Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
This commit is contained in:
parent
651a07c6c2
commit
cd48576f58
17 changed files with 724 additions and 136 deletions
11
Ryujinx.Graphics.GAL/ICounterEvent.cs
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11
Ryujinx.Graphics.GAL/ICounterEvent.cs
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@ -0,0 +1,11 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ICounterEvent : IDisposable
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{
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bool Invalid { get; set; }
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void Flush();
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}
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}
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@ -75,5 +75,9 @@ namespace Ryujinx.Graphics.GAL
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void TextureBarrier();
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void TextureBarrierTiled();
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bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
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bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
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void EndHostConditionalRendering();
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}
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}
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@ -20,10 +20,12 @@ namespace Ryujinx.Graphics.GAL
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Capabilities GetCapabilities();
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ulong GetCounter(CounterType type);
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void UpdateCounters();
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void Initialize();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler);
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void ResetCounter(CounterType type);
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void Initialize();
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}
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}
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@ -13,7 +13,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="argument">Method call argument</param>
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private void Clear(GpuState state, int argument)
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{
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if (!GetRenderEnable(state))
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ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
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if (renderEnable == ConditionalRenderEnabled.False)
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{
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return;
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}
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@ -68,6 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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UpdateRenderTargetState(state, useControl: true);
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if (renderEnable == ConditionalRenderEnabled.Host)
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{
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_context.Renderer.Pipeline.EndHostConditionalRendering();
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}
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}
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}
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}
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@ -1,26 +1,34 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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enum ConditionalRenderEnabled
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{
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False,
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True,
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Host
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}
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/// <summary>
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/// Checks if draws and clears should be performed, according
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/// to currently set conditional rendering conditions.
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/// </summary>
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/// <param name="state">GPU state</param>
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/// <returns>True if rendering is enabled, false otherwise</returns>
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private bool GetRenderEnable(GpuState state)
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private ConditionalRenderEnabled GetRenderEnable(GpuState state)
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{
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ConditionState condState = state.Get<ConditionState>(MethodOffset.ConditionState);
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switch (condState.Condition)
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{
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case Condition.Always:
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return true;
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return ConditionalRenderEnabled.True;
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case Condition.Never:
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return false;
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return ConditionalRenderEnabled.False;
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case Condition.ResultNonZero:
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return CounterNonZero(condState.Address.Pack());
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case Condition.Equal:
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@ -31,22 +39,32 @@ namespace Ryujinx.Graphics.Gpu.Engine
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Logger.PrintWarning(LogClass.Gpu, $"Invalid conditional render condition \"{condState.Condition}\".");
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return true;
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return ConditionalRenderEnabled.True;
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}
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/// <summary>
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/// Checks if the counter value at a given GPU memory address is non-zero.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address of the counter value</param>
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/// <returns>True if the value is not zero, false otherwise</returns>
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private bool CounterNonZero(ulong gpuVa)
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/// <returns>True if the value is not zero, false otherwise. Returns host if handling with host conditional rendering</returns>
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private ConditionalRenderEnabled CounterNonZero(ulong gpuVa)
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{
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if (!FindAndFlush(gpuVa))
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ICounterEvent evt = _counterCache.FindEvent(gpuVa);
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if (evt == null)
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{
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return false;
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return ConditionalRenderEnabled.False;
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}
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return _context.MemoryAccessor.ReadUInt64(gpuVa) != 0;
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if (_context.Renderer.Pipeline.TryHostConditionalRendering(evt, 0L, false))
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{
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return ConditionalRenderEnabled.Host;
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}
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else
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{
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evt.Flush();
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return (_context.MemoryAccessor.ReadUInt64(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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}
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/// <summary>
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@ -54,29 +72,57 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <param name="isEqual">True to check if the values are equal, false to check if they are not equal</param>
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/// <returns>True if the condition is met, false otherwise</returns>
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private bool CounterCompare(ulong gpuVa, bool isEqual)
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/// <returns>True if the condition is met, false otherwise. Returns host if handling with host conditional rendering</returns>
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private ConditionalRenderEnabled CounterCompare(ulong gpuVa, bool isEqual)
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{
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if (!FindAndFlush(gpuVa) && !FindAndFlush(gpuVa + 16))
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ICounterEvent evt = FindEvent(gpuVa);
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ICounterEvent evt2 = FindEvent(gpuVa + 16);
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if (evt == null && evt2 == null)
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{
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return false;
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return ConditionalRenderEnabled.False;
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}
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bool useHost;
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if (evt != null && evt2 == null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.ReadUInt64(gpuVa + 16), isEqual);
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}
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else if (evt == null && evt2 != null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.ReadUInt64(gpuVa), isEqual);
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}
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else
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
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}
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if (useHost)
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{
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return ConditionalRenderEnabled.Host;
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}
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else
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{
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evt?.Flush();
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evt2?.Flush();
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ulong x = _context.MemoryAccessor.ReadUInt64(gpuVa);
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ulong y = _context.MemoryAccessor.ReadUInt64(gpuVa + 16);
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return isEqual ? x == y : x != y;
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return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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}
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/// <summary>
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/// Tries to find a counter that is supposed to be written at the specified address,
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/// flushing if necessary.
