Update README.MD to reflect new OpenGL requirements, gamedb statistics, mods support (#2167)

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</p>
<h5 align="center">
As of February 2021, Ryujinx has been tested on over 3,200 titles: ~2,500 boot past menus and into gameplay, with approximately 1,700 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
As of March 2021, Ryujinx has been tested on over 3,200 titles: ~2,700 boot past menus and into gameplay, with approximately 1,900 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
</h5>
## Usage
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- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.4 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**
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- **DLC & Modifications**
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs and exefs) are also supported and the GUI contains a shortcut to open the respective mods folder for a particular game.
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
- **Configuration**