Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
* Add Texture Size Capacity and 8GB Dram Build * Update AutoDeleteCache.cs * Dynamic Texture Cache (WIP) * Change to float Multiplier, in-case it needs fine-tuning. * Delete src/src.sln * Update AutoDeleteCache.cs * Format * Fix Formatting * Add DefaultTextureSizeCapacity and MemoryScaleFactor - Also remove redundant New Lines * Fix 4GB dram crashing * Format newline * Refractor - Added Initialize() function to TextureCache and AutoDeleteCache - Removed GetMaxTextureCapacity() function and instead added _maxCacheMemoryUsage - Added private const MaxTextureSizeCapacity to AutoDelete Cache - Added TextureCache.Initialize() to MemoryManager in order to fetch MaxGpuMemory at the right time. - Moved and Changed Logger.Info for Gpu Memory to Logger.Notice and Moved it to PrintGpuInformation function. - Opted to use a ternary operator for the Initialize function, I think it looks cleaner than bunch of if statements. * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * maxMemory to CacheMemory, use Clamp instead of Ternary. Changed MinTextureCapacity 1GiB to 512 MiB * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Format comment * comment context * Increase TextureSize capacity for OpenGL back to 1024 - Added a new const ulong for OpenGLTextureSizeCapacity * Fix changes from last commit. * Adjust last OpenGL changes. * Remove garbage VSC file * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
parent
04d68ca616
commit
d86249cb0a
6 changed files with 65 additions and 6 deletions
|
@ -71,6 +71,8 @@ namespace Ryujinx.Graphics.GAL
|
||||||
|
|
||||||
public readonly int GatherBiasPrecision;
|
public readonly int GatherBiasPrecision;
|
||||||
|
|
||||||
|
public readonly ulong MaximumGpuMemory;
|
||||||
|
|
||||||
public Capabilities(
|
public Capabilities(
|
||||||
TargetApi api,
|
TargetApi api,
|
||||||
string vendorName,
|
string vendorName,
|
||||||
|
@ -131,7 +133,8 @@ namespace Ryujinx.Graphics.GAL
|
||||||
int shaderSubgroupSize,
|
int shaderSubgroupSize,
|
||||||
int storageBufferOffsetAlignment,
|
int storageBufferOffsetAlignment,
|
||||||
int textureBufferOffsetAlignment,
|
int textureBufferOffsetAlignment,
|
||||||
int gatherBiasPrecision)
|
int gatherBiasPrecision,
|
||||||
|
ulong maximumGpuMemory)
|
||||||
{
|
{
|
||||||
Api = api;
|
Api = api;
|
||||||
VendorName = vendorName;
|
VendorName = vendorName;
|
||||||
|
@ -193,6 +196,7 @@ namespace Ryujinx.Graphics.GAL
|
||||||
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
|
||||||
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
|
TextureBufferOffsetAlignment = textureBufferOffsetAlignment;
|
||||||
GatherBiasPrecision = gatherBiasPrecision;
|
GatherBiasPrecision = gatherBiasPrecision;
|
||||||
|
MaximumGpuMemory = maximumGpuMemory;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
@ -46,7 +47,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
{
|
{
|
||||||
private const int MinCountForDeletion = 32;
|
private const int MinCountForDeletion = 32;
|
||||||
private const int MaxCapacity = 2048;
|
private const int MaxCapacity = 2048;
|
||||||
private const ulong MaxTextureSizeCapacity = 1024 * 1024 * 1024; // MB;
|
private const ulong MinTextureSizeCapacity = 512 * 1024 * 1024;
|
||||||
|
private const ulong MaxTextureSizeCapacity = 4UL * 1024 * 1024 * 1024;
|
||||||
|
private const ulong DefaultTextureSizeCapacity = 1UL * 1024 * 1024 * 1024;
|
||||||
|
private const float MemoryScaleFactor = 0.50f;
|
||||||
|
private ulong _maxCacheMemoryUsage = 0;
|
||||||
|
|
||||||
private readonly LinkedList<Texture> _textures;
|
private readonly LinkedList<Texture> _textures;
|
||||||
private ulong _totalSize;
|
private ulong _totalSize;
|
||||||
|
@ -56,6 +61,25 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
|
|
||||||
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
private readonly Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If the backend GPU has 0 memory capacity, the cache size defaults to `DefaultTextureSizeCapacity`.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="context">The GPU context that the cache belongs to</param>
|
||||||
|
public void Initialize(GpuContext context)
|
||||||
|
{
|
||||||
|
var cacheMemory = (ulong)(context.Capabilities.MaximumGpuMemory * MemoryScaleFactor);
|
||||||
|
|
||||||
|
_maxCacheMemoryUsage = Math.Clamp(cacheMemory, MinTextureSizeCapacity, MaxTextureSizeCapacity);
|
||||||
|
|
||||||
|
if (context.Capabilities.MaximumGpuMemory == 0)
|
||||||
|
{
|
||||||
|
_maxCacheMemoryUsage = DefaultTextureSizeCapacity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the automatic deletion cache.
|
/// Creates a new instance of the automatic deletion cache.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -85,7 +109,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
texture.CacheNode = _textures.AddLast(texture);
|
texture.CacheNode = _textures.AddLast(texture);
|
||||||
|
|
||||||
if (_textures.Count > MaxCapacity ||
|
if (_textures.Count > MaxCapacity ||
|
||||||
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
|
(_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion))
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
|
@ -110,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_textures.AddLast(texture.CacheNode);
|
_textures.AddLast(texture.CacheNode);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
if (_totalSize > _maxCacheMemoryUsage && _textures.Count >= MinCountForDeletion)
|
||||||
{
|
{
|
||||||
RemoveLeastUsedTexture();
|
RemoveLeastUsedTexture();
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,6 +68,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
_cache = new AutoDeleteCache();
|
_cache = new AutoDeleteCache();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Initializes the cache, setting the maximum texture capacity for the specified GPU context.
|
||||||
|
/// </summary>
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
_cache.Initialize(_context);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Handles marking of textures written to a memory region being (partially) remapped.
|
/// Handles marking of textures written to a memory region being (partially) remapped.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using Ryujinx.Common.Memory;
|
using Ryujinx.Common.Memory;
|
||||||
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Memory;
|
using Ryujinx.Memory;
|
||||||
using Ryujinx.Memory.Range;
|
using Ryujinx.Memory.Range;
|
||||||
using System;
|
using System;
|
||||||
|
@ -64,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
MemoryUnmapped += VirtualRangeCache.MemoryUnmappedHandler;
|
||||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||||
|
Physical.TextureCache.Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -202,7 +202,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||||
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
shaderSubgroupSize: Constants.MaxSubgroupSize,
|
||||||
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: HwCapabilities.StorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
textureBufferOffsetAlignment: HwCapabilities.TextureBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0); // Precision is 8 for these vendors on Vulkan.
|
gatherBiasPrecision: intelWindows || amdWindows ? 8 : 0, // Precision is 8 for these vendors on Vulkan.
|
||||||
|
maximumGpuMemory: 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
public void SetBufferData(BufferHandle buffer, int offset, ReadOnlySpan<byte> data)
|
||||||
|
|
|
@ -781,7 +781,26 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
shaderSubgroupSize: (int)Capabilities.SubgroupSize,
|
||||||
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
storageBufferOffsetAlignment: (int)limits.MinStorageBufferOffsetAlignment,
|
||||||
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
textureBufferOffsetAlignment: (int)limits.MinTexelBufferOffsetAlignment,
|
||||||
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0);
|
gatherBiasPrecision: IsIntelWindows || IsAmdWindows ? (int)Capabilities.SubTexelPrecisionBits : 0,
|
||||||
|
maximumGpuMemory: GetTotalGPUMemory());
|
||||||
|
}
|
||||||
|
|
||||||
|
private ulong GetTotalGPUMemory()
|
||||||
|
{
|
||||||
|
ulong totalMemory = 0;
|
||||||
|
|
||||||
|
Api.GetPhysicalDeviceMemoryProperties(_physicalDevice.PhysicalDevice, out PhysicalDeviceMemoryProperties memoryProperties);
|
||||||
|
|
||||||
|
for (int i = 0; i < memoryProperties.MemoryHeapCount; i++)
|
||||||
|
{
|
||||||
|
var heap = memoryProperties.MemoryHeaps[i];
|
||||||
|
if ((heap.Flags & MemoryHeapFlags.DeviceLocalBit) == MemoryHeapFlags.DeviceLocalBit)
|
||||||
|
{
|
||||||
|
totalMemory += heap.Size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return totalMemory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public HardwareInfo GetHardwareInfo()
|
public HardwareInfo GetHardwareInfo()
|
||||||
|
@ -865,6 +884,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||||
private void PrintGpuInformation()
|
private void PrintGpuInformation()
|
||||||
{
|
{
|
||||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||||
|
Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initialize(GraphicsDebugLevel logLevel)
|
public void Initialize(GraphicsDebugLevel logLevel)
|
||||||
|
|
Loading…
Reference in a new issue