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/// returning the related event.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the counter is supposed to be written</param>
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/// <returns>True if a counter value is found at the specified address, false otherwise</returns>
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private bool FindAndFlush(ulong gpuVa)
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/// <returns>The counter event, or null if not present</returns>
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private ICounterEvent FindEvent(ulong gpuVa)
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{
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return _counterCache.Contains(gpuVa);
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return _counterCache.FindEvent(gpuVa);
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}
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}
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}
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@ -35,17 +35,22 @@ namespace Ryujinx.Graphics.Gpu.Engine
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/// <param name="argument">Method call argument</param>
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private void DrawEnd(GpuState state, int argument)
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{
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bool renderEnable = GetRenderEnable(state);
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ConditionalRenderEnabled renderEnable = GetRenderEnable(state);
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if (!renderEnable || _instancedDrawPending)
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if (renderEnable == ConditionalRenderEnabled.False || _instancedDrawPending)
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{
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if (!renderEnable)
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if (renderEnable == ConditionalRenderEnabled.False)
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{
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PerformDeferredDraws();
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}
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_drawIndexed = false;
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if (renderEnable == ConditionalRenderEnabled.Host)
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{
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_context.Renderer.Pipeline.EndHostConditionalRendering();
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}
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return;
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}
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@ -72,6 +77,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_drawIndexed = false;
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if (renderEnable == ConditionalRenderEnabled.Host)
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{
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_context.Renderer.Pipeline.EndHostConditionalRendering();
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}
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return;
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}
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@ -100,6 +110,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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drawState.First,
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firstInstance);
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}
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if (renderEnable == ConditionalRenderEnabled.Host)
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{
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_context.Renderer.Pipeline.EndHostConditionalRendering();
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}
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}
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/// <summary>
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@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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uint syncpointId = (uint)(argument) & 0xFFFF;
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_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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}
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{
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CounterData counterData = new CounterData();
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ulong counter = 0;
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var rs = state.Get<ReportState>(MethodOffset.ReportState);
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switch (type)
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{
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case ReportCounterType.Zero:
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counter = 0;
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break;
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case ReportCounterType.SamplesPassed:
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counter = _context.Renderer.GetCounter(CounterType.SamplesPassed);
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break;
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case ReportCounterType.PrimitivesGenerated:
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counter = _context.Renderer.GetCounter(CounterType.PrimitivesGenerated);
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break;
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case ReportCounterType.TransformFeedbackPrimitivesWritten:
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counter = _context.Renderer.GetCounter(CounterType.TransformFeedbackPrimitivesWritten);
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break;
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}
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ulong gpuVa = rs.Address.Pack();
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ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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ticks /= 256;
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}
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counterData.Counter = counter;
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ICounterEvent counter = null;
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EventHandler<ulong> resultHandler = (object evt, ulong result) =>
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{
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counterData.Counter = result;
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counterData.Timestamp = ticks;
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Span<CounterData> counterDataSpan = MemoryMarshal.CreateSpan(ref counterData, 1);
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Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
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var rs = state.Get<ReportState>(MethodOffset.ReportState);
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if (counter?.Invalid != true)
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{
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_context.MemoryAccessor.Write(gpuVa, data);
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}
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};
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_context.MemoryAccessor.Write(rs.Address.Pack(), data);
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switch (type)
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{
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case ReportCounterType.Zero:
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resultHandler(null, 0);
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break;
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case ReportCounterType.SamplesPassed:
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counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler);
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break;
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case ReportCounterType.PrimitivesGenerated:
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counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler);
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break;
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case ReportCounterType.TransformFeedbackPrimitivesWritten:
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counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler);
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break;
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}
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_counterCache.AddOrUpdate(rs.Address.Pack());
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_counterCache.AddOrUpdate(gpuVa, counter);
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}
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/// <summary>
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using System.Collections.Generic;
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using Ryujinx.Graphics.GAL;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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private struct CounterEntry
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{
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public ulong Address { get; }
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public ICounterEvent Event { get; }
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public CounterEntry(ulong address)
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public CounterEntry(ulong address, ICounterEvent evt)
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{
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Address = address;
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Event = evt;
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}
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}
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/// Adds a new counter to the counter cache, or updates a existing one.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
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public void AddOrUpdate(ulong gpuVa)
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public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
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{
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int index = BinarySearch(gpuVa);
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CounterEntry entry = new CounterEntry(gpuVa);
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CounterEntry entry = new CounterEntry(gpuVa, evt);
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if (index < 0)
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{
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count++;
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}
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// Notify the removed counter events that their result should no longer be written out.
