When batching, don't place barriers between every copy

This commit is contained in:
riperiperi 2024-02-15 19:14:19 +00:00
parent 1a85c9a00b
commit a46b1bd88c
2 changed files with 9 additions and 4 deletions

View file

@ -49,12 +49,16 @@ namespace Ryujinx.Graphics.OpenGL.Queries
GL.BeginQuery(_type, Query);
}
public unsafe void CopyQueryResult()
public unsafe void CopyQueryResult(bool withBarrier)
{
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
if (withBarrier)
{
GL.MemoryBarrier(MemoryBarrierFlags.QueryBufferBarrierBit | MemoryBarrierFlags.ClientMappedBufferBarrierBit);
}
}
public void End(bool withResult)
{
@ -64,7 +68,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
{
if (!_parent.QueueCopy(this))
{
CopyQueryResult();
CopyQueryResult(true);
}
}
else

View file

@ -66,9 +66,10 @@ namespace Ryujinx.Graphics.OpenGL.Queries
{
if (_queuedCopies.Count > 0)
{
int i = 0;
foreach (BufferedQuery query in _queuedCopies)
{
query.CopyQueryResult();
query.CopyQueryResult(_queuedCopies.Count == ++i);
}
_queuedCopies.Clear();