Fix lineSize for LinearStrided -> Linear conversion (#2091)
Fixes a possible crash when width is greater than stride, which can happen due to alignment when copying textures.
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@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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int lineSize = w * bytesPerPixel;
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int lineSize = Math.Min(stride, outStride);
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Span<byte> output = new byte[h * outStride];
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