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for (int i = 0; i < count; i++)
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{
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ICounterEvent evt = _items[index + i].Event;
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if (evt != null)
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{
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evt.Invalid = true;
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}
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}
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_items.RemoveRange(index, count);
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}
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return BinarySearch(gpuVa) >= 0;
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}
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/// <summary>
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/// Flush any counter value written to the specified GPU virtual memory address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
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public bool FindAndFlush(ulong gpuVa)
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{
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int index = BinarySearch(gpuVa);
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if (index > 0)
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{
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_items[index].Event?.Flush();
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Find any counter event that would write to the specified GPU virtual memory address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>The counter event, or null if not present</returns>
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public ICounterEvent FindEvent(ulong gpuVa)
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{
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int index = BinarySearch(gpuVa);
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if (index > 0)
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{
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return _items[index].Event;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Performs binary search of an address on the list.
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/// </summary>
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@ -181,13 +181,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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lock (_pageTable)
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{
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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for (ulong offset = 0; offset < size; offset += PageSize)
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{
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SetPte(va + offset, PteUnmapped);
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}
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// Event handlers are not expected to be thread safe.
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MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
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}
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}
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@ -1,77 +0,0 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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namespace Ryujinx.Graphics.OpenGL
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{
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class Counters
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{
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private int[] _queryObjects;
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private ulong[] _accumulatedCounters;
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public Counters()
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{
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int count = Enum.GetNames(typeof(CounterType)).Length;
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_queryObjects = new int[count];
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_accumulatedCounters = new ulong[count];
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}
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public void Initialize()
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{
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for (int index = 0; index < _queryObjects.Length; index++)
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{
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int handle = GL.GenQuery();
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_queryObjects[index] = handle;
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CounterType type = (CounterType)index;
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GL.BeginQuery(GetTarget(type), handle);
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}
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}
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public ulong GetCounter(CounterType type)
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{
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UpdateAccumulatedCounter(type);
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return _accumulatedCounters[(int)type];
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}
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public void ResetCounter(CounterType type)
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{
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UpdateAccumulatedCounter(type);
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_accumulatedCounters[(int)type] = 0;
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}
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private void UpdateAccumulatedCounter(CounterType type)
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{
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int handle = _queryObjects[(int)type];
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QueryTarget target = GetTarget(type);
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GL.EndQuery(target);
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GL.GetQueryObject(handle, GetQueryObjectParam.QueryResult, out long result);
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_accumulatedCounters[(int)type] += (ulong)result;
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GL.BeginQuery(target, handle);
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}
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||||
private static QueryTarget GetTarget(CounterType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
|
||||
case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
|
||||
case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
|
||||
}
|
||||
|
||||
return QueryTarget.SamplesPassed;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Queries;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
|
@ -1023,6 +1024,46 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
|
||||
{
|
||||
if (value is CounterQueueEvent)
|
||||
{
|
||||
// Compare an event and a constant value.
|
||||
CounterQueueEvent evt = (CounterQueueEvent)value;
|
||||
|
||||
// Easy host conditional rendering when the check matches what GL can do:
|
||||
// - Event is of type samples passed.
|
||||
// - Result is not a combination of multiple queries.
|
||||
// - Comparing against 0.
|
||||
// - Event has not already been flushed.
|
||||
|
||||
if (evt.Disposed)
|
||||
{
|
||||
// If the event has been flushed, then just use the values on the CPU.
|
||||
// The query object may already be repurposed for another draw (eg. begin + end).
