New translations en_us.json (Greek)
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1 changed files with 16 additions and 16 deletions
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@ -319,11 +319,11 @@
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"KeyKeypad7": "Keypad 7",
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"KeyKeypad7": "Keypad 7",
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"KeyKeypad8": "Keypad 8",
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"KeyKeypad8": "Keypad 8",
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"KeyKeypad9": "Keypad 9",
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"KeyKeypad9": "Keypad 9",
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"KeyKeypadDivide": "Keypad Divide",
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"KeyKeypadDivide": "Πλήκτρο Διαίρεσης Keypad",
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"KeyKeypadMultiply": "Keypad Multiply",
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"KeyKeypadMultiply": "Πλήκτρο Πολλαπλασιασμού Keypad",
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"KeyKeypadSubtract": "Keypad Subtract",
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"KeyKeypadSubtract": "Πλήκτρο Αφαίρεσης Keypad",
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"KeyKeypadAdd": "Keypad Add",
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"KeyKeypadAdd": "Πλήκτρο Πρόσθεσης Keypad",
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"KeyKeypadDecimal": "Keypad Decimal",
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"KeyKeypadDecimal": "Πλήκτρο Δεκαδικού Keypad",
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"KeyKeypadEnter": "Keypad Enter",
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"KeyKeypadEnter": "Keypad Enter",
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"KeyNumber0": "0",
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"KeyNumber0": "0",
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"KeyNumber1": "1",
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"KeyNumber1": "1",
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@ -347,17 +347,17 @@
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"KeyPeriod": ".",
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"KeyPeriod": ".",
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"KeySlash": "/",
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"KeySlash": "/",
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"KeyBackSlash": "\\",
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"KeyBackSlash": "\\",
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"KeyUnbound": "Unbound",
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"KeyUnbound": "Αόριστο",
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"GamepadLeftStick": "L Stick Button",
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"GamepadLeftStick": "L Stick Button",
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"GamepadRightStick": "R Stick Button",
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"GamepadRightStick": "R Stick Button",
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"GamepadLeftShoulder": "Left Shoulder",
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"GamepadLeftShoulder": "Left Shoulder",
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"GamepadRightShoulder": "Right Shoulder",
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"GamepadRightShoulder": "Right Shoulder",
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"GamepadLeftTrigger": "Left Trigger",
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"GamepadLeftTrigger": "Αριστερή Σκανδάλη",
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"GamepadRightTrigger": "Right Trigger",
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"GamepadRightTrigger": "Δεξιά Σκανδάλη",
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"GamepadDpadUp": "Up",
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"GamepadDpadUp": "Πάνω",
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"GamepadDpadDown": "Down",
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"GamepadDpadDown": "Κάτω",
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"GamepadDpadLeft": "Left",
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"GamepadDpadLeft": "Αριστερά",
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"GamepadDpadRight": "Right",
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"GamepadDpadRight": "Δεξιά",
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"GamepadMinus": "-",
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"GamepadMinus": "-",
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"GamepadPlus": "+",
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"GamepadPlus": "+",
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"GamepadGuide": "Guide",
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"GamepadGuide": "Guide",
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@ -758,12 +758,12 @@
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"GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.",
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"GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.",
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"GraphicsAALabel": "Anti-Aliasing",
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"GraphicsAALabel": "Anti-Aliasing",
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"GraphicsScalingFilterLabel": "Φίλτρο Κλιμάκωσης:",
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"GraphicsScalingFilterLabel": "Φίλτρο Κλιμάκωσης:",
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"GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
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"GraphicsScalingFilterTooltip": "Επιλέξτε το φίλτρο κλιμάκωσης το οποίο θα εφαρμοστεί.\n\nΤο Bilinear λειτουργεί καλά σε τρισδιάστατα παιχνίδια και είναι μία καλή προεπιλογή.\n\nΤο Πλησιέστερο ενδείκνυται για παιχνίδια με γραφικά pixel art.\n\nΤο FSR 1.0 είναι ένα φίλτρο που αυξάνει την οξύτητα της εικόνας και δεν ενδείκνυται για χρήση μαζί με το FXAA ή το SMAA.\n\nΑυτή η επιλογή μπορεί να αλλαχτεί ενώ ένα παιχνίδι τρέχει πατώντας \"Εφαρμογή\", μπορείτε να μετακινήσετε το παράθυρο δίπλα και να πειραματιστείτε μέχρι να καταλήξετε στο φίλτρο το οποίο ταιριάζει στο παιχνίδι που παίζετε.",
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"GraphicsScalingFilterBilinear": "Bilinear",
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"GraphicsScalingFilterBilinear": "Bilinear",
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"GraphicsScalingFilterNearest": "Nearest",
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"GraphicsScalingFilterNearest": "Πλησιέστερο",
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"GraphicsScalingFilterFsr": "FSR",
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"GraphicsScalingFilterFsr": "FSR",
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"GraphicsScalingFilterLevelLabel": "Επίπεδο",
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"GraphicsScalingFilterLevelLabel": "Επίπεδο",
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"GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.",
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"GraphicsScalingFilterLevelTooltip": "Ορισμός επιπέδου οξύνσης της εικόνας του FSR 1.0. Το υψηλότερο είναι και πιο οξύ.",
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"SmaaLow": "Χαμηλό SMAA",
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"SmaaLow": "Χαμηλό SMAA",
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"SmaaMedium": " Μεσαίο SMAA",
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"SmaaMedium": " Μεσαίο SMAA",
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"SmaaHigh": "Υψηλό SMAA",
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"SmaaHigh": "Υψηλό SMAA",
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"SettingsTabNetworkMultiplayer": "Πολλαπλοί παίκτες",
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"SettingsTabNetworkMultiplayer": "Πολλαπλοί παίκτες",
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"MultiplayerMode": "Λειτουργία:",
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"MultiplayerMode": "Λειτουργία:",
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"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
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"MultiplayerModeTooltip": "Change LDN multiplayer mode.\n\nLdnMitm will modify local wireless/local play functionality in games to function as if it were LAN, allowing for local, same-network connections with other Ryujinx instances and hacked Nintendo Switch consoles that have the ldn_mitm module installed.\n\nMultiplayer requires all players to be on the same game version (i.e. Super Smash Bros. Ultimate v13.0.1 can't connect to v13.0.0).\n\nLeave DISABLED if unsure.",
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"MultiplayerModeDisabled": "Disabled",
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"MultiplayerModeDisabled": "Απενεργοποιημένο",
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"MultiplayerModeLdnMitm": "ldn_mitm"
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"MultiplayerModeLdnMitm": "ldn_mitm"
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}
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}
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