Implement rotate stick 90 degrees clockwise (#3084)
* Implement swapping sticks * Rotate 90 degrees clockwise Co-authored-by: matesic.darko@gmail.com <Darkman1979>
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69b05f9918
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5 changed files with 45 additions and 0 deletions
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@ -5,6 +5,7 @@
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public Stick Joystick { get; set; }
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public Stick Joystick { get; set; }
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public bool InvertStickX { get; set; }
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public bool InvertStickX { get; set; }
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public bool InvertStickY { get; set; }
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public bool InvertStickY { get; set; }
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public bool Rotate90CW { get; set; }
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public Button StickButton { get; set; }
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public Button StickButton { get; set; }
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}
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}
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}
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}
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@ -220,6 +220,7 @@ namespace Ryujinx.Headless.SDL2
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StickButton = ConfigGamepadInputId.LeftStick,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickX = false,
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InvertStickY = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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@ -241,6 +242,7 @@ namespace Ryujinx.Headless.SDL2
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StickButton = ConfigGamepadInputId.RightStick,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickX = false,
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InvertStickY = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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},
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Motion = new StandardMotionConfigController
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Motion = new StandardMotionConfigController
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@ -350,6 +350,14 @@ namespace Ryujinx.Input.SDL2
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{
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{
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resultY = -resultY;
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resultY = -resultY;
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}
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}
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if ((inputId == StickInputId.Left && _configuration.LeftJoyconStick.Rotate90CW) ||
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(inputId == StickInputId.Right && _configuration.RightJoyconStick.Rotate90CW))
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{
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float temp = resultX;
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resultX = resultY;
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resultY = -temp;
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}
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}
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}
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return (resultX, resultY);
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return (resultX, resultY);
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@ -73,6 +73,7 @@ namespace Ryujinx.Ui.Windows
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[GUI] ToggleButton _lStick;
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[GUI] ToggleButton _lStick;
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[GUI] CheckButton _invertLStickX;
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[GUI] CheckButton _invertLStickX;
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[GUI] CheckButton _invertLStickY;
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[GUI] CheckButton _invertLStickY;
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[GUI] CheckButton _rotateL90CW;
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[GUI] ToggleButton _lStickUp;
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[GUI] ToggleButton _lStickUp;
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[GUI] ToggleButton _lStickDown;
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[GUI] ToggleButton _lStickDown;
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[GUI] ToggleButton _lStickLeft;
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[GUI] ToggleButton _lStickLeft;
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@ -88,6 +89,7 @@ namespace Ryujinx.Ui.Windows
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[GUI] ToggleButton _rStick;
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[GUI] ToggleButton _rStick;
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[GUI] CheckButton _invertRStickX;
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[GUI] CheckButton _invertRStickX;
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[GUI] CheckButton _invertRStickY;
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[GUI] CheckButton _invertRStickY;
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[GUI] CheckButton _rotateR90CW;
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[GUI] ToggleButton _rStickUp;
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[GUI] ToggleButton _rStickUp;
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[GUI] ToggleButton _rStickDown;
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[GUI] ToggleButton _rStickDown;
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[GUI] ToggleButton _rStickLeft;
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[GUI] ToggleButton _rStickLeft;
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@ -490,6 +492,7 @@ namespace Ryujinx.Ui.Windows
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_lStick.Label = controllerConfig.LeftJoyconStick.Joystick.ToString();
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_lStick.Label = controllerConfig.LeftJoyconStick.Joystick.ToString();
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_invertLStickX.Active = controllerConfig.LeftJoyconStick.InvertStickX;
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_invertLStickX.Active = controllerConfig.LeftJoyconStick.InvertStickX;
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_invertLStickY.Active = controllerConfig.LeftJoyconStick.InvertStickY;
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_invertLStickY.Active = controllerConfig.LeftJoyconStick.InvertStickY;
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_rotateL90CW.Active = controllerConfig.LeftJoyconStick.Rotate90CW;
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_lStickButton.Label = controllerConfig.LeftJoyconStick.StickButton.ToString();
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_lStickButton.Label = controllerConfig.LeftJoyconStick.StickButton.ToString();
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_dpadUp.Label = controllerConfig.LeftJoycon.DpadUp.ToString();
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_dpadUp.Label = controllerConfig.LeftJoycon.DpadUp.ToString();
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_dpadDown.Label = controllerConfig.LeftJoycon.DpadDown.ToString();
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_dpadDown.Label = controllerConfig.LeftJoycon.DpadDown.ToString();
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@ -503,6 +506,7 @@ namespace Ryujinx.Ui.Windows
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_rStick.Label = controllerConfig.RightJoyconStick.Joystick.ToString();
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_rStick.Label = controllerConfig.RightJoyconStick.Joystick.ToString();
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_invertRStickX.Active = controllerConfig.RightJoyconStick.InvertStickX;
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_invertRStickX.Active = controllerConfig.RightJoyconStick.InvertStickX;
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_invertRStickY.Active = controllerConfig.RightJoyconStick.InvertStickY;
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_invertRStickY.Active = controllerConfig.RightJoyconStick.InvertStickY;
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_rotateR90CW.Active = controllerConfig.RightJoyconStick.Rotate90CW;
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_rStickButton.Label = controllerConfig.RightJoyconStick.StickButton.ToString();
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_rStickButton.Label = controllerConfig.RightJoyconStick.StickButton.ToString();
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_a.Label = controllerConfig.RightJoycon.ButtonA.ToString();
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_a.Label = controllerConfig.RightJoycon.ButtonA.ToString();
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_b.Label = controllerConfig.RightJoycon.ButtonB.ToString();
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_b.Label = controllerConfig.RightJoycon.ButtonB.ToString();
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@ -718,6 +722,7 @@ namespace Ryujinx.Ui.Windows
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Joystick = lStick,
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Joystick = lStick,
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InvertStickY = _invertLStickY.Active,
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InvertStickY = _invertLStickY.Active,
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StickButton = lStickButton,
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StickButton = lStickButton,
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Rotate90CW = _rotateL90CW.Active,
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},
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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{
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@ -737,6 +742,7 @@ namespace Ryujinx.Ui.Windows
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Joystick = rStick,
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Joystick = rStick,
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InvertStickY = _invertRStickY.Active,
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InvertStickY = _invertRStickY.Active,
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StickButton = rStickButton,
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StickButton = rStickButton,
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Rotate90CW = _rotateR90CW.Active,
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},
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},
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Motion = motionConfig,
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Motion = motionConfig,
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Rumble = new RumbleConfigController
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Rumble = new RumbleConfigController
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@ -1056,6 +1062,7 @@ namespace Ryujinx.Ui.Windows
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StickButton = ConfigGamepadInputId.LeftStick,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickX = false,
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InvertStickY = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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@ -1077,6 +1084,7 @@ namespace Ryujinx.Ui.Windows
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StickButton = ConfigGamepadInputId.RightStick,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickX = false,
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InvertStickY = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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},
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Motion = new StandardMotionConfigController
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Motion = new StandardMotionConfigController
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@ -740,6 +740,19 @@
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<property name="top_attach">1</property>
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<property name="top_attach">1</property>
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<object class="GtkCheckButton" id="_rotateL90CW">
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<property name="label" translatable="yes">Rotate 90° Clockwise</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">False</property>
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<property name="draw_indicator">True</property>
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</object>
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<packing>
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<property name="left_attach">2</property>
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<property name="top_attach">2</property>
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</packing>
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</child>
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</object>
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</object>
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<packing>
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<packing>
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<property name="expand">False</property>
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<property name="expand">False</property>
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@ -1697,6 +1710,19 @@
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<property name="top_attach">1</property>
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<property name="top_attach">1</property>
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</packing>
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</packing>
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</child>
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</child>
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<child>
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<object class="GtkCheckButton" id="_rotateR90CW">
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<property name="label" translatable="yes">Rotate 90° Clockwise</property>
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<property name="visible">True</property>
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<property name="can_focus">True</property>
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<property name="receives_default">False</property>
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<property name="draw_indicator">True</property>
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</object>
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<packing>
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<property name="left_attach">2</property>
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<property name="top_attach">2</property>
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</packing>
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</child>
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</object>
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</object>
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<packing>
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<packing>
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<property name="expand">False</property>
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<property name="expand">False</property>
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