|
||||
return false;
|
||||
}
|
||||
|
||||
if (compare == 0 && evt.Type == QueryTarget.SamplesPassed && evt.ClearCounter)
|
||||
{
|
||||
GL.BeginConditionalRender(evt.Query, isEqual ? ConditionalRenderType.QueryNoWaitInverted : ConditionalRenderType.QueryNoWait);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false; // The GPU will flush the queries to CPU and evaluate the condition there instead.
|
||||
}
|
||||
|
||||
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
|
||||
{
|
||||
return false; // We don't currently have a way to compare two counters for conditional rendering.
|
||||
}
|
||||
|
||||
public void EndHostConditionalRendering()
|
||||
{
|
||||
GL.EndConditionalRender();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_framebuffer?.Dispose();
|
||||
|
|
105
Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
Normal file
105
Ryujinx.Graphics.OpenGL/Queries/BufferedQuery.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Queries
|
||||
{
|
||||
class BufferedQuery : IDisposable
|
||||
{
|
||||
private const int MaxQueryRetries = 5000;
|
||||
private const long DefaultValue = -1;
|
||||
|
||||
public int Query { get; }
|
||||
|
||||
private int _buffer;
|
||||
private IntPtr _bufferMap;
|
||||
private QueryTarget _type;
|
||||
|
||||
public BufferedQuery(QueryTarget type)
|
||||
{
|
||||
_buffer = GL.GenBuffer();
|
||||
Query = GL.GenQuery();
|
||||
_type = type;
|
||||
|
||||
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
|
||||
|
||||
unsafe
|
||||
{
|
||||
long defaultValue = DefaultValue;
|
||||
GL.BufferStorage(BufferTarget.QueryBuffer, sizeof(long), (IntPtr)(&defaultValue), BufferStorageFlags.MapReadBit | BufferStorageFlags.MapWriteBit | BufferStorageFlags.MapPersistentBit);
|
||||
}
|
||||
_bufferMap = GL.MapBufferRange(BufferTarget.QueryBuffer, IntPtr.Zero, sizeof(long), BufferAccessMask.MapReadBit | BufferAccessMask.MapWriteBit | BufferAccessMask.MapPersistentBit);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
GL.EndQuery(_type);
|
||||
GL.BeginQuery(_type, Query);
|
||||
}
|
||||
|
||||
public void Begin()
|
||||
{
|
||||
GL.BeginQuery(_type, Query);
|
||||
}
|
||||
|
||||
public unsafe void End()
|
||||
{
|
||||
GL.Flush();
|
||||
GL.EndQuery(_type);
|
||||
|
||||
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
|
||||
|
||||
Marshal.WriteInt64(_bufferMap, -1L);
|
||||
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
|
||||
}
|
||||
|
||||
public bool TryGetResult(out long result)
|
||||
{
|
||||
result = Marshal.ReadInt64(_bufferMap);
|
||||
|
||||
return result != DefaultValue;
|
||||
}
|
||||
|
||||
public long AwaitResult(AutoResetEvent wakeSignal = null)
|
||||
{
|
||||
long data = DefaultValue;
|
||||
|
||||
if (wakeSignal == null)
|
||||
{
|
||||
while (data == DefaultValue)
|
||||
{
|
||||
data = Marshal.ReadInt64(_bufferMap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int iterations = 0;
|
||||
while (data == DefaultValue && iterations++ < MaxQueryRetries)
|
||||
{
|
||||
data = Marshal.ReadInt64(_bufferMap);
|
||||
if (data == DefaultValue)
|
||||
{
|
||||
wakeSignal.WaitOne(1);
|
||||
}
|
||||
}
|
||||
|
||||
if (iterations >= MaxQueryRetries)
|
||||
{
|
||||
Logger.PrintError(LogClass.Gpu, $"Error: Query result timed out. Took more than {MaxQueryRetries} tries.");
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
|
||||
GL.UnmapBuffer(BufferTarget.QueryBuffer);
|
||||
GL.DeleteBuffer(_buffer);
|
||||
GL.DeleteQuery(Query);
|
||||
}
|
||||
}
|
||||
}
|
209
Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
Normal file
209
Ryujinx.Graphics.OpenGL/Queries/CounterQueue.cs
Normal file
|
@ -0,0 +1,209 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Queries
|
||||
{
|
||||
class CounterQueue : IDisposable
|
||||
{
|
||||
private const int QueryPoolInitialSize = 100;
|
||||
|
||||
public CounterType Type { get; }
|
||||
public bool Disposed { get; private set; }
|
