Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683)
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1 changed files with 10 additions and 8 deletions
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@ -89,6 +89,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddCapability(Capability.DrawParameters);
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}
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if (context.Definitions.Stage != ShaderStage.Fragment &&
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context.Definitions.Stage != ShaderStage.Geometry &&
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context.Definitions.Stage != ShaderStage.Compute &&
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(context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.Layer)) ||
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportIndex))))
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{
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context.AddExtension("SPV_EXT_shader_viewport_index_layer");
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context.AddCapability(Capability.ShaderViewportIndexLayerEXT);
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}
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportMask)))
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{
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context.AddExtension("SPV_NV_viewport_array2");
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@ -277,14 +287,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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localSizeZ);
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}
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if (context.Definitions.Stage != ShaderStage.Fragment &&
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context.Definitions.Stage != ShaderStage.Geometry &&
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context.Definitions.Stage != ShaderStage.Compute &&
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.Layer)))
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{
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context.AddCapability(Capability.ShaderLayer);
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}
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if (context.Definitions.TransformFeedbackEnabled && context.Definitions.LastInVertexPipeline)
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{
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context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
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