Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
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85d0327542
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1 changed files with 143 additions and 116 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Common;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -9,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
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{
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private const int HostStrideAlignment = 4;
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public static Span<byte> ConvertBlockLinearToLinear(
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private static unsafe Span<byte> ConvertBlockLinearToLinear<T>(
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int width,
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int height,
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int depth,
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@ -17,13 +18,14 @@ namespace Ryujinx.Graphics.Texture
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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ReadOnlySpan<byte> data) where T : unmanaged
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{
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int bytesPerPixel = Unsafe.SizeOf<T>();
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int outSize = GetTextureSize(
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width,
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height,
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@ -89,8 +91,6 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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fixed (byte* outputPtr = output, dataPtr = data)
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{
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byte* outPtr = outputPtr + outOffs;
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@ -143,23 +143,37 @@ namespace Ryujinx.Graphics.Texture
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}
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outOffs += stride * h * d * layers;
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}
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return true;
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}
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bool _ = bytesPerPixel switch
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{
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1 => Convert<byte>(output, data),
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2 => Convert<ushort>(output, data),
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4 => Convert<uint>(output, data),
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8 => Convert<ulong>(output, data),
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12 => Convert<Bpp12Pixel>(output, data),
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16 => Convert<Vector128<byte>>(output, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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return output;
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}
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public static Span<byte> ConvertBlockLinearToLinear(
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int width,
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int height,
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int depth,
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int levels,
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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{
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return bytesPerPixel switch
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{
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1 => ConvertBlockLinearToLinear<byte>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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2 => ConvertBlockLinearToLinear<ushort>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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4 => ConvertBlockLinearToLinear<uint>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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8 => ConvertBlockLinearToLinear<ulong>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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12 => ConvertBlockLinearToLinear<Bpp12Pixel>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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16 => ConvertBlockLinearToLinear<Vector128<byte>>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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public static Span<byte> ConvertLinearStridedToLinear(
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int width,
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int height,
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@ -191,7 +205,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static Span<byte> ConvertLinearToBlockLinear(
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private static unsafe Span<byte> ConvertLinearToBlockLinear<T>(
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int width,
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int height,
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int depth,
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@ -199,13 +213,14 @@ namespace Ryujinx.Graphics.Texture
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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ReadOnlySpan<byte> data) where T : unmanaged
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{
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int bytesPerPixel = Unsafe.SizeOf<T>();
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Span<byte> output = new byte[sizeInfo.TotalSize];
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int inOffs = 0;
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@ -261,8 +276,6 @@ namespace Ryujinx.Graphics.Texture
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mipGobBlocksInZ,
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bytesPerPixel);
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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fixed (byte* outputPtr = output, dataPtr = data)
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{
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byte* inPtr = dataPtr + inOffs;
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@ -315,24 +328,38 @@ namespace Ryujinx.Graphics.Texture
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}
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inOffs += stride * h * d * layers;
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}
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return true;
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}
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bool _ = bytesPerPixel switch
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{
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1 => Convert<byte>(output, data),
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2 => Convert<ushort>(output, data),
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4 => Convert<uint>(output, data),
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8 => Convert<ulong>(output, data),
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12 => Convert<Bpp12Pixel>(output, data),
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16 => Convert<Vector128<byte>>(output, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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return output;
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}
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public static Span<byte> ConvertLinearToBlockLinear(
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int width,
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int height,
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int depth,
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int levels,
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int layers,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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int gobBlocksInY,
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int gobBlocksInZ,
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int gobBlocksInTileX,
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SizeInfo sizeInfo,
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ReadOnlySpan<byte> data)
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{
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return bytesPerPixel switch
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{
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1 => ConvertLinearToBlockLinear<byte>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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2 => ConvertLinearToBlockLinear<ushort>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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4 => ConvertLinearToBlockLinear<uint>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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8 => ConvertLinearToBlockLinear<ulong>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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12 => ConvertLinearToBlockLinear<Bpp12Pixel>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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16 => ConvertLinearToBlockLinear<Vector128<byte>>(width, height, depth, levels, layers, blockWidth, blockHeight, gobBlocksInY, gobBlocksInZ, gobBlocksInTileX, sizeInfo, data),
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_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format.")
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};
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}
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public static Span<byte> ConvertLinearToLinearStrided(
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int width,
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int height,
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