Support portable mode using the macOS app bundle. (#6147)
* Support portable mode using the macOS app bundle. * Apply suggestion Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
parent
870d9599cc
commit
a772b073ec
1 changed files with 11 additions and 0 deletions
|
@ -63,6 +63,17 @@ namespace Ryujinx.Common.Configuration
|
|||
string userProfilePath = Path.Combine(appDataPath, DefaultBaseDir);
|
||||
string portablePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, DefaultPortableDir);
|
||||
|
||||
// On macOS, check for a portable directory next to the app bundle as well.
|
||||
if (OperatingSystem.IsMacOS() && !Directory.Exists(portablePath))
|
||||
{
|
||||
string bundlePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "..", ".."));
|
||||
// Make sure we're actually running within an app bundle.
|
||||
if (bundlePath.EndsWith(".app"))
|
||||
{
|
||||
portablePath = Path.GetFullPath(Path.Combine(bundlePath, "..", DefaultPortableDir));
|
||||
}
|
||||
}
|
||||
|
||||
if (Directory.Exists(portablePath))
|
||||
{
|
||||
BaseDirPath = portablePath;
|
||||
|
|
Loading…
Reference in a new issue