Fix regression on shader atomic SSBO operations (#1967)
* Fix regression on shader atomic SSBO operations * Update comment
This commit is contained in:
parent
caf049ed15
commit
a8e9dd2f83
1 changed files with 2 additions and 1 deletions
|
@ -44,7 +44,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
{
|
{
|
||||||
// For shared memory access, the second argument is unused and should be ignored.
|
// For shared memory access, the second argument is unused and should be ignored.
|
||||||
// It is there to make both storage and shared access have the same number of arguments.
|
// It is there to make both storage and shared access have the same number of arguments.
|
||||||
if (argIndex == 1 && (inst & Instruction.MrMask) == Instruction.MrShared)
|
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
|
||||||
|
if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue