[GPU] Do not use the f suffix on float contants on the shader glsl code
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1 changed files with 2 additions and 2 deletions
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@ -428,7 +428,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetValue(ShaderIrOperImmf Immf)
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private string GetValue(ShaderIrOperImmf Immf)
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{
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{
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return Immf.Value.ToString(CultureInfo.InvariantCulture) + "f";
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return Immf.Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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private string GetName(ShaderIrOperPred Pred)
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private string GetName(ShaderIrOperPred Pred)
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@ -691,7 +691,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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{
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float Value = BitConverter.Int32BitsToSingle(Imm.Value);
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float Value = BitConverter.Int32BitsToSingle(Imm.Value);
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return Value.ToString(CultureInfo.InvariantCulture) + "f";
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return Value.ToString(CultureInfo.InvariantCulture);
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}
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}
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break;
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break;
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}
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}
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