||||
|
||||
private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>();
|
||||
private CounterQueueEvent _current;
|
||||
|
||||
private ulong _accumulatedCounter;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
private Queue<BufferedQuery> _queryPool;
|
||||
private AutoResetEvent _queuedEvent = new AutoResetEvent(false);
|
||||
private AutoResetEvent _wakeSignal = new AutoResetEvent(false);
|
||||
|
||||
private Thread _consumerThread;
|
||||
|
||||
internal CounterQueue(CounterType type)
|
||||
{
|
||||
Type = type;
|
||||
|
||||
QueryTarget glType = GetTarget(Type);
|
||||
|
||||
_queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
|
||||
for (int i = 0; i < QueryPoolInitialSize; i++)
|
||||
{
|
||||
_queryPool.Enqueue(new BufferedQuery(glType));
|
||||
}
|
||||
|
||||
_current = new CounterQueueEvent(this, glType);
|
||||
|
||||
_consumerThread = new Thread(EventConsumer);
|
||||
_consumerThread.Start();
|
||||
}
|
||||
|
||||
private void EventConsumer()
|
||||
{
|
||||
while (!Disposed)
|
||||
{
|
||||
CounterQueueEvent evt = null;
|
||||
lock (_lock)
|
||||
{
|
||||
if (_events.Count > 0)
|
||||
{
|
||||
evt = _events.Dequeue();
|
||||
}
|
||||
}
|
||||
|
||||
if (evt == null)
|
||||
{
|
||||
_queuedEvent.WaitOne(); // No more events to go through, wait for more.
|
||||
}
|
||||
else
|
||||
{
|
||||
evt.TryConsume(ref _accumulatedCounter, true, _wakeSignal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal BufferedQuery GetQueryObject()
|
||||
{
|
||||
// Creating/disposing query objects on a context we're sharing with will cause issues.
|
||||
// So instead, make a lot of query objects on the main thread and reuse them.
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
if (_queryPool.Count > 0)
|
||||
{
|
||||
BufferedQuery result = _queryPool.Dequeue();
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new BufferedQuery(GetTarget(Type));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void ReturnQueryObject(BufferedQuery query)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_queryPool.Enqueue(query);
|
||||
}
|
||||
}
|
||||
|
||||
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler)
|
||||
{
|
||||
CounterQueueEvent result;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_current.Complete();
|
||||
_events.Enqueue(_current);
|
||||
|
||||
result = _current;
|
||||
result.OnResult += resultHandler;
|
||||
|
||||
_current = new CounterQueueEvent(this, GetTarget(Type));
|
||||
}
|
||||
|
||||
_queuedEvent.Set();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void QueueReset()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_current.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static QueryTarget GetTarget(CounterType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CounterType.SamplesPassed: return QueryTarget.SamplesPassed;
|
||||
case CounterType.PrimitivesGenerated: return QueryTarget.PrimitivesGenerated;
|
||||
case CounterType.TransformFeedbackPrimitivesWritten: return QueryTarget.TransformFeedbackPrimitivesWritten;
|
||||
}
|
||||
|
||||
return QueryTarget.SamplesPassed;
|
||||
}
|
||||
|
||||
public void Flush(bool blocking)
|
||||
{
|
||||
if (!blocking)
|
||||
{
|
||||
// Just wake the consumer thread - it will update the queries.
|
||||
_wakeSignal.Set();
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
// Tell the queue to process all events.
|
||||
while (_events.Count > 0)
|
||||
{
|
||||
CounterQueueEvent flush = _events.Peek();
|
||||
if (!flush.TryConsume(ref _accumulatedCounter, true))
|
||||
{
|
||||
return; // If not blocking, then return when we encounter an event that is not ready yet.
|
||||
}
|
||||
_events.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void FlushTo(CounterQueueEvent evt)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (evt.Disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell the queue to process all events up to this one.
