Rebind textures if format changes or they're buffer textures
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1 changed files with 15 additions and 4 deletions
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@ -47,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public int TextureHandle;
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public int SamplerHandle;
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public Format ImageFormat;
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public int InvalidatedSequence;
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public Texture CachedTexture;
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public Sampler CachedSampler;
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@ -564,6 +565,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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}
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else
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{
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@ -659,14 +663,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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cachedTexture?.SignalModified();
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}
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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if (state.ImageFormat != format ||
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((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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state.Texture = hostTextureRebind;
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state.ImageFormat = format;
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
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}
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@ -696,6 +702,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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}
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else
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{
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@ -721,6 +730,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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format = texture.Format;
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}
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state.ImageFormat = format;
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
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}
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