Fix shader compilation on shaders that uses rectangle textures (#2471)
This commit is contained in:
parent
40b21cc3c4
commit
9b08abc644
3 changed files with 28 additions and 3 deletions
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const ulong ShaderCodeGenVersion = 2439;
|
private const ulong ShaderCodeGenVersion = 2469;
|
||||||
|
|
||||||
// Progress reporting helpers
|
// Progress reporting helpers
|
||||||
private volatile int _shaderCount;
|
private volatile int _shaderCount;
|
||||||
|
|
|
@ -16,18 +16,31 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
SamplerType type,
|
SamplerType type,
|
||||||
TextureFormat format,
|
TextureFormat format,
|
||||||
TextureFlags flags,
|
TextureFlags flags,
|
||||||
|
int cbufSlot,
|
||||||
int handle,
|
int handle,
|
||||||
int compIndex,
|
int compIndex,
|
||||||
Operand dest,
|
Operand dest,
|
||||||
params Operand[] sources) : base(inst, compIndex, dest, sources)
|
Operand[] sources) : base(inst, compIndex, dest, sources)
|
||||||
{
|
{
|
||||||
Type = type;
|
Type = type;
|
||||||
Format = format;
|
Format = format;
|
||||||
Flags = flags;
|
Flags = flags;
|
||||||
CbufSlot = DefaultCbufSlot;
|
CbufSlot = cbufSlot;
|
||||||
Handle = handle;
|
Handle = handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public TextureOperation(
|
||||||
|
Instruction inst,
|
||||||
|
SamplerType type,
|
||||||
|
TextureFormat format,
|
||||||
|
TextureFlags flags,
|
||||||
|
int handle,
|
||||||
|
int compIndex,
|
||||||
|
Operand dest,
|
||||||
|
Operand[] sources) : this(inst, type, format, flags, DefaultCbufSlot, handle, compIndex, dest, sources)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public void TurnIntoIndexed(int handle)
|
public void TurnIntoIndexed(int handle)
|
||||||
{
|
{
|
||||||
Type |= SamplerType.Indexed;
|
Type |= SamplerType.Indexed;
|
||||||
|
|
|
@ -291,6 +291,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
// We normalize by dividing the coords by the texture size.
|
// We normalize by dividing the coords by the texture size.
|
||||||
if (isRect && !intCoords)
|
if (isRect && !intCoords)
|
||||||
{
|
{
|
||||||
|
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||||
|
|
||||||
for (int index = 0; index < coordsCount; index++)
|
for (int index = 0; index < coordsCount; index++)
|
||||||
{
|
{
|
||||||
Operand coordSize = Local();
|
Operand coordSize = Local();
|
||||||
|
@ -311,11 +313,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
|
texOp.CbufSlot,
|
||||||
texOp.Handle,
|
texOp.Handle,
|
||||||
index,
|
index,
|
||||||
coordSize,
|
coordSize,
|
||||||
texSizeSources));
|
texSizeSources));
|
||||||
|
|
||||||
|
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||||
|
|
||||||
Operand source = sources[coordsIndex + index];
|
Operand source = sources[coordsIndex + index];
|
||||||
|
|
||||||
Operand coordNormalized = Local();
|
Operand coordNormalized = Local();
|
||||||
|
@ -352,6 +357,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||||
|
|
||||||
Operand lod = Local();
|
Operand lod = Local();
|
||||||
|
|
||||||
node.List.AddBefore(node, new TextureOperation(
|
node.List.AddBefore(node, new TextureOperation(
|
||||||
|
@ -359,6 +366,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
|
texOp.CbufSlot,
|
||||||
texOp.Handle,
|
texOp.Handle,
|
||||||
0,
|
0,
|
||||||
lod,
|
lod,
|
||||||
|
@ -384,11 +392,14 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
|
texOp.CbufSlot,
|
||||||
texOp.Handle,
|
texOp.Handle,
|
||||||
index,
|
index,
|
||||||
coordSize,
|
coordSize,
|
||||||
texSizeSources));
|
texSizeSources));
|
||||||
|
|
||||||
|
config.SetUsedTexture(Instruction.TextureSize, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, texOp.Handle);
|
||||||
|
|
||||||
Operand offset = Local();
|
Operand offset = Local();
|
||||||
|
|
||||||
Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
|
Operand intOffset = offsets[index + (hasOffsets ? texOp.Index * coordsCount : 0)];
|
||||||
|
@ -420,6 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
texOp.Type,
|
texOp.Type,
|
||||||
texOp.Format,
|
texOp.Format,
|
||||||
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
|
||||||
|
texOp.CbufSlot,
|
||||||
texOp.Handle,
|
texOp.Handle,
|
||||||
componentIndex,
|
componentIndex,
|
||||||
texOp.Dest,
|
texOp.Dest,
|
||||||
|
|
Loading…
Reference in a new issue