|
||||
while (_events.Count > 0)
|
||||
{
|
||||
CounterQueueEvent flush = _events.Dequeue();
|
||||
flush.TryConsume(ref _accumulatedCounter, true);
|
||||
|
||||
if (flush == evt)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
while (_events.Count > 0)
|
||||
{
|
||||
CounterQueueEvent evt = _events.Dequeue();
|
||||
|
||||
evt.Dispose();
|
||||
}
|
||||
|
||||
Disposed = true;
|
||||
}
|
||||
|
||||
_queuedEvent.Set();
|
||||
|
||||
_consumerThread.Join();
|
||||
|
||||
foreach (BufferedQuery query in _queryPool)
|
||||
{
|
||||
query.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
100
Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
Normal file
100
Ryujinx.Graphics.OpenGL/Queries/CounterQueueEvent.cs
Normal file
|
@ -0,0 +1,100 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Queries
|
||||
{
|
||||
class CounterQueueEvent : ICounterEvent
|
||||
{
|
||||
public event EventHandler<ulong> OnResult;
|
||||
|
||||
public QueryTarget Type { get; }
|
||||
public bool ClearCounter { get; private set; }
|
||||
public int Query => _counter.Query;
|
||||
|
||||
public bool Disposed { get; private set; }
|
||||
public bool Invalid { get; set; }
|
||||
|
||||
private CounterQueue _queue;
|
||||
private BufferedQuery _counter;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
public CounterQueueEvent(CounterQueue queue, QueryTarget type)
|
||||
{
|
||||
_queue = queue;
|
||||
|
||||
_counter = queue.GetQueryObject();
|
||||
Type = type;
|
||||
|
||||
_counter.Begin();
|
||||
}
|
||||
|
||||
internal void Clear()
|
||||
{
|
||||
_counter.Reset();
|
||||
ClearCounter = true;
|
||||
}
|
||||
|
||||
internal void Complete()
|
||||
{
|
||||
_counter.End();
|
||||
}
|
||||
|
||||
internal bool TryConsume(ref ulong result, bool block, AutoResetEvent wakeSignal = null)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
if (Disposed)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (ClearCounter || Type == QueryTarget.Timestamp)
|
||||
{
|
||||
result = 0;
|
||||
}
|
||||
|
||||
long queryResult;
|
||||
|
||||
if (block)
|
||||
{
|
||||
queryResult = _counter.AwaitResult(wakeSignal);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!_counter.TryGetResult(out queryResult))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
result += (ulong)queryResult;
|
||||
|
||||
OnResult?.Invoke(this, result);
|
||||
|
||||
Dispose(); // Return the our resources to the pool.
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (Disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Tell the queue to process all events up to this one.
|
||||
_queue.FlushTo(this);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Disposed = true;
|
||||
_queue.ReturnQueryObject(_counter);
|
||||
}
|
||||
}
|
||||
}
|
57
Ryujinx.Graphics.OpenGL/Queries/Counters.cs
Normal file
57
Ryujinx.Graphics.OpenGL/Queries/Counters.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Queries
|
||||
{
|
||||
class Counters : IDisposable
|
||||
{
|
||||
private CounterQueue[] _counterQueues;
|
||||
|
||||
public Counters()
|
||||
{
|
||||
int count = Enum.GetNames(typeof(CounterType)).Length;
|
||||
|
||||
_counterQueues = new CounterQueue[count];
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
for (int index = 0; index < _counterQueues.Length; index++)
|
||||
{
|
||||
CounterType type = (CounterType)index;
|
||||
_counterQueues[index] = new CounterQueue(type);
|
||||
}
|
||||
}
|
||||
|
||||
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler)
|
||||
{
|
||||
return _counterQueues[(int)type].QueueReport(resultHandler);
|
||||
}
|
||||
|
||||
public void QueueReset(CounterType type)
|
||||
{
|
||||
_counterQueues[(int)type].QueueReset();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
foreach (var queue in _counterQueues)
|
||||
{
|
||||
queue.Flush(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Flush(CounterType type)
|
||||
{
|
||||
_counterQueues[(int)type].Flush(true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var queue in _counterQueues)
|
||||
{
|
||||
queue.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,9 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Queries;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -66,9 +68,14 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
HwCapabilities.MaxSupportedAnisotropy);
|
||||
}
|
||||
|
||||
public ulong GetCounter(CounterType type)
|
||||
public void UpdateCounters()
|
||||
{
|
||||
return _counters.GetCounter(type);
|
||||
_counters.Update();
|
||||
}
|
||||
|
||||
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler)
|
||||
{
|
||||
return _counters.QueueReport(type, resultHandler);
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
|
@ -89,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void ResetCounter(CounterType type)
|
||||
{
|
||||
_counters.ResetCounter(type);
|
||||
_counters.QueueReset(type);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@ -97,6 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
TextureCopy.Dispose();
|
||||
_pipeline.Dispose();
|
||||
_window.Dispose();
|
||||
_counters.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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Reference in a new issue