Avoid allocating unmanaged string per shader (#3730)
* Avoid reallocating same unmanaged string per shader * Address PR feedback * Rename to _disposed
This commit is contained in:
parent
33e673ceb8
commit
96bf7f8522
1 changed files with 7 additions and 7 deletions
|
@ -9,17 +9,19 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Vulkan
|
namespace Ryujinx.Graphics.Vulkan
|
||||||
{
|
{
|
||||||
class Shader
|
class Shader : IDisposable
|
||||||
{
|
{
|
||||||
// The shaderc.net dependency's Options constructor and dispose are not thread safe.
|
// The shaderc.net dependency's Options constructor and dispose are not thread safe.
|
||||||
// Take this lock when using them.
|
// Take this lock when using them.
|
||||||
private static object _shaderOptionsLock = new object();
|
private static object _shaderOptionsLock = new object();
|
||||||
|
|
||||||
|
private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
|
||||||
|
|
||||||
private readonly Vk _api;
|
private readonly Vk _api;
|
||||||
private readonly Device _device;
|
private readonly Device _device;
|
||||||
private readonly ShaderStageFlags _stage;
|
private readonly ShaderStageFlags _stage;
|
||||||
|
|
||||||
private IntPtr _entryPointName;
|
private bool _disposed;
|
||||||
private ShaderModule _module;
|
private ShaderModule _module;
|
||||||
|
|
||||||
public ShaderStageFlags StageFlags => _stage;
|
public ShaderStageFlags StageFlags => _stage;
|
||||||
|
@ -39,7 +41,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
CompileStatus = ProgramLinkStatus.Incomplete;
|
CompileStatus = ProgramLinkStatus.Incomplete;
|
||||||
|
|
||||||
_stage = shaderSource.Stage.Convert();
|
_stage = shaderSource.Stage.Convert();
|
||||||
_entryPointName = Marshal.StringToHGlobalAnsi("main");
|
|
||||||
|
|
||||||
CompileTask = Task.Run(() =>
|
CompileTask = Task.Run(() =>
|
||||||
{
|
{
|
||||||
|
@ -145,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
SType = StructureType.PipelineShaderStageCreateInfo,
|
SType = StructureType.PipelineShaderStageCreateInfo,
|
||||||
Stage = _stage,
|
Stage = _stage,
|
||||||
Module = _module,
|
Module = _module,
|
||||||
PName = (byte*)_entryPointName
|
PName = (byte*)_ptrMainEntryPointName
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -156,11 +157,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
|
|
||||||
public unsafe void Dispose()
|
public unsafe void Dispose()
|
||||||
{
|
{
|
||||||
if (_entryPointName != IntPtr.Zero)
|
if (!_disposed)
|
||||||
{
|
{
|
||||||
_api.DestroyShaderModule(_device, _module, null);
|
_api.DestroyShaderModule(_device, _module, null);
|
||||||
Marshal.FreeHGlobal(_entryPointName);
|
_disposed = true;
|
||||||
_entryPointName = IntPtr.Zero;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue