextures();
|
||||
|
||||
Disposed?.Invoke(this);
|
||||
|
||||
if (Group.Storage == this)
|
||||
{
|
||||
Group.Dispose();
|
||||
|
|
Loading…
Reference in a new issue