Ensure a valid shared memory size is used
This commit is contained in:
parent
66d91cbc6c
commit
ad3bc2531b
1 changed files with 4 additions and 1 deletions
|
@ -20,9 +20,12 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
|
||||
|
||||
// Note: A size of 0 is also invalid, the size must be at least 1.
|
||||
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
|
||||
|
||||
ComputeShader cs = _shaderCache.GetComputeShader(
|
||||
shaderGpuVa,
|
||||
dispatchParams.SharedMemorySize & 0xffff,
|
||||
sharedMemorySize,
|
||||
dispatchParams.UnpackBlockSizeX(),
|
||||
dispatchParams.UnpackBlockSizeY(),
|
||||
dispatchParams.UnpackBlockSizeZ());
|
||||
|
|
Loading…
Reference in a new issue